shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

270
active users

#gamedev

128 posts117 participants16 posts today
Nullstring 🏴‍☠️<p>look how cute it is! i sloughed off adding all the actual functionality in the front end for now because i got bored... but i finished making it all text! <strong><em>look how cute it is!</em></strong> <a href="https://infosec.exchange/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> </p><p>after i catch all the stuff back up, inventory, items, player list, all that, ill add the ansi colors :catjam:</p>
stux⚡<p>Uploaded a new build for <a href="https://mstdn.social/tags/Windows" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Windows</span></a> with a lot of fixes, new engrams, new crafting recipes, new weapons and armor</p><p>Also AI NPC spawn is handled differently for better accuracy</p><p>There is also now also one-time looted loot around the map, some items will only appear once during the game! If the player dies and does not get the items from the body within 30 min it's gone</p><p>Download from our git (2.2GB):<br><a href="https://gamelab.dev/gamelab/rpg/-/tree/main/Alpha" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamelab.dev/gamelab/rpg/-/tree</span><span class="invisible">/main/Alpha</span></a></p><p><a href="https://mstdn.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mstdn.social/tags/UE5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE5</span></a></p>
clay-zulah<p>When life gives you platforms, make WEAPONIZED platforms 💥</p><p><a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Jakub Neruda<p>I wonder, fellow gamedevs - what is your approach to making background images for your menus?</p><p>Do you go for solid colors / gradients, do you spend hours hand drawing or do you just take a nice screenshot of your game landscape?</p><p>Right now I am really struggling with making a pixel-art background and could use some ideas. :)</p><p><a href="https://techhub.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://techhub.social/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://techhub.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Joana Almeida<p>Here's the progress I made this week on my Colony Sim + RPG game! ⚒️🤖⚔️</p><p>Started work to allow more entities to be dynamic and change the world around them! Still imcomplete, but made some progress! Trees now grow over time!</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a></p>
Shattered Pixel<p>The last Shattered Pixel Dungeon update included a little green bow icon for when the Ferret Tuft was the reason an attack missed. I'm now extending that system to all accuracy and evasion effects! This should make their impact much more visible.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
Jan<p>Used a text-to-image model, then an image-to-3d model. Cleaned, rigged, and painted it in Blender. Feeling a bit conflicted, but I see no other way to make my game happen alongside a full-time job without AI. Thoughts?</p><p><a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://hachyderm.io/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a></p>
Night Stroll Studio<p>It's <a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a>!</p><p>Take a look at the <a href="https://mastodon.gamedev.place/tags/CityBuilder" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CityBuilder</span></a> <a href="https://mastodon.gamedev.place/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> Where Noble Plans Lie.</p><p>Wishlist on <a href="https://mastodon.gamedev.place/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a>:<br><a href="https://store.steampowered.com/app/3187890/?utm_source=mastodon" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/318</span><span class="invisible">7890/?utm_source=mastodon</span></a></p><p><a href="https://mastodon.gamedev.place/tags/WhereNoblePlansLie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WhereNoblePlansLie</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/jrpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>jrpg</span></a> <a href="https://mastodon.gamedev.place/tags/anime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>anime</span></a> <a href="https://mastodon.gamedev.place/tags/pcgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pcgaming</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a></p>
Izzy 🪄 Scaledeep<p>A new addition to the arsenal of fancy items: the Scroll of Random Teleport! Fun fact: it's not 100% safe, you may become decoration in the wall.</p><p><a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/turnbased" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>turnbased</span></a> <a href="https://mastodon.gamedev.place/tags/scaledeep" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scaledeep</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
floralvikings<p>Several tweaks and bug fixes in <a href="https://infosec.exchange/tags/RulerOfRoguemount" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RulerOfRoguemount</span></a> today. Units now navigate around corners better, the procedurally generated mines now always have at least one exit further north than has ever been excavated before, and both Journeymen and Peasants have been made more resilient against getting stuck and recover more gracefully when they are.</p><p>This video shows off a few Peasants gathering resources for the town, and a Journeyman on their way back home from exploring the mines!</p><p><a href="https://infosec.exchange/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://infosec.exchange/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://infosec.exchange/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
screwlisp<p><a href="https://screwlisp.small-web.org/lispgames/LCKR-planned-simulation-scenario/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-planned-simulation-scenario/</span></a></p><p><a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://gamerplus.org/tags/theory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>theory</span></a> </p><p>No programming this time! I compose a scenario where a tree that avoids both locusts and other trees accidentally spirals back into locusts it escaped earlier, leading the locusts to discover previously safe trees.</p>
mewizard<p>DEVELOPERS/PEOPLE IN TECH: How long do your standups/huddles usually last? Boost to increase sample size</p><p><a href="https://sunny.garden/tags/tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tech</span></a> <a href="https://sunny.garden/tags/webdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdev</span></a> <a href="https://sunny.garden/tags/devops" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devops</span></a> <a href="https://sunny.garden/tags/agile" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>agile</span></a> <a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
gynura - developing a JRPG<p>They found a moment to rest</p><p><a href="https://mastodon.gamedev.place/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a></p>
