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#webgl

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@christianp

Just a thought, from a knuckle-dragging biology scientist. TL;DR: I believe there is scope to make the hosting of a peertube instance even more lightweight in the future.

I read some time ago of people using #webAssembly to transcode video in a user's web-browser. blog.scottlogic.com/2020/11/23

Since then, I believe #WebGPU has done/is doing some clever things to improve the browser's access to the device's GPU.

I have not seen any #peertube capability that offloads video transcoding to the user in this way.

I imagine, though, that this would align well with peertube's agenda of lowering the bar to entry into web-video hosting, so I cannot help but think that this will come in time.

My own interest is seeing a #Piefed (activitypub) instance whose web-pages could #autotranslate posts into the user's own language using the user's own processing power... One day, maybe!

Thank you again for all your hard work; it is an inspiration.

Scott LogicIn-browser transcoding of video files with FFmpeg and WebAssemblyThe WebAssembly build of FFmpeg allows you to run this powerful video processing tool directly within the browser. In this blog post I explore FFmpeg.wasm and create a simple client-side transcoder that streams data into a video element, with a bit of RxJS thrown in for good measure.

C# support for the web is the last missing piece that prevented me from fully investing in the @godotengine ecosystem. For accessibility and security reasons, it's essential to release web versions during game jams.

Very glad to see that it may arrive in 4.5!

godotengine.org/article/live-f

Godot EngineLive from GodotCon Boston: Web .NET prototype – Godot EngineWe managed to do the impossible: we created a Godot-based prototype for the Web that runs .NET! Come and try it!
#godot#dotnet#web

More #Actiniaria progress: Added a soft global constraint to create more of a (macro)organism feel w/ a sense of belonging and fuzzy boundary. Also slowly updating the behavior/relationship matrix between the six different types now, to create varying temporary alliances...

(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)

Found some time last night to implement multi-behaviors and I'm very excited about where this is going... 😍 The video shows 6 different types interacting with (and avoiding) each other. Next step is to vary the behavior matrix over time, causing changing alliances and breakup behaviors...

See #Actiniaria for more context...

(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)