Reminder for gamedevs, check periodically if anyone has uploaded your itch.io games to steam. This happened to me couple years ago: https://akselmo.dev/posts/my-game-was-illegally-shared-on-steam/
You can use steamdb for this: https://steamdb.info/
Reminder for gamedevs, check periodically if anyone has uploaded your itch.io games to steam. This happened to me couple years ago: https://akselmo.dev/posts/my-game-was-illegally-shared-on-steam/
You can use steamdb for this: https://steamdb.info/
How reviews and ratings work on Itch
If you buy games, books, zines, assets, software, music or anything else on itch, please leave ratings!
They affect the order in which items are displayed in collections and jams, as well as in ranked search results.
Itch's top-rated lists weight games by both number of ratings and score, but aggregate ratings of less than five stars tend to disproportionately skew games' appearance on these lists downwards, so a template game with 18 reviews but a perfect five stars will appear several rows above a well-regarded commercial release with more ratings but an aggregate score of 4.8 stars.
This isn't a philosophy everyone can get behind, but it can thus be worth regarding ratings you leave as a Steam-style thumbs-up: if you like a thing, give it five stars.
When you leave a rating, you're given the option of leaving a review. The creator of the the thing you're reviewing will be able to read that, but it won't appear on the item's page - only an aggregated total of review scores appears, under the More information pull-down at the bottom of the description on its itch page.
If you want other people to read your words about that thing you like, you have to write it as a comment on the product's page.
You can also add items you like to collections and recommend them to your friends that way. People whose stuff you include in a collection can see that it's been included a collection and, if your collection is public, are shown a link to your collection in their analytics pages.
(We don't get to see your private collections, just that the number of collections our thing is in has gone up.)
It’s been a wild start announcing our new game Cranked. I did not expect to wake up to this today. Man, this is fun! I need some sleep now.
Independence Day July 4.0
With disruptive ideas you either go viral or classified
Looking for devs who aren't afraid to break the mold.
If you've ever said "what if we just rewrote the whole system?"
https://github.com/Civicverse/Civicverse
Volunteer now. Let's build CivicVerse.
#Web5 #GameDev #OpenSource #CivicVerse
Stop killing free and open source games. Put your money where your mouth is. Donate to LucKey Productions today! https://luckey.games/donate
Putting my game through my magnavox and it looks so pretty!
The power to shape worlds, control followers, and make questionable decisions... all in a day's work.
️
#GodComplexGame is shaping up to be the god game you didn’t know you needed! Beta testing soon - join the chaos! https://godcomplex.cc
[Inspired:] I’m gonna write the bones of a game as a terminal app that way I don't get distracted. [Proceeds to get distracted by making coroutines in Rust.]
https://github.com/shanecelis/dungeon-banker #gamedev #rustlang
Let us know what challanges you have with managing music and sound in UE5.
We want to help solve it!
Their story is so inspiring. I am currently learning to code and have some ideas for games. I have also been messing around with learning Godot. My wife is an artist and wants to help me make a game. Maybe this will be us some day.
How Much Our First Indie Game Made | No Marketing
From: blenderdumbass . org
Paps needs to walk from his room to a car, wait for you, the player to sit with him into said car, and then drive you across a town to a completely different location. Seamlessly.
Read or listen: https://blenderdumbass.org/articles/path_finding_in_upbge_for_dani_s_race
Finally had time to update my GB Studio font pack to include variable width variants and work with GB Studio 3 and above!
Tell me if you run into any issues!
Reimplemented the #BlackMesa sliding mechanic partially into my #SourceSDK 2013 MP #Game today. Still has a bug to fix regarding gaining speed on the floor through strafe sliding not working, but overall it’s quite accurate to the original. Also, you walk at 320 units per second like in Black Mesa whether you like it or not.
Not ready to share the idea or plans for this game I’m making just yet but thought I should share this.
So tired and hardly motivated after the 9-to-5 but I decided to not give it up and stick to the rule of at least doing one little task.
Even if it's small, it's a daily progress though