Ibrahim El Hindawi<p>Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.<br><a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> <a href="https://mastodon.gamedev.place/tags/Assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/EngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EngineDev</span></a> <a href="https://mastodon.gamedev.place/tags/Debugging" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Debugging</span></a> <a href="https://mastodon.gamedev.place/tags/Handmade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Handmade</span></a> <a href="https://mastodon.gamedev.place/tags/LowLevel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.gamedev.place/tags/masm64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>masm64</span></a> <a href="https://mastodon.gamedev.place/tags/gametech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametech</span></a> <a href="https://mastodon.gamedev.place/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/vulkanengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkanengine</span></a></p>