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IT News<p>VRML and the Dream of Bringing 3D to the World Wide Web - You don’t have to be a&nbsp;Snow Crash or Tron fan to be familiar with the 3D craze tha... - <a href="https://hackaday.com/2025/08/07/vrml-and-the-dream-of-bringing-3d-to-the-world-wide-web/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">hackaday.com/2025/08/07/vrml-a</span><span class="invisible">nd-the-dream-of-bringing-3d-to-the-world-wide-web/</span></a> <a href="https://schleuss.online/tags/internethacks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>internethacks</span></a> <a href="https://schleuss.online/tags/originalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>originalart</span></a> <a href="https://schleuss.online/tags/interest" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interest</span></a> <a href="https://schleuss.online/tags/history" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>history</span></a> <a href="https://schleuss.online/tags/web3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>web3d</span></a> <a href="https://schleuss.online/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://schleuss.online/tags/vrml" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vrml</span></a></p>
🔭 Teskooano<p>Now when you load our solar system in <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> it calculates the actual position based on the epoch (like J2000 or later), TLE telemetry lines for earth-centric satellites, or Legrange points like L2 for JWST to create a live <a href="https://mastodon.gamedev.place/tags/ephemeris" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ephemeris</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
Laurent Malys<p>Infra - wireframe</p><p>made with <a href="https://framapiaf.org/tags/p5js" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>p5js</span></a> </p><p><a href="https://framapiaf.org/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://framapiaf.org/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://framapiaf.org/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://framapiaf.org/tags/geometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometry</span></a> <a href="https://framapiaf.org/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a></p>
Iván Sánchez Ortega<p>In today's <a href="https://mastodon.social/tags/gleo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gleo</span></a> news: wind data!</p><p>Or, more technically: a 2-band raster covering the globe and properly warped (EPSG:4326→EPSG:3857) containing UV speed data, visualised as a particle trail simulation.</p><p>Thanks to the <a href="https://mastodon.social/tags/FOSS4GE2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS4GE2025</span></a> for providing the environment that has let me pull this off.</p><p>Check it yourself at <a href="https://ivansanchez.gitlab.io/gleo/repl.html#Wind%20raster%20particles" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">ivansanchez.gitlab.io/gleo/rep</span><span class="invisible">l.html#Wind%20raster%20particles</span></a></p><p><a href="https://mastodon.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.social/tags/gischat" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gischat</span></a> <a href="https://mastodon.social/tags/dataviz" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dataviz</span></a></p>
Steve Costa<p>Watch OverviewEffekt’s videos, then explore those same stars interactively in Starcarta. (3/3)<br> 🌌 <a href="https://starcarta.app" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">starcarta.app</span><span class="invisible"></span></a><br> <a href="https://mas.to/tags/Starcarta" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Starcarta</span></a> <a href="https://mas.to/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mas.to/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a> <a href="https://mas.to/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mas.to/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Rémi Eismann<p>One day, one decomposition<br>A000069: Odious numbers: numbers with an odd number of 1's in their binary expansion</p><p>3D graph, threejs - webGL ➡️ <a href="https://decompwlj.com/3Dgraph/Odious_numbers.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/3Dgraph/Odious_n</span><span class="invisible">umbers.html</span></a><br>3D graph Gen, threejs animation ➡️ <a href="https://decompwlj.com/3DgraphGen/Odious_numbers.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/3DgraphGen/Odiou</span><span class="invisible">s_numbers.html</span></a><br>2D graph, first 500 terms ➡️ <a href="https://decompwlj.com/2Dgraph500terms/Odious_numbers.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/2Dgraph500terms/</span><span class="invisible">Odious_numbers.html</span></a></p><p><a href="https://mathstodon.xyz/tags/decompwlj" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>decompwlj</span></a> <a href="https://mathstodon.xyz/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://mathstodon.xyz/tags/mathematics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathematics</span></a> <a href="https://mathstodon.xyz/tags/sequence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sequence</span></a> <a href="https://mathstodon.xyz/tags/OEIS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OEIS</span></a> <a href="https://mathstodon.xyz/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mathstodon.xyz/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> <a href="https://mathstodon.xyz/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mathstodon.xyz/tags/numbers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numbers</span></a> <a href="https://mathstodon.xyz/tags/binary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>binary</span></a> <a href="https://mathstodon.xyz/tags/expansion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>expansion</span></a> <a href="https://mathstodon.xyz/tags/graph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graph</span></a> <a href="https://mathstodon.xyz/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mathstodon.xyz/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
