lol in this scene, Dwyn crushes Ghamal's dream of becoming a pirate and traveling the world with a vivid description... #indiedev #gamedev #yaoi #visualnovel #screenshotsaturday
lol in this scene, Dwyn crushes Ghamal's dream of becoming a pirate and traveling the world with a vivid description... #indiedev #gamedev #yaoi #visualnovel #screenshotsaturday
Another #PixelArt daily done! :) Crimson fracture.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IM4M71INE1A
ENJOY!
All those football games were always so dull. Until, finally…
( Source: @gamemagprintads )
Today I released a hard sci-fi point-and-click adventure game about exploring an abandoned space station, reading messages by the long-gone research staff, and finding the secrets they left behind https://store.steampowered.com/app/2840590/no_signal/ #gamedev #indiedev #godot #space
Fun with noise.
I added some noise to the light calculation, and got the dither I wanted for free thanks to the posterisation! Now I can do anything from a slight wobble in the shading transitions to a full dirty dither.
Also added a second noise source to the terrain and cloud generation, for more bumpy coastlines. And I accidentally created Europe!
Would like to make sure people know, if any of my games get taken down from #itchio because of this recent shit that's been happening, I also mirror my games on https://games.ofafox.com. in fact that is the primary place I publish new games.
Hey Dungeoneers! Shattered Pixel Dungeon v3.2 has just gone to beta, with an overhaul to thrown weapons and some other substantial balance and QoL changes!
https://shatteredpixel.com/blog/coming-soon-to-shattered-thrown-weapon-sets.html
Built a little bridge for the player to cross the stream while adding some collectables for the player to discover
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding #conceptart
Honestly feeling a bit sorry for this fella
Might be a bit of a controversional opinion, but I believe Discord is the wrong tool for public communication for things like game development updates.
Why? Check out my reasons here: https://youtu.be/nXVtJh3dTQ8
I did try some more complex dither textures, and they actually worked quite well.
However I then added posterisation, and that looked kind of amazing imo.
I think what I would like is to make the shading rougher so that it doesn't produce the clean lines it has here, or to implement the dithering such that it also goes through multiple levels of shading within the palette rather than just overlaying black. So those are what I will be working on next.
Another #PixelArt daily done! :) Moss & memory.
You can grab the full-quality versions (for free) here: https://ko-fi.com/i/IW7W01ILGX3
ENJOY!
I made this draft camera model in Unreal Engine modeling mode and I already showed it. The cameras will be part of the puzzles and something else, but it's a secret for now. Tonight I started making gameplay between the robot and the surveillance camera. Here is the first draft
This is pretty cool - back in 2010 Stardock released a game called Elemental, and it was a disaster. A buggy, unfinished mess, and not to their usual standards. They're not shying away from that, and in fact they are remastering, rewriting, and rereleasing what they think the game should have been. It'll be interesting to see what comes of it.
https://forums.elementalgame.com/536736/dev-journal-01---elemental-reforged
Something I don't understand about my #gamedev addiction that I've had my entire life is that... making comics, animations, music, etc. is never *quite as* satisfying as making a video game. I don't get that huge dopamine hit unless I'm coding and doing art/music for my game. WHY?
Hey! I wanna know about optimizing #Godot games for #mobile. Do you have any resources or general tips on that?
I read this article, in which they mention minimizing the amount of times the GPU needs to read textures. I assume this could be achieved by reusing textures/materials when possible, right?
Neofeud is a #cyberpunk adventure game where a cyborg social worker for sentient robots & his transhuman allies fight a cabal of trillionaires in floating palaces. Grab Neofeud 1 (70% off now!) & help me finish the sequel! https://store.steampowered.com/app/673850/Neofeud/
https://silverspook.itch.io/neofeud
#indiegame #steamdeck #gamedev
In other news, made the bread model brighter & tastier & fluffier
I spent the whole day with Godot multi-threading. I tried the WorkerThreadPool and also spawning Threads manually, but the performance gain between doing the stuff in a thread is less than expected.
My goal was to multi-thread a intensive task, that takes about 2000ms on the main thread. But in the end it was only 25% faster when ran 10 tasks simultaneously.
Does someone have a Godot multi-thread success story? I really want to see how it's done properly.