shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

250
active users

#enginedev

0 posts0 participants0 posts today
Ibrahim El Hindawi<p>Vulkan and Win32 APIs ready.<br>Time to mov some data 🔥 <br><a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> <a href="https://mastodon.gamedev.place/tags/Assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/EngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EngineDev</span></a> <a href="https://mastodon.gamedev.place/tags/Debugging" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Debugging</span></a> <a href="https://mastodon.gamedev.place/tags/Handmade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Handmade</span></a> <a href="https://mastodon.gamedev.place/tags/LowLevel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.gamedev.place/tags/masm64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>masm64</span></a> <a href="https://mastodon.gamedev.place/tags/gametech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametech</span></a> <a href="https://mastodon.gamedev.place/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/vulkanengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkanengine</span></a></p>
Ibrahim El Hindawi<p>Just added Vulkan validation layers and debug callbacks to my assembly-based engine! Catching issues before they crash—because debugging raw x64 is fun, but not that fun.<br><a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Vulkan</span></a> <a href="https://mastodon.gamedev.place/tags/Assembly" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Assembly</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/EngineDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>EngineDev</span></a> <a href="https://mastodon.gamedev.place/tags/Debugging" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Debugging</span></a> <a href="https://mastodon.gamedev.place/tags/Handmade" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Handmade</span></a> <a href="https://mastodon.gamedev.place/tags/LowLevel" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LowLevel</span></a> <a href="https://mastodon.gamedev.place/tags/masm64" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>masm64</span></a> <a href="https://mastodon.gamedev.place/tags/gametech" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gametech</span></a> <a href="https://mastodon.gamedev.place/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://mastodon.gamedev.place/tags/vulkanengine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>vulkanengine</span></a></p>
X.R. Wardell :gamedev:<p>Happy <a href="https://mastodon.gamedev.place/tags/followfriday" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>followfriday</span></a> ! I'm Xander, a gameplay programmer who has been working on games at Stardock Entertainment for 7 years now.</p><p>My work includes all the lander-related gameplay in Star Control: Origins, the campaign in Ashes of the Singularity, and tools development on Galactic Civilizations III. <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/cpp" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cpp</span></a> <a href="https://mastodon.gamedev.place/tags/enginedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>enginedev</span></a></p>