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#opensimulator

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@Stefan Bohacek Abandoned 3D worlds?

I'm not sure if OpenSim has anything that'd fall into this category. Sometimes the line between rarely visited and actually abandoned is blurred, seeing as how low OpenSim's population density is. Also, if a place in OpenSim is abandoned by its own owner, it's most likely shut down entirely. So if land exists with something on it, there's always someone behind it who pays to keep it online or at least keeps a standalone or grid server running at home.

That is, I do have a few ideas, for example, projects that have spent years in the same clearly unfinished state. Or what I think maybe OSgrid's old landing sim for new avatars.

#Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds
hub.netzgemeinde.euNetzgemeinde/Hubzilla
Replied in thread
@The Nexus of Privacy

About point 2


I don't use the Fediverse for microblogging anyway. I never came from Twitter to Mastodon. I've never been on Twitter, and this identity of mine has never been on Mastodon or anything else geared towards microblogging first and foremost. I've tried Mastodon, but after many years on Friendica and Hubzilla. And this series of comments took me four or five hours to write and largely re-write, and I touch-type on a full-size hardware keyboard. That's nothing in comparison with how long it takes me to describe an image, but still.

Thus, I don't post that much anyway. And I only repeat (= boost) what I really want my own contacts to see.

On top of that, again, I don't post about real life. This channel is not about real life.

Even then, I know the Fediverse is a minefield. At the very least, I'm treading on eggs almost whenever I post something or comment on something.

I can't possibly know all instances of me being racist or sexist or misogynist or homophobic or transphobic or even only ableist. And believe me, I know that it's impossible for me to describe my own images in a way that isn't ableist to someone. The only way I don't have to throw some group of disabled Fediverse users in front of the bus when describing my images is by not posting the images in the first place and then not mentioning that I could have posted an image.

In fact, chances are that the portraits of my little in-world sister @Juno Rowland I want to post on my specialist OpenSim image channel @Jupiter Rowland's (streams) outlet are disturbingly sexist, maybe enough so to either call for the "moderation" on the (streams) instance to take action or, if that fails, have the whole instance Fediblocked. Every single last one of them with no exception. Or if not all of them, then at least some of the outfits she wears. How am I supposed to know beforehand?

Or maybe I'm racist already for only having white avatars. Never mind that having a Black avatar as a white user is every bit as bad as Blackfacing, and never mind the OpenSim doesn't even provide the means to build convincing Black avatars in the first place.

Considering all this, it doesn't even matter that I've delegated posting portraits, memes and the like to two separate (streams) channels rather than doing it on Hubzilla because (streams) can make Mastodon blank sensitive images out, and Hubzilla can't. It doesn't matter that I've done so to be more inclusive towards people who are easily triggered by certain visual content such as eye contact.

(That's me trying to be intersectional here. You've written yourself this is not only about Black people.)

(3/7)

