shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

266
active users

#simulation

20 posts13 participants0 posts today

九州剑歌
store.steampowered.com/app/375

《九州剑歌》是一款3D武侠MMORPG,以顶尖的次世代技术打造最真实的玄幻武侠世界。快意恩仇的庞大江湖,匠心打造的沉浸式地图,凌厉写意的轻功,挑战数之不尽的奇珍异兽,精彩绝伦的华山论剑和嵩山争霸,打造只属于你的独一无二的江湖梦!
#Steam #Action #Adventure #Indie #MassivelyMultiplayer #RPG #Simulation

MAVRIX by Matt Jones
store.steampowered.com/app/292
$39.99

The ultimate MTB World. Built by riders, for riders. Huge mountains, features and real-world athletes. Master MAVRIX's dual stick controls to pull huge tricks with your friends or race through the global rankings. Nail challenges and secure sponsorship deals with real world brands. Are you ready?
#Steam #Action #Adventure #Casual #Indie #MassivelyMultiplayer #Racing #Simulation #Sports #Strategy #EarlyAccess

Gaea is cool and everything, but what about fluvial erosion in #Blender with #GeometryNodes?

The concept rather simple:
- spawn points somewhere
- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)
- update the points in a simulation zone
- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh
- optionally displace the mesh