doboprobodyne<p><span class="h-card" translate="no"><a href="https://mathstodon.xyz/@christianp" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>christianp</span></a></span> </p><p>Just a thought, from a knuckle-dragging biology scientist. TL;DR: I believe there is scope to make the hosting of a peertube instance even more lightweight in the future.</p><p>I read some time ago of people using <a href="https://mathstodon.xyz/tags/webAssembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webAssembly</span></a> to transcode video in a user's web-browser. <a href="https://blog.scottlogic.com/2020/11/23/ffmpeg-webassembly.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.scottlogic.com/2020/11/23</span><span class="invisible">/ffmpeg-webassembly.html</span></a></p><p>Since then, I believe <a href="https://mathstodon.xyz/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> has done/is doing some clever things to improve the browser's access to the device's GPU.</p><p>I have not seen any <a href="https://mathstodon.xyz/tags/peertube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>peertube</span></a> capability that offloads video transcoding to the user in this way.</p><p>I imagine, though, that this would align well with peertube's agenda of lowering the bar to entry into web-video hosting, so I cannot help but think that this will come in time.</p><p>My own interest is seeing a <a href="https://mathstodon.xyz/tags/Piefed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Piefed</span></a> (activitypub) instance whose web-pages could <a href="https://mathstodon.xyz/tags/autotranslate" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>autotranslate</span></a> posts into the user's own language using the user's own processing power... One day, maybe!</p><p>Thank you again for all your hard work; it is an inspiration.</p><p><a href="https://mathstodon.xyz/tags/mastodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastodon</span></a> <a href="https://mathstodon.xyz/tags/webVideo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webVideo</span></a> <a href="https://mathstodon.xyz/tags/HLS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HLS</span></a> <a href="https://mathstodon.xyz/tags/transcoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>transcoding</span></a> <a href="https://mathstodon.xyz/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mathstodon.xyz/tags/decentralization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>decentralization</span></a> <a href="https://mathstodon.xyz/tags/edgeComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>edgeComputing</span></a> <a href="https://mathstodon.xyz/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a> <a href="https://mathstodon.xyz/tags/W3C" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>W3C</span></a> <a href="https://mathstodon.xyz/tags/activitypub" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>activitypub</span></a> <a href="https://mathstodon.xyz/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://mathstodon.xyz/tags/ffmpeg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ffmpeg</span></a> <a href="https://mathstodon.xyz/tags/selfhosted" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>selfhosted</span></a> <a href="https://mathstodon.xyz/tags/degoogle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>degoogle</span></a> <a href="https://mathstodon.xyz/tags/mathstodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathstodon</span></a></p>
🔭 Teskooano<p>Some new <a href="https://mastodon.gamedev.place/tags/teskooano" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>teskooano</span></a> features and improvements I've been working on such as improved orbit and prediction line, prediction time labels and a new camera transition animation</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>Working a bit more on shadows and light - now planetary rings get shadows from multiple light sources, and from moons! They also now cast on to their parent planet</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/gameEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameEngine</span></a> <a href="https://mastodon.gamedev.place/tags/devDiary" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devDiary</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/threeJs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJs</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
🔭 Teskooano<p>Here is the new billboard system for zooming in and how, giving better visibility at larger distances (out to 10,000 AU now)</p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://mastodon.gamedev.place/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.gamedev.place/tags/threeJS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threeJS</span></a> <a href="https://mastodon.gamedev.place/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
Ash K<p>Bit of a brain tingler, do any 3d or Three.js folks know what could be causing this glitch?</p><p>It's a spherical surface with a grey &amp; white texture applied, but it glitches like this for a moment before coming good. Example article if you scroll down to the bit where it zooms in: <a href="https://www.abc.net.au/news/2024-03-06/the-cloud-under-the-sea/103137378" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">abc.net.au/news/2024-03-06/the</span><span class="invisible">-cloud-under-the-sea/103137378</span></a></p><p><a href="https://bne.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://bne.social/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://bne.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Matthias Mach :cutted_banana:<p>Es lohnt sich immer die Zipfelmütze zu erklimmen! <a href="https://klickaffen.social/tags/gardenstories" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gardenstories</span></a> <a href="https://klickaffen.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> Schönen Sonntag! <a href="https://klickaffen.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Rémi Eismann<p>One day, one decomposition<br>A274357: Numbers n such that n and n+1 both have 8 divisors</p><p>3D graph, threejs - webGL ➡️ <a href="https://decompwlj.com/3Dgraph/A274357.