https://www.wacoca.com/games/1168758/ チーターが銃を撃つ瞬間に水鉄砲に変えてみたら激怒した【RUST 実況】 ##GAMING #base #Game #GameNews #games #GamingNews #GamingTrending #k4sen #kurotansan #rust #RUST実況 #rust拠点 #TRAP #TrendingGames #VCRRUST #Vtuber #WARABUI #ゲーミング #ゲーム #ゲーム実況 #ゲーム攻略 #ゲーム最新情報 #サバイバル #スト鯖 #セシリア #チート #ドラゴンクエストV天空の花嫁 #トラップ #トラップベース #トラバサミ #ぺこら #ホロライブ #まとめ #メスガキ #わらぶい #切り抜き #外国人 #実況 #拠点 #英語 #迷宮 #釈迦 #黒炭酸 #黒炭酸 RUST #黒炭酸 スト鯖 #黒炭酸 トラップ
チーターが銃を撃つ瞬間に水鉄砲に変えてみたら激怒した【RUST 実況】 https://www.playing-games.com/691617/ ##まとめ #base #games #gaming #GamingTrending #k4sen #kurotansan #RUST #RUST実況 #rust拠点 #Trap #TrendingGames #VCRRUST #Vtuber #warabui #ゲーム #ゲーム実況 #ゲーム攻略 #ゲーム最新情報 #サバイバル #スト鯖 #セシリア #チート #トラップ #トラップベース #トラバサミ #ぺこら #ホロライブ #メスガキ #わらぶい #切り抜き #外国人 #実況 #拠点 #英語 #迷宮 #釈迦 #黒炭酸 #黒炭酸 RUST #黒炭酸 スト鯖 #黒炭酸 トラップ
Do not complain about your variable's short lifetimes. Instead, cherish the little time you do have with said variables.
If Your Kernel Development is a Little Rusty - To paraphrase an old joke: How do you know if someone is a Rust developer? Don’t w... - https://hackaday.com/2025/06/21/if-your-kernel-development-is-a-little-rusty/ #softwaredevelopment #linuxhacks #kernel #linux #rust
Has anyone tried both #macroquad and #bevy?
I've made some simple games/demos with bevy. But I often go long stretches of time without working on games. When I pick them back up, bevy has rehauled the API again, so all the examples I find online don't work.
Not faulting bevy. But maybe I should pick up a more stable and simple framework.
Asterinas: a new Linux-compatible kernel project • LWN
「 Asterinas is a new Linux-ABI-compatible kernel project written in Rust, based on what the authors call a "framekernel architecture". The project overlaps somewhat with the goals of the Rust for Linux project, but approaches the problem space from a different direction by trying to get the best from both monolithic and microkernel designs 」
@FotoVorschlag@photog.social
“Korrosion” #FotoVorschlag
Nuts'n Bolts
#photography #fotografie #rust #korrosion
We are basically doing what #signal and in particular moxie refused to do or declares impossible: federation.
Both #email and #activitypub ecosystems are all about federation.
However, #deltachat is vertically centralized in that all UIs use the same #rust core which implements all networking, encryption, chat/group/message logic in a single centralized place. The now 40+ #chatmail mail relay network is driven from centralized code.
At each level replication and federation is built in.
lstr: The Blazing-Fast Directory Tree Viewer in Rust #lstr #TreeCommand #DirectoryTreeViewer #Linux #Rust #Opensource
https://ostechnix.com/lstr-blazing-fast-directory-tree-viewer-rust/
Dear fediverse, I'm available for hiring as a freelance remote coder for 15 to 20 hours per week. The tech stack I want to try alongside Elixir is Rust and would love to work on a project that is Rust based for half the work-week. The best way to learn is on the job.
I want to become really STRONG on those two languages: Elixir and Rust.
If interested reply to this toot.
https://www.wacoca.com/games/1166389/ 餡ブレラの解散を知り、別れのメッセージが無いことに怒りを覚えるシャンクズ【ストグラ】 ##GAMING ##ストグラ #Game #GameNews #games #GamingNews #GamingTrending #GTA5 #rust #TrendingGames #ZETADIVISION #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #シャンクス #ドラゴンクエストV天空の花嫁 #ふぁんた #ベジータ #モノマネ #切り抜き #声真似 #歌ってみた
餡ブレラの解散を知り、別れのメッセージが無いことに怒りを覚えるシャンクズ【ストグラ】 https://www.playing-games.com/686456/ #games #gaming #GamingTrending #GTA5 #RUST #TrendingGames #ZETADIVISION #ゲーム #ゲーム攻略 #ゲーム最新情報 #シャンクズ #ストグラ #ふぁんた #ベジータ #モノマネ #切り抜き #声真似 #歌ってみた
pondering my professional future and probing if this is a feasible idea…
I would love to contribute to #foss full time. design for #GNOME. create new #retro games for #NES and #GameBoy. port SparkleShare to #Rust and maintain it. create a whole bunch of new GNOME #Flatpak apps.
would you donate a recurring monthly amount to make this happen?
Today we're switching the bzip2 crate from C to 100% rust!
The bzip2 crate is now memory-safe, faster and easier to cross-compile.
https://trifectatech.org/blog/bzip2-crate-switches-from-c-to-rust/
Thanks to: @alex_crichton, @ros , and @nlnet
This project was funded through the e-Commons Fund, a fund established by NLnet Foundation with financial support from the @minbzk .
You might think that this sort of change requires a truly staggering intellect to complete. It's hard, don't get me wrong, but the core skill is actually reading compiler errors and type signatures.
Much of working in #rust is about making a change that doesn't compile, then tracing the problems.
And so I come to the PR today, in all of its wonderful and terrible glory, as it weaves together four of the hardest features of #rust. Complex traits, unsafe, macros and lifetimes. Great! The motivation is sound, the benches are good, and conceptually this *should* be possible, so let's dive in.
Hey #bevy! It's time to pull my head out of the #rust design clouds, and drive the weekly #bevymergetrain. Want to see how #opensource works? Curious about the considerations involved in making an engine for #gamedev? Follow along for the 14 PRs in the queue this week:
https://github.com/bevyengine/bevy/pulls?q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review