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #Twitter #Mastodon #Friendica #Hubzilla #Streams #(streams) #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Avatar #Avatars #Blackfacing #Homophobic #Homophobia #Transphobic #Transphobia #Ableist #Ableism #Sexist #Sexism #Misogynist #Misogyny #Racist #Racism
streams.elsmussols.netJupiter Rowland's (streams) outletAn avatar roaming the decentralised and federated 3-D virtual worlds based on OpenSimulator, a free and open-source server-side re-implementation of Second Life. Mostly talking about OpenSim, sometimes about other virtual worlds, occasionally about the Fediverse beyond Mastodon. No, the Fediverse is not only Mastodon. Even if you see me on Mastodon, I'm not on Mastodon myself. I'm on an instance of what can be found in [url=https://codeberg.org/streams/streams]the streams repository[/url] which has nothing to do with Mastodon. In fact, it's more advanced and more powerful than Mastodon. I regularly write posts with way more than 500 characters. If that disturbs you, block me now, but don't complain. I'm not on Mastodon, I don't have a character limit here. I rather give too many content warnings than too few. But I have absolutely no means of blanking out pictures for Mastodon users. I always describe my images, no matter how long it takes. My posts with image descriptions tend to be my longest. Don't go looking for my image descriptions in the alt-text; they're always in the post text which is always hidden behind a content warning due to being over 500 characters long. If you follow me, and I "follow" you back, I don't actually follow you and receive your posts. Unless you've got something to say that's interesting to me within the scope of this channel, or I know you from OpenSim, I'll most likely deny you the permission to send me your posts. I only "follow" you back because (streams) requires me to do that to allow you to follow me. But I do let you send me your comments and direct messages. If you boost a lot of uninteresting stuff, I'll block you boosts. My "birthday" isn't my actual birthday but my rezday. My first avatar has been around since that day. If you happen to know German, maybe my "homepage" is something for you, a blog which, much like this channel, is about OpenSim and generally virtual worlds. #[zrl=https://streams.elsmussols.net/search?tag=OpenSim]OpenSim[/zrl] #[zrl=https://streams.elsmussols.net/search?tag=OpenSimulator]OpenSimulator[/zrl] #[zrl=https://streams.elsmussols.net/search?tag=VirtualWorlds]VirtualWorlds[/zrl] #[zrl=https://streams.elsmussols.net/search?tag=Metaverse]Metaverse[/zrl]
Replied in thread
@The Nexus of Privacy

About point 1


First of all, I'm very selective about whose posts I allow in my stream (= Hubzilla lingo for timeline). See, this is not my personal, general-purpose Fediverse outlet. This Hubzilla channel specialises in two topics. The primary topic is OpenSimulator in particular and sometimes 3-D virtual worlds more generally. The secondary topic is the Fediverse beyond Mastodon.

Real life has no room on this channel. Politics have no room on this channel. Real-life social issues have no room on this channel. Not in my posts, not in anyone else's posts either.

And truth be told, of my over 500 contacts, some 85% have no permission to send me posts. I don't want my stream to be cluttered with 99% uninteresting cruft.

Unlike Mastodon, Hubzilla counts and lists all unread messages, and you can open them, thread by thread. I don't want to sit down behind my computer and wade through tons of completely uninteresting posts and comments before I get to the first interesting one, and then wade through tons more of completely uninteresting posts and comments before I get to the next interesting one. That's why I've denied them the permission to send me their posts.

Almost all of them are white cis-het males, by the way.

As for the other 15%, if their off-topic posts get out of hand, I put word filters into action. Hubzilla has optional individual word filters per contact. Same if they boost too much.

Sure, I could connect to a lot more Black users. But that'd be dishonest. Unless they post about OpenSim or about the Fediverse beyond Mastodon, all they've got to say is cruft that'll clutter my stream. So to keep my stream from being cluttered, I'd have to deny them the permission to send me any posts.

Even if they did post about OpenSim or about the Fediverse beyond Mastodon, I might use per-contact filters to filter out as many off-topic posts as possible. And I'd very likely also filter out all their boosts, like I filter out the boosts from some of the remaining 15%.

(2/7)

#Long #LongPost #CWLong #CWLongPost #FediMeta #FediverseMeta #CWFediMeta #CWFediverseMeta #Fediverse #Mastodon #Hubzilla #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Filters #Racist #Racism
hub.netzgemeinde.euNetzgemeinde/Hubzilla
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@Third spruce tree on the left The #SecondLife protocols are open AFAIK.

At least the Second Life viewer API became open when #LindenLabs made the official viewer open-source in 2006.

That already was enough information to develop not only third-party viewers, but a wholly new, free, open-source virtual world system around that API that's very close to Second Life. It's called OpenSimulator, relevant hashtags would be #OpenSimulator and #OpenSim, and it was released in January of 2007. So in a sense, free, open-source, decentralised Second Life has been around for a good 16 years.

And 15 years ago, it turned from a bunch of separated walled gardens into a federation of grids when the #Hypergrid was introduced, allowing whole avatars to teleport from grid to grid, regardless of who owns which grid. OpenSim became the first network of interconnected, decentralised #VirtualWorlds.

