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AVILIFE<p>Hi, I'm angel. I'm apart of a small team of users from SL who have a big vision for creating our own worlds! After 16+ years in SL, it' finally time to put my life's work to good use. Balance is needing to be restored to the community of virtual worlds. Greed has unfortunately drained so much life from the biggest grid in the metaverse. We need to save our community, and put it back in the hands of the people! <a href="https://mas.to/tags/opensim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensim</span></a> <a href="https://mas.to/tags/hypergrid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hypergrid</span></a></p>
Jupiter Rowland@<a href="https://mas.to/@tezoatlipoca" rel="nofollow noopener" target="_blank">Third spruce tree on the left</a> The #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener" target="_blank">SecondLife</a> protocols are open AFAIK.<br><br>At least the Second Life viewer API became open when #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LindenLabs" rel="nofollow noopener" target="_blank">LindenLabs</a> made the official viewer open-source in 2006.<br><br>That already was enough information to develop not only third-party viewers, but a wholly new, free, open-source virtual world system around that API that's very close to Second Life. It's called <a href="http://opensimulator.org" rel="nofollow noopener" target="_blank">OpenSimulator</a>, relevant hashtags would be #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> and #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a>, and it was released in January of 2007. So in a sense, free, open-source, decentralised Second Life has been around for a good 16 years.<br><br>And 15 years ago, it turned from a bunch of separated walled gardens into a federation of grids when the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener" target="_blank">Hypergrid</a> was introduced, allowing whole avatars to teleport from grid to grid, regardless of who owns which grid. OpenSim became the first network of interconnected, decentralised #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a>.<br><br>As of size, by the way, Second Life was on the brink of running out of space earlier this decade. The Hypergrid alone has more than four times Second Life's landmass and practically infinite space for making more land, partly because each grid has more space, partly because anyone with a computer at home can run their own grid.<br><br>Not to mention that the OpenSim community regularly used the term #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> more than a decade before "it was cool".
Jupiter Rowland@<a href="https://mastodon.social/@theregicide" rel="nofollow noopener" target="_blank">theregicide</a> What is what?<br><br>Yes, I was partly talking about #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener" target="_blank">SecondLife</a> of which many are absolutely certain that it was shut down in late 2008 and 2009 when it'll actually celebrate its 20th birthday this year. And no, it doesn't look anything like the crummy and choppy old video footage from 2007 anymore.<br><br>But what I was mostly talking about is something called #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a>, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> in brief.<br><br>For those who do dare to tap/click on links and let them open in a Web browser: <a href="http://opensimulator.org/wiki/Main_Page" rel="nofollow noopener" target="_blank">the official OpenSimulator website/wiki</a>; <a href="https://www.hypergridbusiness.com/faq/what-is-opensim/" rel="nofollow noopener" target="_blank">Hypergrid Business: "What is OpenSim?"</a><br><br>For everyone else, I'll explain it right here: OpenSim is a server application that's the basis of a big network of 3-D #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a> which are very similar in technology to Second Life. Thus, the name "OpenSimulator" is also used for the whole ecosystem.<br><br>OpenSim was developed around the Second Life Viewer API ("viewer" = "client" = the desktop app which you use to visit Second Life and OpenSim worlds) after Linden Labs had made their own viewer open-source in 2006. OpenSim itself was launched in 2007. It is free (BSD license), open-source, non-commercial and not owned by a corporation; instead, it is developed by volunteers in their spare time.<br><br>I've already said, "network of 3-D virtual worlds" which implies there isn't only one. There are many. They're called "grids" because they themselves are split into so-called "regions" of 256x256m; it is possible to walk (or drive or ride a scripted vehicle) from one region to another without teleporting, though.