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/3Dgraph/A274357.</span><span class="invisible">html</span></a><br>3D graph Gen, threejs animation ➡️ <a href="https://decompwlj.com/3DgraphGen/A274357.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/3DgraphGen/A2743</span><span class="invisible">57.html</span></a><br>2D graph, first 500 terms ➡️ <a href="https://decompwlj.com/2Dgraph500terms/A274357.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">decompwlj.com/2Dgraph500terms/</span><span class="invisible">A274357.html</span></a></p><p><a href="https://mathstodon.xyz/tags/decompwlj" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>decompwlj</span></a> <a href="https://mathstodon.xyz/tags/math" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>math</span></a> <a href="https://mathstodon.xyz/tags/mathematics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathematics</span></a> <a href="https://mathstodon.xyz/tags/sequence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sequence</span></a> <a href="https://mathstodon.xyz/tags/OEIS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OEIS</span></a> <a href="https://mathstodon.xyz/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mathstodon.xyz/tags/php" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>php</span></a> <a href="https://mathstodon.xyz/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mathstodon.xyz/tags/numbers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>numbers</span></a> <a href="https://mathstodon.xyz/tags/divisors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>divisors</span></a> <a href="https://mathstodon.xyz/tags/graph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graph</span></a> <a href="https://mathstodon.xyz/tags/threejs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>threejs</span></a> <a href="https://mathstodon.xyz/tags/webGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webGL</span></a></p>
c64cosmin<p>Playing with shaders in <a href="https://mastodon.gamedev.place/tags/WebGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL</span></a></p><p>Liquid mess, hehehe</p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a></p>
Matthias Mach :cutted_banana:<p>...kleine Situationen aus dem Mikrokosmos Garten bespielbar machen - ich habs wieder ausgekramt. :cutted_banana: <a href="https://klickaffen.social/tags/gardenadventures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gardenadventures</span></a> <a href="https://klickaffen.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://klickaffen.social/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a></p>
Steve Costa<p>🚀StarSeeker 0.98 is up!<br>🔗 <a href="https://starseeker.spark72.com/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">starseeker.spark72.com/</span><span class="invisible"></span></a><br>Now showing all 60K stars within 200ly. Search is now an API call, and system data loads on demand—cuts the initial data in half (was ~174MB). Batch processing’s faster too! 1/6<br><a href="https://mas.to/tags/starseeker" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>starseeker</span></a> <a href="https://mas.to/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mas.to/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mas.to/tags/astronomy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>astronomy</span></a></p>
Selkcip<p>I've been working on this delivery adventure game for a number of months now. I had plans for a bunch of stuff, but I've been dragging my feet and want to work on other projects so I wrapped up what I was working on and added a main menu and tutorial so that it's at least playable. </p><p><a href="https://selkcip.itch.io/deliverance" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">selkcip.itch.io/deliverance</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://mastodon.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.social/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a></p>
Joni Korpi<p>Super proud of that lone patch of woods atop the peak. Manages to feel 3D despite being drawn with some very 2D techniques. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a></p>
Christophe Sauveur<p>C# support for the web is the last missing piece that prevented me from fully investing in the <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@godotengine" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>godotengine</span></a></span> ecosystem. For accessibility and security reasons, it's essential to release web versions during game jams.</p><p>Very glad to see that it may arrive in 4.5!</p><p><a href="https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotengine.org/article/live-f</span><span class="invisible">rom-godotcon-boston-web-dotnet-prototype/</span></a> </p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/dotnet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dotnet</span></a> <a href="https://mastodon.gamedev.place/tags/web" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>web</span></a> <a href="https://mastodon.gamedev.place/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Karsten Schmidt<p>More <a href="https://mastodon.thi.ng/tags/Actiniaria" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Actiniaria</span></a> progress: Added a soft global constraint to create more of a (macro)organism feel w/ a sense of belonging and fuzzy boundary. Also slowly updating the behavior/relationship matrix between the six different types now, to create varying temporary alliances...</p><p>(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)</p><p><a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoAI</span></a> <a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/Boids" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Boids</span></a> <a href="https://mastodon.thi.ng/tags/Color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Color</span></a> <a href="https://mastodon.thi.ng/tags/Video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Video</span></a> <a href="https://mastodon.thi.ng/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TypeScript</span></a> <a href="https://mastodon.thi.ng/tags/WebGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL</span></a></p>