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#godotengine

35 posts34 participants0 posts today

When I first converted Minerva Labyrinth to #GodotEngine from Unity, I of course didn't really understand how Godot worked. In Unity I used an object pool for damage/status popups, since these are numerous and short-lived, but in Godot (using C#), I tested it out and found it slower than raw instantiation. In fact, the time to retrieve from the pool appeared to grow non-linearly as the number of objects in the pool increased. #IndieDev #GameDev #SoloDev #Godot #MadeWithGodot (1/3)

Added support for loading Custom Levels

These are built externally in Blender, using the exact same scripts I use to make official levels, and then placed in a custom levels folder.

Also added the ability to adjust the level preview zoom using the triggers.

⭐🔗⬇️
store.steampowered.com/app/345