As of size, by the way, Second Life was on the brink of running out of space earlier this decade. The Hypergrid alone has more than four times Second Life's landmass and practically infinite space for making more land, partly because each grid has more space, partly because anyone with a computer at home can run their own grid.

Not to mention that the OpenSim community regularly used the term #Metaverse more than a decade before "it was cool".
hub.netzgemeinde.euNetzgemeinde/Hubzilla
@Johannes Ernst Probably not. #HorizonWorlds was limited to #Meta headsets from the very beginning. Not to mention it was officially pronounced dead. Also, not to mention that it has become the laughing stock of the virtual worlds community with its cartoonish look.

Maybe, in a few years when the mobile phone app is stable, #LindenLabs might consider developing a #SecondLife viewer for the #VisionPro. Probably not because even the Vision Pro won't be able to render dozens upon dozens of avatars with an average avatar rendering complexity of over a million, textures with tens of millions of pixels and, in sum, more vertices than all of World of Warcraft including all expansions combined at a steady framerate of 60fps. Good look comes at a price.

A third-party viewer for Second Life or #OpenSimulator would be even less likely. Not only because see above, but because I've yet to be convinced that it'll be easy to install #FLOSS on a Vision Pro. Remember that it's impossible to install software under any form of the GPL on an iPhone or iPad without rooting it. And all third-party viewers for Second Life and #OpenSim that I'm aware of are open-source and under free licenses.

#Roblox is unlikely to come to the Vision Pro because they don't have a common target audience. #VRchat, maybe, but I expect the development of a new client from scratch for a whole new platform to be expensive. For the same reason, we won't see any of those crypto-based money-printing worlds on the Vision Pro. #Vircadia and #Overte? Nope, neither would go closed-source for a client.

In fact, I wouldn't be surprised if Apple tried to build its own #metaverse around the Vision Pro. And I wouldn't be surprised if they landed flat on their faces because they haven't learned anything from Philip Rosedale and Second Life either.
social.coopJohannes Ernst (@J12t@social.coop)6.64K Posts, 837 Following, 1.78K Followers · Technologist, founder, organizer. Let's put people back in control of their technology. The Fediverse is a good start. Also wondering aloud where we are taking this planet. Check out my home page for more info and links. He/him. tfr
Replied in thread
@theregicide What is what?

Yes, I was partly talking about #SecondLife of which many are absolutely certain that it was shut down in late 2008 and 2009 when it'll actually celebrate its 20th birthday this year. And no, it doesn't look anything like the crummy and choppy old video footage from 2007 anymore.

But what I was mostly talking about is something called #OpenSimulator, #OpenSim in brief.

For those who do dare to tap/click on links and let them open in a Web browser: the official OpenSimulator website/wiki; Hypergrid Business: "What is OpenSim?"

For everyone else, I'll explain it right here: OpenSim is a server application that's the basis of a big network of 3-D #VirtualWorlds which are very similar in technology to Second Life. Thus, the name "OpenSimulator" is also used for the whole ecosystem.

OpenSim was developed around the Second Life Viewer API ("viewer" = "client" = the desktop app which you use to visit Second Life and OpenSim worlds) after Linden Labs had made their own viewer open-source in 2006. OpenSim itself was launched in 2007. It is free (BSD license), open-source, non-commercial and not owned by a corporation; instead, it is developed by volunteers in their spare time.

I've already said, "network of 3-D virtual worlds" which implies there isn't only one. There are many. They're called "grids" because they themselves are split into so-called "regions" of 256x256m; it is possible to walk (or drive or ride a scripted vehicle) from one region to another without teleporting, though.

OpenSim is fully decentralised, much like Mastodon and the other Fediverse projects. And in 2008, a feature called the #Hypergrid was introduced. It created the federation between OpenSim grids which made it possible to have an avatar registered on one grid and still teleport into a wholly different grid. It's even possible to pick up content on one grid and take it to another grid; like Second Life, but unlike many modern virtual worlds, OpenSim has an inventory.