Silver Spook Games<p>Neofeud 2 is a <a href="https://mastodon.social/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyberpunk</span></a> game where a social worker for homeless robots, an ex-con &amp; a socialist princess fight a cabal of post-human CEO / Kings Get Neofeud 1 &amp; help me finish #2 (pictured)! <a href="https://store.steampowered.com/app/673850/Neofeud/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/673</span><span class="invisible">850/Neofeud/</span></a> <br><a href="https://silverspook.itch.io/neofeud" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">silverspook.itch.io/neofeud</span><span class="invisible"></span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/scifi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scifi</span></a> <a href="https://mastodon.social/tags/visualnovel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visualnovel</span></a> <a href="https://mastodon.social/tags/retrogame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogame</span></a> <a href="https://mastodon.social/tags/SteamDeck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SteamDeck</span></a></p>
Toni Westbrook<p>It's really fun adding content into Cloudburst Connection (BBS themed RPG), I'm really trying to get a demo out soon. The graffiti wall on BBSes the player dials into is one way of discovering secrets and game lore. Here the player found out a new secret number to call that somebody posted on the wall.</p><p><a href="https://oldbytes.space/tags/BBS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BBS</span></a> <a href="https://oldbytes.space/tags/ansiart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ansiart</span></a> <a href="https://oldbytes.space/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://oldbytes.space/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a></p>
Armoured Wizard<p>it appears that my understanding is woefully inadequate.<br>I have a GameManager script as a Global/Autoload, but it does not run.<br>It is not attached to any Node.<br>I have print("Hello") in Ready - no output.<br>I thought Globals were mean to run automatically?</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
ghettobastler<p>Working on SUPERHOTROIDS for a bit, trying to implement a real-time replay like in the original game</p><p><a href="https://mastodon.art/tags/pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pico8</span></a> <a href="https://mastodon.art/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Hadrosaurus Software 🦕🌈💾<p>Subtlety? What's that? Beats me; I don't do subtext! 🏳️‍🌈 </p><p>---</p><p>➡️ Ever wished Zelda II were (even more) gay?<br>Wishlist Enigma Heart!<br><a href="https://www.hadrosaurus.net/enigma-heart/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">hadrosaurus.net/enigma-heart/</span><span class="invisible"></span></a><br><a href="https://store.steampowered.com/app/2986980/Enigma_Heart/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/298</span><span class="invisible">6980/Enigma_Heart/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGaming</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://mastodon.gamedev.place/tags/EnigmaHeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EnigmaHeart</span></a></p>
Holland Albright ♫ 🌈<p>Submersion</p><p>A water theme! I originally wrote this in 2017 as a part of one of the very first 21 Days of VGM composition challenges I participated in. I decided to remake it with new sounds and give it an official release. I hope you enjoy this little piece of my composition history. :)</p><p>➣ Full song: <a href="https://youtu.be/L1dmfogXclw" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/L1dmfogXclw</span><span class="invisible"></span></a></p><p><a href="https://peoplemaking.games/tags/composer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>composer</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/gamemusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamemusic</span></a> <a href="https://peoplemaking.games/tags/dtm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dtm</span></a> <a href="https://peoplemaking.games/tags/rpg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpg</span></a> <a href="https://peoplemaking.games/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://peoplemaking.games/tags/neoclassical" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>neoclassical</span></a> <a href="https://peoplemaking.games/tags/composition" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>composition</span></a> <a href="https://peoplemaking.games/tags/fantasy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasy</span></a> <a href="https://peoplemaking.games/tags/fantasymusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fantasymusic</span></a> <a href="https://peoplemaking.games/tags/music" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>music</span></a> <a href="https://peoplemaking.games/tags/musiccomposer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>musiccomposer</span></a> <a href="https://peoplemaking.games/tags/musiccomposition" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>musiccomposition</span></a> <a href="https://peoplemaking.games/tags/rpgmusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rpgmusic</span></a> <a href="https://peoplemaking.games/tags/animationmusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animationmusic</span></a> <a href="https://peoplemaking.games/tags/animemusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animemusic</span></a> <a href="https://peoplemaking.games/tags/anime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>anime</span></a> <a href="https://peoplemaking.games/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://peoplemaking.games/tags/animationdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animationdev</span></a> <a href="https://peoplemaking.games/tags/vgm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vgm</span></a> <a href="https://peoplemaking.games/tags/vgmusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vgmusic</span></a> <a href="https://peoplemaking.games/tags/videogamemusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogamemusic</span></a> <a href="https://peoplemaking.games/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://peoplemaking.games/tags/sheetmusic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sheetmusic</span></a></p>
Nestach<p>Adding in some enemies to the forest area and testing out their hit detection</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <br><a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/dev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unreal</span></a> <a href="https://mastodon.gamedev.place/tags/madewithunreal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithunreal</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://mastodon.gamedev.place/tags/gameplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameplay</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/UnreaEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnreaEngine5</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://mastodon.gamedev.place/tags/nature" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nature</span></a> <a href="https://mastodon.gamedev.place/tags/coding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>coding</span></a> <a href="https://mastodon.gamedev.place/tags/conceptart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>conceptart</span></a></p>