Watch OverviewEffekt’s videos, then explore those same stars interactively in Starcarta. (3/3)
https://starcarta.app
#Starcarta #webgl #space #threejs #indiedev
Watch OverviewEffekt’s videos, then explore those same stars interactively in Starcarta. (3/3)
https://starcarta.app
#Starcarta #webgl #space #threejs #indiedev
One day, one decomposition
A000069: Odious numbers: numbers with an odd number of 1's in their binary expansion
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Odious_numbers.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Odious_numbers.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Odious_numbers.html
Just a thought, from a knuckle-dragging biology scientist. TL;DR: I believe there is scope to make the hosting of a peertube instance even more lightweight in the future.
I read some time ago of people using #webAssembly to transcode video in a user's web-browser. https://blog.scottlogic.com/2020/11/23/ffmpeg-webassembly.html
Since then, I believe #WebGPU has done/is doing some clever things to improve the browser's access to the device's GPU.
I have not seen any #peertube capability that offloads video transcoding to the user in this way.
I imagine, though, that this would align well with peertube's agenda of lowering the bar to entry into web-video hosting, so I cannot help but think that this will come in time.
My own interest is seeing a #Piefed (activitypub) instance whose web-pages could #autotranslate posts into the user's own language using the user's own processing power... One day, maybe!
Thank you again for all your hard work; it is an inspiration.
Some new #teskooano features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation
Working a bit more on shadows and light - now planetary rings get shadows from multiple light sources, and from moons! They also now cast on to their parent planet
Here is the new billboard system for zooming in and how, giving better visibility at larger distances (out to 10,000 AU now)
Bit of a brain tingler, do any 3d or Three.js folks know what could be causing this glitch?
It's a spherical surface with a grey & white texture applied, but it glitches like this for a moment before coming good. Example article if you scroll down to the bit where it zooms in: https://www.abc.net.au/news/2024-03-06/the-cloud-under-the-sea/103137378
Es lohnt sich immer die Zipfelmütze zu erklimmen! #gardenstories #webgl Schönen Sonntag! #gamedev
One day, one decomposition
A274357: Numbers n such that n and n+1 both have 8 divisors
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/A274357.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/A274357.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/A274357.html
...kleine Situationen aus dem Mikrokosmos Garten bespielbar machen - ich habs wieder ausgekramt. #gardenadventures #webgl #ScreenshotSaturday
StarSeeker 0.98 is up!
https://starseeker.spark72.com/
Now showing all 60K stars within 200ly. Search is now an API call, and system data loads on demand—cuts the initial data in half (was ~174MB). Batch processing’s faster too! 1/6
#starseeker #webgl #indiedev #astronomy
I've been working on this delivery adventure game for a number of months now. I had plans for a bunch of stuff, but I've been dragging my feet and want to work on other projects so I wrapped up what I was working on and added a main menu and tutorial so that it's at least playable.
C# support for the web is the last missing piece that prevented me from fully investing in the @godotengine ecosystem. For accessibility and security reasons, it's essential to release web versions during game jams.
Very glad to see that it may arrive in 4.5!
https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/
More #Actiniaria progress: Added a soft global constraint to create more of a (macro)organism feel w/ a sense of belonging and fuzzy boundary. Also slowly updating the behavior/relationship matrix between the six different types now, to create varying temporary alliances...
(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
Found some time last night to implement multi-behaviors and I'm very excited about where this is going... The video shows 6 different types interacting with (and avoiding) each other. Next step is to vary the behavior matrix over time, causing changing alliances and breakup behaviors...
See #Actiniaria for more context...
(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
First pass on the new #teskooano #procedural planet #shaders - still a little rough around the edges, but on the way to looking more like proper planets than flat textures! #gamedev #indieDev #simulation #threejs #webgl #screenshots