<br><br>OpenSim is fully decentralised, much like Mastodon and the other Fediverse projects. And in 2008, a feature called the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener" target="_blank">Hypergrid</a> was introduced. It created the federation between OpenSim grids which made it possible to have an avatar registered on one grid and still teleport into a wholly different grid. It's even possible to pick up content on one grid and take it to another grid; like Second Life, but unlike many modern virtual worlds, OpenSim has an inventory.<br><br>While Second Life has only got one grid, <a href="https://www.hypergridbusiness.com/2023/04/number-of-opensim-grids-hits-record-high/" rel="nofollow noopener" target="_blank">the stats on Hypergrid Business</a> count over 420 public grids. <a href="https://www.outworldz.com/Hyperica/gridswide.htm" rel="nofollow noopener" target="_blank">The stats recently submitted</a> by the DreamGrid distribution which bundles OpenSim with an easy-to-use Windows point-and-click interface count over 10,000 private and public grids; most public grids aren't based on DreamGrid, though. More than 95% of all grids are connected to the Hypergrid.<br><br>In spite of its age and being largely unknown, OpenSim is not only large, but still growing. As for land size (which, by the way, is not measured by actual dry land, but by active regions), in the latest stats, only the 40 largest grids count 108,112 standard regions and thus measure 7,085 square kilometres or 2,737 square miles. 38 of them are connected to the Hypergrid, still counting, 106,175 standard regions and measuring 6,958 square kilometres or 2,688 square miles.<br><br><a href="https://osgrid.org" rel="nofollow noopener" target="_blank">OSgrid</a>, the first OpenSim grid and both the oldest and by far the largest OpenSim grid, counts 26,885 standard regions alone which amount to 1,762 square kilometres or 681 square miles. This is only slightly less than Second Life (27,741 standard regions, 1,818 square kilometres/702 square miles).<br><br>One reason why OpenSim is so huge is because it has some of the cheapest land of all 3-D virtual worlds. Especially some crypto-based virtual worlds sell patches of land which are smaller than a Second Life/OpenSim standard region for millions of dollars.<br><br>Second Life and OpenSim generally don't sell land, they offer it for rent. In Second Life, a standard region costs from about $250 a month upward.<br><br>On the Hypergrid, most grids charge you $10 a month for a standard region, some even less than that.<br><br>Better yet: Unlike Second Life, OpenSim has "varregions" which consist of multiple regions behaving like one with no borders between them, always arranged in a square. If you rent these, you get land for even cheaper. @<a href="https://opensimsocial.com/@lonewolf" rel="nofollow noopener" target="_blank">Lone Wolf</a>, owner of the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=WolfTerritoriesGrid" rel="nofollow noopener" target="_blank">WolfTerritoriesGrid</a>, the second-largest grid by land area, charges a little under $30 for a 4x4 varregion (that's the equivalent of 16 standard regions or a bit more than one square kilometre). Varregions can grow up to 32x32 AFAIK, and 16x16 have been seen.<br><br>Well, and of course, you can always start a grid of your own.<br><br>There is no "official" grid, by the way. The core devs don't run their own grid; in fact, the lead dev only owns one personal region on #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OSgrid" rel="nofollow noopener" target="_blank">OSgrid</a>.<br><br>It's also worth mentioning that the term #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener" target="_blank">metaverse</a> has been used around OpenSim for much longer than most people have even known it. While I don't have records about it, the Hypergrid may have been referred to as a "metaverse" as early as its own inception in 2008; maybe even OpenSim itself was called that as early as 2007. The <a href="http://infinitemetaverse.com/" rel="nofollow noopener" target="_blank">Infinite Metaverse Alliance</a> has used that word in its name since it was founded in 2016.<br><br>There are even grids with "metaverse" in their names which predate Mark Zuckerberg's "metaverse" announcement by years such as the IMA's own <a href="http://infinitemetaverse.com/our-worlds/ima-metaverse-depot-grid" rel="nofollow noopener" target="_blank">Metaverse Depot</a> or <a href="https://alternatemetaverse.com/main/index.php" rel="nofollow noopener" target="_blank">Alternate Metaverse</a>, established in 2019.<br><br>Essentially, OpenSim with its Hypergrid is the free, open, decentralised, distributed "metaverse" which several initiatives are currently working on creating from scratch, all believing nothing like this had ever been done before.<br><br>And it is all that without a blockchain, without a cryptocurrency and without NFTs.<br><br>CC @<a href="https://mastodon.social/@Theblueone" rel="nofollow noopener" target="_blank">bdonnelly</a>, in case you can't believe that this exists.