While Second Life has only got one grid, the stats on Hypergrid Business count over 420 public grids. The stats recently submitted by the DreamGrid distribution which bundles OpenSim with an easy-to-use Windows point-and-click interface count over 10,000 private and public grids; most public grids aren't based on DreamGrid, though. More than 95% of all grids are connected to the Hypergrid.

In spite of its age and being largely unknown, OpenSim is not only large, but still growing. As for land size (which, by the way, is not measured by actual dry land, but by active regions), in the latest stats, only the 40 largest grids count 108,112 standard regions and thus measure 7,085 square kilometres or 2,737 square miles. 38 of them are connected to the Hypergrid, still counting, 106,175 standard regions and measuring 6,958 square kilometres or 2,688 square miles.

OSgrid, the first OpenSim grid and both the oldest and by far the largest OpenSim grid, counts 26,885 standard regions alone which amount to 1,762 square kilometres or 681 square miles. This is only slightly less than Second Life (27,741 standard regions, 1,818 square kilometres/702 square miles).

One reason why OpenSim is so huge is because it has some of the cheapest land of all 3-D virtual worlds. Especially some crypto-based virtual worlds sell patches of land which are smaller than a Second Life/OpenSim standard region for millions of dollars.

Second Life and OpenSim generally don't sell land, they offer it for rent. In Second Life, a standard region costs from about $250 a month upward.

On the Hypergrid, most grids charge you $10 a month for a standard region, some even less than that.

Better yet: Unlike Second Life, OpenSim has "varregions" which consist of multiple regions behaving like one with no borders between them, always arranged in a square. If you rent these, you get land for even cheaper. @Lone Wolf, owner of the #WolfTerritoriesGrid, the second-largest grid by land area, charges a little under $30 for a 4x4 varregion (that's the equivalent of 16 standard regions or a bit more than one square kilometre). Varregions can grow up to 32x32 AFAIK, and 16x16 have been seen.

Well, and of course, you can always start a grid of your own.

There is no "official" grid, by the way. The core devs don't run their own grid; in fact, the lead dev only owns one personal region on #OSgrid.

It's also worth mentioning that the term #metaverse has been used around OpenSim for much longer than most people have even known it. While I don't have records about it, the Hypergrid may have been referred to as a "metaverse" as early as its own inception in 2008; maybe even OpenSim itself was called that as early as 2007. The Infinite Metaverse Alliance has used that word in its name since it was founded in 2016.

There are even grids with "metaverse" in their names which predate Mark Zuckerberg's "metaverse" announcement by years such as the IMA's own Metaverse Depot or Alternate Metaverse, established in 2019.

Essentially, OpenSim with its Hypergrid is the free, open, decentralised, distributed "metaverse" which several initiatives are currently working on creating from scratch, all believing nothing like this had ever been done before.

And it is all that without a blockchain, without a cryptocurrency and without NFTs.

CC @bdonnelly, in case you can't believe that this exists.
hub.netzgemeinde.euNetzgemeinde/Hubzilla
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@Droid Boy :coolified: Virtuelle Welten.

#ActiveWorlds (#^https://activeworlds.com/): 1995 gestartet, läuft immer noch.

#SecondLife (#^https://secondlife.com/): 2003 gestartet, entgegen anderslautenden Behauptungen nicht 2008/2009 eingestellt, sondern läuft immer noch, sieht um Größenordnungen besser aus als auf den Bildern und in den Videos von 2007/2008, feiert dieses Jahr offiziell 20. Jubiläum und ist sogar im Fediverse: @Second Life.

Jetzt kommt das, wovon noch nie jemand etwas gehört hat: Das dezentrale Metaversum gibt es auch schon.

