...kleine Situationen aus dem Mikrokosmos Garten bespielbar machen - ich habs wieder ausgekramt. #gardenadventures #webgl #ScreenshotSaturday
...kleine Situationen aus dem Mikrokosmos Garten bespielbar machen - ich habs wieder ausgekramt. #gardenadventures #webgl #ScreenshotSaturday
StarSeeker 0.98 is up!
https://starseeker.spark72.com/
Now showing all 60K stars within 200ly. Search is now an API call, and system data loads on demand—cuts the initial data in half (was ~174MB). Batch processing’s faster too! 1/6
#starseeker #webgl #indiedev #astronomy
I've been working on this delivery adventure game for a number of months now. I had plans for a bunch of stuff, but I've been dragging my feet and want to work on other projects so I wrapped up what I was working on and added a main menu and tutorial so that it's at least playable.
C# support for the web is the last missing piece that prevented me from fully investing in the @godotengine ecosystem. For accessibility and security reasons, it's essential to release web versions during game jams.
Very glad to see that it may arrive in 4.5!
https://godotengine.org/article/live-from-godotcon-boston-web-dotnet-prototype/
Love how the cyan group/species starts circling/framing the rest from ~30 seconds in... Also this variation is using some of the new color themes released earlier today (see one my previous posts).
More #Actiniaria progress: Added a soft global constraint to create more of a (macro)organism feel w/ a sense of belonging and fuzzy boundary. Also slowly updating the behavior/relationship matrix between the six different types now, to create varying temporary alliances...
(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
Found some time last night to implement multi-behaviors and I'm very excited about where this is going... The video shows 6 different types interacting with (and avoiding) each other. Next step is to vary the behavior matrix over time, causing changing alliances and breakup behaviors...
See #Actiniaria for more context...
(Note: Sadly Firefox doesn't respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
First pass on the new #teskooano #procedural planet #shaders - still a little rough around the edges, but on the way to looking more like proper planets than flat textures! #gamedev #indieDev #simulation #threejs #webgl #screenshots
Another #Teskooano release today - I've done another bunch of performance improvements, UI improvements and added a couple of new features (like import/export JSON)
It's also now an offline-only #pwa - you can install it, go offline and it works perfectly as it has no backend dependencies - it's fully #procedural
Bombard all the way!!
webGL game, available in PC, Android and IOS in link!!
thegamingpot.com/bombadier-squa
Similar to my #LinearMemory piece from last year (check the hashtag for references), these current #Actiniaria explorations make me fully appreciate all the research, efforts and supporting hardware behind the DCI-P3 & Rec.2020 color spaces. The intensity (and subtlety) of some colors & combinations are just stunning (to me), and I don't mean this in any ableist way (just enjoying whilst I still can!)...
Also still amazed that something like this runs at a smooth 60fps @ 2160x2160 UHD resolution on a mobile device with a just Snapdragon 2 chipset... As part of my advisory role @ day job, over the past few months I've been tasked with optimizing artworks for almost a dozen generative/algorithmic artists, often achieving 2-4x framerate improvements... Very much feeling a longer blog post re: code craft vs code art coming up, hoping to connect them more...
"To understand a program you must become both the machine and the program." — Alan Perlis
(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please download or use Chrome or Safari for viewing...)
Did a big UI refactor for Teskooano today - now it's a lot more responsive, and big performance gains.
Been working on various shader & behavior update and options for #Actiniaria... it's all starting to come together!
(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please use Chrome or Safari for viewing...)
Bombard all the way!!
webGL game, available in PC, Android and IOS in link!!
thegamingpot.com/bombadier-squa…
Work in progress...
Finally finding some time to continue working on my earlier https://thi.ng/boids experiments, now also using WebGL instancing and floating point render textures for super-smooth blending/trails to create aesthetics reminiscent of sea anemones...
(Update: I've decided on the beautiful-sounding and fitting #Actiniaria as project title...)
(Note: Sadly Firefox does not seem to respect the Rec2020 color profile in the video, please use Chrome or Safari for viewing...)
Heres the result of all that Asinc bs Ive been dealing with for awhile. Lovely to finally see this model animating. Its swaying booty is just a nice bonus. There are some bugs & lil hacks to get it working. I'll do a full refactor after I get boneSprings workin again
#threejs #maths #gamedev #webgl #javascript