Jupiter Rowland@<a href="https://social.cologne/@droidboy" rel="nofollow noopener" target="_blank">Droid Boy :coolified:</a> Virtuelle Welten.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=ActiveWorlds" rel="nofollow noopener" target="_blank">ActiveWorlds</a> (<span class="">#^</span><a class="" href="https://activeworlds.com/" rel="nofollow noopener" target="_blank">https://activeworlds.com/</a>): 1995 gestartet, läuft immer noch.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener" target="_blank">SecondLife</a> (<span class="">#^</span><a class="" href="https://secondlife.com/" rel="nofollow noopener" target="_blank">https://secondlife.com/</a>): 2003 gestartet, entgegen anderslautenden Behauptungen nicht 2008/2009 eingestellt, sondern läuft immer noch, sieht um Größenordnungen besser aus als auf den Bildern und in den Videos von 2007/2008, feiert dieses Jahr offiziell 20. Jubiläum und ist sogar im Fediverse: @<a href="https://mastodon.social/@secondlife" rel="nofollow noopener" target="_blank">Second Life</a>.<br><br>Jetzt kommt das, wovon noch nie jemand etwas gehört hat: Das dezentrale Metaversum gibt es auch schon.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a>, kurz #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> (<span class="">#^</span><a class="" href="http://opensimulator.org" rel="nofollow noopener" target="_blank">http://opensimulator.org</a>; <span class="">#^</span><a class="" href="https://www.hypergridbusiness.com/faq/what-is-opensim/" rel="nofollow noopener" target="_blank">https://www.hypergridbusiness.com/faq/what-is-opensim/</a>): frei wie freie Lizenzen, quelloffen, echt dezentral, kein Eigentum eines Unternehmens. Erster Release 2007. 2008 Einführung des #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener" target="_blank">Hypergrid</a>, das ähnlich wie das #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener" target="_blank">Fediverse</a> eine Verbindung zwischen einzelnen Welten/Instanzen (hier "Grids") herstellt, so daß man mit einem Avatar, der auf einem Grid registriert ist, andere Grids besuchen und meistens sogar sein Inventar mitnehmen kann. Verwendet spätestens seitdem regelmäßig selbst das Wort #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a>. Läuft weiterhin, wächst weiterhin, über 10.000 Grids, darunter über 420 öffentliche Grids; 95% aller Grids sind im Hypergrid, das um ein Vielfaches mehr Landfläche hat als Second Life.<br><br>Bei allen Projekten, die sich heute ums Metaverse drehen, hat man leider das Gefühl, daß alles ignoriert wird, was vor Zuckerbergs "Metaverse"-Ankündigung existierte.<br><br>Second Life hat 20 Jahre an Erfahrung mit virtuellen 3-D-Welten angesammelt. Aber alle glauben, daß es Ende 2008 oder Anfang 2009 geschlossen wurde, weil es seitdem keine Nachrichten mehr darüber in den Mainstream- oder Tech-Medien gab. Die Medien unterstützen diesen Irrglauben. Also zieht man da auch keine Erfahrungen raus.<br><br>OpenSim, das nie irgendeinem Unternehmen gehörte, ist von vornherein komplett unbekannt. Es hatte ja nie eine Werbe- oder Presseabteilung. Dabei kann man da zurückgreifen auf 16 Jahre an Erfahrung mit freien, quelloffenen, nicht-kommerziellen virtuellen Welten und vor allem auf 15 Jahre an Erfahrung mit dezentralen, föderierten virtuellen Welten, die ohne (offizielle) zentrale Strukturen auskommen.<br><br>Leider hat OpenSim selbst keinerlei Repräsentanten, keine offiziellen Sprecher, niemanden, der sich um Public Relations kümmert. Es ist derart dezentralisiert, daß sein "Team" nur aus einer kleinen Handvoll an Freizeit-Entwicklern für die Serverplattform selbst besteht und sogar die Viewer, also die Clients, allesamt third-party und fast alle eigentlich für Second Life entwickelt sind.<br><br>Im Endeffekt heißt das: Wenn das "Metaverse" tatsächlich zustande kommen sollte, wird es die die Erfahrungen und vor allem die Fehler von Second Life und OpenSim noch einmal machen müssen. Und wenn nicht, werden alle glauben, daß es das Metaverse nie gegeben hätte und es so auch gar nicht möglich ist.