#OpenSimulator, kurz #OpenSim (#^http://opensimulator.org; #^https://www.hypergridbusiness.com/faq/what-is-opensim/): frei wie freie Lizenzen, quelloffen, echt dezentral, kein Eigentum eines Unternehmens. Erster Release 2007. 2008 Einführung des #Hypergrid, das ähnlich wie das #Fediverse eine Verbindung zwischen einzelnen Welten/Instanzen (hier "Grids") herstellt, so daß man mit einem Avatar, der auf einem Grid registriert ist, andere Grids besuchen und meistens sogar sein Inventar mitnehmen kann. Verwendet spätestens seitdem regelmäßig selbst das Wort #Metaverse. Läuft weiterhin, wächst weiterhin, über 10.000 Grids, darunter über 420 öffentliche Grids; 95% aller Grids sind im Hypergrid, das um ein Vielfaches mehr Landfläche hat als Second Life.

Bei allen Projekten, die sich heute ums Metaverse drehen, hat man leider das Gefühl, daß alles ignoriert wird, was vor Zuckerbergs "Metaverse"-Ankündigung existierte.

Second Life hat 20 Jahre an Erfahrung mit virtuellen 3-D-Welten angesammelt. Aber alle glauben, daß es Ende 2008 oder Anfang 2009 geschlossen wurde, weil es seitdem keine Nachrichten mehr darüber in den Mainstream- oder Tech-Medien gab. Die Medien unterstützen diesen Irrglauben. Also zieht man da auch keine Erfahrungen raus.

OpenSim, das nie irgendeinem Unternehmen gehörte, ist von vornherein komplett unbekannt. Es hatte ja nie eine Werbe- oder Presseabteilung. Dabei kann man da zurückgreifen auf 16 Jahre an Erfahrung mit freien, quelloffenen, nicht-kommerziellen virtuellen Welten und vor allem auf 15 Jahre an Erfahrung mit dezentralen, föderierten virtuellen Welten, die ohne (offizielle) zentrale Strukturen auskommen.

Leider hat OpenSim selbst keinerlei Repräsentanten, keine offiziellen Sprecher, niemanden, der sich um Public Relations kümmert. Es ist derart dezentralisiert, daß sein "Team" nur aus einer kleinen Handvoll an Freizeit-Entwicklern für die Serverplattform selbst besteht und sogar die Viewer, also die Clients, allesamt third-party und fast alle eigentlich für Second Life entwickelt sind.

Im Endeffekt heißt das: Wenn das "Metaverse" tatsächlich zustande kommen sollte, wird es die die Erfahrungen und vor allem die Fehler von Second Life und OpenSim noch einmal machen müssen. Und wenn nicht, werden alle glauben, daß es das Metaverse nie gegeben hätte und es so auch gar nicht möglich ist.
hub.netzgemeinde.euNetzgemeinde/Hubzilla
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@Ryan Schultz Allow me to add a few #OpenSimulator places:


That is, #OpenSim is generally welcoming towards the LGBTQIA+ community.
hub.netzgemeinde.euNetzgemeinde/Hubzilla
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@Kevin Davidson @Mathias Hellquist (Friendica) @volkris @stark@ubuntu:~$ :idle: It's interesting that you mention 3-D #VirtualWorlds.

#OpenSimulator (which is closer to #SecondLife than Mastodon will ever be to Twitter) offers the whole bandwidth of independence.

There are over 400 big and small public grids (= instances), a few run by companies, most run by private owners, that let you register an avatar and become a resident. If you want your own land, most of them let you rent land and/or attach self-hosted land (you can do that as well). It almost always costs money, but in comparison with Second Life, it's dirt-cheap.

How the grids cover their costs is different from grid to grid. For many grids, land rentals generate enough income. A few grids demand you rent land after a month or so. Others are financed with donations. Some admins of smaller grids can pay for the operation of their grids themselves.

At the same time, there are over 8,000 small private #OpenSim grids which are similar to personal #Fediverse instances. By far most of them run at the owners' homes on whatever Windows machines they already have. Since OpenSim was developed for Windows in .NET first and foremost and then ported to Linux and Mono, it can run on both. And Ferd Frederix' #DreamGrid makes it even easier to run your own grid without knowing anything about networks or ever touching the command line. How well these small, home-hosted grids perform for external visitors if they allow these is another story, but still.

