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#godotengine

10 posts9 participants0 posts today

grrr
I've converted all my Goods from String to Resource, and now all seems to work, but I'm getting an error in my Debugger
" ERROR: Cannot assign contents of "Dictionary[String, int]" to "Dictionary[Object, int]".
"
I cannot see where the error is. No file/line no is given.

I've tried trawling all through my code, to no avail.

Any tips?

Do I need to play Frostpunk?
It looks like a "steampunk" city-builder *with SNOW*
And apparently it has some "quest" sections?
I can't add everything to Hawk Hill, but it has some interesting ideas on how to City-Builder?

My current main influences are The Settlers (Played LOTS) and Timberborn (not played, but watched lots of YouTubers play). Might revisit Pharaoh for ideas.

Hawk Hill Manor
Import/Export goods
Need to set Prices - but where to store this info?
Convert Goods (String) into Items (Resource), and have each item know it's own price?
Have a Big Table of Goods, with all manner of entries? (database-type-thingy?)
Market Manager mirror a List of Goods, and hold prices?

I'm leaning towards Resources, even if it does mean a big refactor

Advices welcomed

#EA has confirmed that #Battlefield 6 will be completely unplayable on #Linux systems, including #SteamDeck, due to its new kernel-level anti-cheat system, “EA Javelin,” which explicitly blocks Linux. This move is a slap in the face to the growing #Linuxgaming community, especially considering how far compatibility has come with #Proton and #SteamOS.

Worse yet, EA is using open-source tech like the #GodotEngine in parts of the game, while denying access to the very platforms that champion #opensource. It’s hypocritical and #anticonsumer.

There’s no option to disable #anticheat for #singleplayer or #privateservers, meaning users who value #privacy or #freedom of platform are locked out entirely.

It's a hostile decision rooted in control, not security.