shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

267
active users

#godotengine

33 posts24 participants0 posts today
Niwl Games<p>UI mockup for advisors notifying the player about incidents in the shipyard.</p><p><a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> using <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> and <a href="https://mastodon.gamedev.place/tags/krita" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>krita</span></a> <a href="https://mastodon.gamedev.place/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a></p>
Joana Almeida<p>Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️</p><p>Since I wasn't able to finish it yesterday, time for some more clothes pixelling today!</p><p>Come join me!</p><p><a href="https://www.twitch.tv/sorcerystory" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/sorcerystory</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Joana Almeida<p>Now streaming the development of my Colony Sim + RPG game! ⚒️🤖⚔️</p><p>Now that one hair style is close to complete, time to test out making clothes for the characters!</p><p>Come join me!</p><p><a href="https://www.twitch.tv/sorcerystory" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">twitch.tv/sorcerystory</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Armoured Wizard<p>Manufacturing!<br>Blacksmith goes to Stockpile, collects RawMaterial (Iron), back home, makes a Finished Good(Tool), and delivers to Stockpile and collects more Iron.</p><p>Took a bit of tweaking, but should now work for any Processing of goods.</p><p>Code is getting a bit messy. Can't seem to get exports, enums, match statements, and such to talk to each other across different scenes and scripts.</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Canadian Reset<p>Wrote a short article on my first experience with the Godot engine. TLDR I loved it! </p><p><a href="https://levelism.com/2025-06-27_Godot_First_Impressions.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">levelism.com/2025-06-27_Godot_</span><span class="invisible">First_Impressions.html</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a></p>
Armoured Wizard<p>Happy Little Town.<br>Lumberjack, Iron Miner and Stone Cutter working away.<br>Farmer gathering Crops.<br>New folk arriving at the train station.<br>Taxes being raised.</p><p>Art needs doing. <br>Numbers need balancing.<br>Goals need setting.</p><p>Not sure where to focus next.</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Armoured Wizard<p>Probably another Nasty Hack(TM), but I "fixed" my Resource Gatherer script.<br>Added a "Target" enum to keep track of where they are meant to be going (Resources, Stockpile, Home). <br>This way, when their Task.Walking finishes, they can check where they are, do their Task (gather resources, unload, rest, etc) and move to next Task.</p><p>I'm not 100% happy with the way the Tutorial does things, but maybe that's 'cus I don't understand :(</p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Rafa Laguna - Game Developer<p>¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!</p><p>Hoy trataremos un tema que puede resultar exótico:</p><p>Creación de Plugins</p><p>Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.</p><p>¡Venid al directo y participad!</p><p>Para ver em directo:</p><p><a href="https://twitch.tv/rafalagoon" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/rafalagoon</span><span class="invisible"></span></a></p><p>Y aquí podéis acceder a registraros a la gamejam:</p><p><a href="https://itch.io/jam/escuela-de-godot-2025" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">itch.io/jam/escuela-de-godot-2</span><span class="invisible">025</span></a></p><p>¡No os lo perdáis!</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/hechocongodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hechocongodot</span></a> <a href="https://mastodon.gamedev.place/tags/madewithgodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>madewithgodot</span></a> <a href="https://mastodon.gamedev.place/tags/todogodot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>todogodot</span></a> <a href="https://mastodon.gamedev.place/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a></p>
Marcos<p>Some days ago I released MatChess, a fun hybrid of Chess and the Match-3 genre.<br>It's on sale for the next 3 days (on its own, and in a bundle with one of my other quirky solitaires). Enjoy!</p><p><a href="https://marcosd.itch.io/matchess" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">marcosd.itch.io/matchess</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a></p>
Mike<p><a href="https://mastodon.world/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.world/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.world/tags/Roguelike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Roguelike</span></a> <a href="https://mastodon.world/tags/roguelite" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roguelite</span></a> <a href="https://mastodon.world/tags/SoloDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloDev</span></a> <a href="https://mastodon.world/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.world/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.world/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.world/tags/Game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Game</span></a> <a href="https://mastodon.world/tags/Gamer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamer</span></a> <a href="https://mastodon.world/tags/steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>steam</span></a> <a href="https://mastodon.world/tags/itchio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itchio</span></a> <a href="https://mastodon.world/tags/pcgaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pcgaming</span></a></p>

Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8Hqi-eZlGC