Vulkan and Win32 APIs ready.
Time to mov some data
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine
Vulkan and Win32 APIs ready.
Time to mov some data
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine
Visualize and debug Rust programs with a new lens
Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.
#Vulkan #Assembly #GameDev #EngineDev #Debugging #Handmade #LowLevel #masm64 #gametech #graphicsprogramming #vulkanengine
Xdebug 3.4.3 Released!
This is a bug fix release that fixes a few crashes.
It improves debugging with PHP 8.4's property hooks by recognising that they have code attached, and no longer throwing fatal errors or exceptions in some situations.
The full list of changes can be found on the updates page: https://xdebug.org/announcements/2025-05-14
Curl is your best friend when testing webhooks!
Whether you're debugging or just need a quick test, curl has you covered.
Some interesting debugging today led me to looking at an ESR register value. This in turn led me to reading about the super creative way immediate values are encoded in arm
https://alisdair.mcdiarmid.org/arm-immediate-value-encoding/
py-bugger now has official documentation:
Writing "/etc/hosts" breaks the Substack editor
https://scalewithlee.substack.com/p/when-etchsts-breaks-your-substack
Discussions: https://discu.eu/q/https://scalewithlee.substack.com/p/when-etchsts-breaks-your-substack
Once again, I have spent several hours today #debugging a problem in my game that was caused by me trying to get clever! I thought I'd try out the #unity event system without bothering to even watch a tutorial first. Lesson learned lol #indiedev #devlife #codefails
New post: 'Positron: current joys and pains'
Positron's pros & cons. From improved workflow transparency, to growing debugging pains.
https://drmowinckels.io/blog/2025/positron-debugging
#rstats #Positron #Data Science #IDE #Debugging
My Ruby Debugging Tips in 2025
https://st0012.dev/my-ruby-debugging-tips-in-2025
Discussions: https://discu.eu/q/https://st0012.dev/my-ruby-debugging-tips-in-2025
Time for another episode of the core․py podcast!
Are we finally covering the long-awaited topic of garbage collection? Well, no. Pablo wanted to talk about his latest PEP 768 instead. And it's indeed an interesting deep dive into how debuggers work.
We also argue about syntax highlighting in PyREPL and resolve the bet around reference counting from Episode 18!
I converted my talk from #DjangoCon US 2024, "Troubleshooting is a Lifestyle ", into a full Blog Article.
Take a look and let me know what you think!
Time Travel Debugging in Doom Programming: Reverse Engineering Gameplay and Reanimating Zombies!
blog! “Extracting content from an LCP "protected" ePub”
As Cory Doctorow once said "Any time that someone puts a lock on something that belongs to you but won't give you the key, that lock's not there for you."
But here's the thing with the LCP DRM scheme; they do give you the key! As I've written about previously, LCP mostly relies on the user…
Read more: https://shkspr.mobi/blog/2025/03/towards-extracting-content-from-an-lcp-protected-epub/
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#debugging #drm #ebooks #epub
Do you use VS Code and the PHP Debug plugin to use @Xdebug?
It'd mean the world to us to leave a nice/constructive review:
https://marketplace.visualstudio.com/items?itemName=xdebug.php-debug&ssr=false#review-details