Almost all these grids are connected in the so-called #Hypergrid which is the Fediverse of 3-D virtual worlds. It's the closest we've come so far to a decentralised, distributed #metaverse (a term that was used in OpenSim circles at least as early as 2008 when the Hypergrid was introduced), only that it's based on only one software project.

Oh, and Second Life is far from being limitless and having infinite space. Not long ago, their grid was on the brink of running out of vacant regions.
hub.netzgemeinde.euNetzgemeinde/Hubzilla
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@Ryan Schultz Yes, two classics.

@David Farnell Around 2006 and 2007, there was that huge #SecondLife hype. It was all over the place, all over mass media. What #TheMetaverse tries to become now, Second Life really was back then. Big real-life brands went into Second Life, also hoping that they could harvest some of the residents' hard-earned Linden dollars.

The latter, however, never really came to pass. People didn't want to buy virtual remakes of Nike shoes, also because they probably weren't that close to the originals with the limited possibilities of 2007 anyway. They rather bought from in-world brands.

So the big corporations saw no point in investing into Second Life any longer, and they withdrew. With them went real-life news agencies so that news from inside Second Life broke away due to a sudden lack of reporters.

Eventually, the mainstream forgot about Second Life. Most people now believe that it must have shut down when the constant stream of news ended, i.e. around late 2008, early 2009. This includes most mainstream media, some of which don't even shy away from outright claiming or at least implying that Second Life has actually shut down back then. Five seconds on Google (as if mainstream media used any other search engine) could prove them wrong, but they are so firm in their belief that they can't be bothered to verify it.

And if mainstream media teach people that Second Life is dead and gone, both #Metaverse companies and the general public believe in it even more. People generally only learn about Second Life still being around when someone mentions that it is. Metaverse companies ignore it altogether instead of learning from it. Even if they do find out that it actually still exists because one Philip Rosedale says so, they still ignore it because they can't for the lives of them imagine that a 20-year-old virtual world has seen any innovation in the last 18 years or so.

@Aereyn This has happened to lots and lots of people.

They left not too long after the hype had ended. Then, many years later, they learned that Second Life is still there. They still remember their password or manage to retrieve it from somewhere. And they log back in for the first time in many years, of course expecting little to nothing to have changed because it feels to them like Second Life itself has fallen into some kind of stasis.

But it hasn't. Every last one of their favourite regions (by the way, it's no longer "sims") is gone. Almost all their precious, precious landmarks are dead. Replaced by what feels like a whole new world. Everything looks vastly different from what they were used to (and from the 15-year-old in-world pictures which mainstream media use when they do write about Second Life).

And what. The hell. Is. This. MESH?! Is that why you remember avatars' bodies looking differently, although your own avatar still looks like you remember it? Why people may even shun you? Is that why clothes no longer look like painted on? Why they do things you can't possibly imagine prims being able to do? And is that why you wonder how those new in-world structures could possibly have been built out of prims?

Worse yet, #mesh isn't the #NewHotness you think it is. It has become the standard for everything. The system body with its layer clothes and prim and flexi and sculpty attachments is #OldAndBusted.

I hope Maitreya Lara will work for you. For I hate to break that to you, but while it may seem state-of-the-art to someone who left when sculpties were state-of-the-art, from what I can see from outside, from what I've read, it's actually old-fashioned. So much about fashion advice from the mid-2010s. I think the hottest stuff when it comes to female mesh bodies is eBody now, that's the train every last fashion maker jumps onto.

The only place where Maitreya Lara still matters is the #Hypergrid of #OpenSimulator. This is where I reside; I've actually never been to Second Life. There it exists, not quite legally, as Athena, and the reason why it's still popular is because it doesn't have any serious competition.
hub.netzgemeinde.euNetzgemeinde/Hubzilla