More #SEGASaturn tinkering. Simple makefile-based content pipeline w/ Python scripts. Animated sprites are converted from YAML+PNG files, map data is converted from LDTK json files.
More #SEGASaturn tinkering. Simple makefile-based content pipeline w/ Python scripts. Animated sprites are converted from YAML+PNG files, map data is converted from LDTK json files.
Versión 4.0 r1283 de USB Loader GX, aplicación que nos permite jugar a juegos de Wii y GameCube desde un dispositivo USB o tarjeta SD, lanzar homebrew, crear copias de seguridad, usar trucos y más: https://www.dekazeta.net/foro/files/file/510-usb-loader-gx/
I updated the shading in dungeon and town tiles to a dithering pattern instead of a solid black color. It should add some more subtlety to the shading. Especially on a CRT.
I work way slower than I used to for some reason. And back then I didn't work any fast. I don't think I'll finish this by the end of #gbcompo25. Anyways I finished a stage selection system.
#gameboy #gbdev #homebrew #homebrewdev #gamedev
Versión 27.16.0 de TWiLight Menu ++, actualización / reemplazo del menú DSi, de código abierto, para las flashcards de Nintendo DSi, Nintendo 3DS y Nintendo DS: https://www.dekazeta.net/foro/files/file/442-twilight-menu/
It’s July on the NES Homebrew Calendar!
This month, we celebrate Zed and Zee, the colorful, arcade-style NES game by TENGEN GAMES!
He's SCHMOOVIN'
Working on a custom animated sprite format + conversion scripts, plus writing a bunch of game state management stuff around that executable overlay stuff I was working on
(so for example now you can just call StateManager::PushState(StateType::Field) and it will handle cleaning up the previous state, resetting texture heaps, loading in the correct executable overlay, & creating an instance of the FieldState and calling it)
Recently on my small #SNES mouse game, I've been working on implementing enemies, and I have a whole bunch of silly ideas. Now it feels significantly more game-like (though I still need to implement player/enemy collision so there's actual risk).
This summer by the sea, stay cool, ride a skateboard!
SkateCat, the latest NES game from SJ Games, is out now on cartridge: https://www.homebrew-factory.com/nes/134-skatecat.html
Also available on Steam (PC), Itch (ROM), Antstream Arcade & Nintendo Switch.
Tronimal - Game Boy Music Live Set at Hackover 2025, Friday 23:00.
https://talks.hackover.de/ho25/schedule/
#nintendo #gameboy #chiptune #homebrew #retrogaming
#hackover #hackerspace
#makerspace #diy
Versión 1.14 de PS5 ezRemote Client, una aplicación que permite conectar la PS5 a servidores remotos FTP/SFTP, SMB (Windows Share), NFS, WebDAV y HTTP para transferir archivos: https://www.dekazeta.net/foro/files/file/4374-ps5-ezremote-client/
https://penancerpg.com/shows/m/DT48.mp3
After the creepy command to sleep, presumably from the skull they were transporting, our Wardens awake in an unexpected place...
This is our first streamed non-DnD TTRPG campaign, watch on Sunday 2.30pm UK at https://www.twitch.tv/penancerpg or catch up on YouTube
You like puzzle games? Try MazezaM for NES!
The digital version is now available for 3 euros on my website.
https://portabledev.itch.io/mazezam-nes
Versión 0.4.2 de PS5 Link Device (LinkDev), aplicación homebrew que permite el uso de Remote Play local en consolas PS5 con jailbreak, sin necesidad de acceder a PSN: https://www.dekazeta.net/foro/files/file/4494-ps5-link-device-linkdev/
"Have you ever designed your own ISA, built a processor of that ISA on FPGA, and built a compiler for it? Furthermore, have you run an operating system on that processor? Actually, we have."
https://fuel.edby.coffee/posts/how-we-ported-xv6-os-to-a-home-built-cpu-with-a-home-built-c-compiler
Summer is for slowing down, chilling… and replaying 8-bit classics.
Twin Dragons by Broke Studio is still as good as ever, a must-play for fans of retro platformers! (available at homebrew-factory.com)