Jupiter Rowland@<a href="https://mas.to/@MetalSamurai" rel="nofollow noopener" target="_blank">Kevin Davidson</a> @<a href="https://friendica.hellquist.eu/profile/mathias" rel="nofollow noopener" target="_blank">Mathias Hellquist (Friendica)</a> @<a href="https://qoto.org/@volkris" rel="nofollow noopener" target="_blank">volkris</a> @<a href="https://techhub.social/@Stark9837" rel="nofollow noopener" target="_blank">stark@ubuntu:~$ :idle:</a> It's interesting that you mention 3-D #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a>.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> (which is closer to #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener" target="_blank">SecondLife</a> than Mastodon will ever be to Twitter) offers the whole bandwidth of independence.<br><br>There are over 400 big and small public grids (= instances), a few run by companies, most run by private owners, that let you register an avatar and become a resident. If you want your own land, most of them let you rent land and/or attach self-hosted land (you can do that as well). It almost always costs money, but in comparison with Second Life, it's dirt-cheap.<br><br>How the grids cover their costs is different from grid to grid. For many grids, land rentals generate enough income. A few grids demand you rent land after a month or so. Others are financed with donations. Some admins of smaller grids can pay for the operation of their grids themselves.<br><br>At the same time, there are over 8,000 small private #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> grids which are similar to personal #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener" target="_blank">Fediverse</a> instances. By far most of them run at the owners' homes on whatever Windows machines they already have. Since OpenSim was developed for Windows in .NET first and foremost and then ported to Linux and Mono, it can run on both. And Ferd Frederix' #<a class="" href="https://hub.netzgemeinde.eu/search?tag=DreamGrid" rel="nofollow noopener" target="_blank">DreamGrid</a> makes it even easier to run your own grid without knowing anything about networks or ever touching the command line. How well these small, home-hosted grids perform for external visitors if they allow these is another story, but still.<br><br>Almost all these grids are connected in the so-called #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener" target="_blank">Hypergrid</a> which is the Fediverse of 3-D virtual worlds. It's the closest we've come so far to a decentralised, distributed #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener" target="_blank">metaverse</a> (a term that was used in OpenSim circles at least as early as 2008 when the Hypergrid was introduced), only that it's based on only one software project.<br><br>Oh, and Second Life is far from being limitless and having infinite space. Not long ago, their grid was on the brink of running out of vacant regions.
Jupiter Rowland@<a class="" href="https://mastodon.social/@ryanschultz" rel="nofollow noopener" target="_blank">Ryan Schultz</a> Yes, two classics.<br><br>@<a class="" href="https://zirk.us/@azzageddi" rel="nofollow noopener" target="_blank">David Farnell</a> Around 2006 and 2007, there was that huge #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener" target="_blank">SecondLife</a> hype. It was all over the place, all over mass media. What #<a class="" href="https://hub.netzgemeinde.eu/search?tag=TheMetaverse" rel="nofollow noopener" target="_blank">TheMetaverse</a> tries to become now, Second Life really was back then. Big real-life brands went into Second Life, also hoping that they could harvest some of the residents' hard-earned Linden dollars.<br><br>The latter, however, never really came to pass. People didn't want to buy virtual remakes of Nike shoes, also because they probably weren't that close to the originals with the limited possibilities of 2007 anyway. They rather bought from in-world brands.<br><br>So the big corporations saw no point in investing into Second Life any longer, and they withdrew. With them went real-life news agencies so that news from inside Second Life broke away due to a sudden lack of reporters.<br><br>Eventually, the mainstream forgot about Second Life. Most people now believe that it must have shut down when the constant stream of news ended, i.e. around late 2008, early 2009. This includes most mainstream media, some of which don't even shy away from outright claiming or at least implying that Second Life has actually shut down back then. Five seconds on Google (as if mainstream media used any other search engine) could prove them wrong, but they are so firm in their belief that they can't be bothered to verify it.<br><br>And if mainstream media teach people that Second Life is dead and gone, both #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> companies and the general public believe in it even more. People generally only learn about Second Life still being around when someone mentions that it is. Metaverse companies ignore it altogether instead of learning from it. Even if they do find out that it actually still exists because one Philip Rosedale says so, they still ignore it because they can't for the lives of them imagine that a 20-year-old virtual world has seen any innovation in the last 18 years or so.<br><br>@<a class="" href="https://mastodon.social/@aereyn" rel="nofollow noopener" target="_blank">Aereyn</a> This has happened to lots and lots of people.<br><br>They left not too long after the hype had ended. Then, many years later, they learned that Second Life is still there. They still remember their password or manage to retrieve it from somewhere. And they log back in for the first time in many years, of course expecting little to nothing to have changed because it feels to them like Second Life itself has fallen into some kind of stasis.<br><br>But it hasn't. Every last one of their favourite regions (by the way, it's no longer "sims") is gone. Almost all their precious, precious landmarks are dead. Replaced by what feels like a whole new world. Everything looks vastly different from what they were used to (and from the 15-year-old in-world pictures which mainstream media use when they do write about Second Life).<br><br>And what. The hell. Is. This. MESH?! Is that why you remember avatars' bodies looking differently, although your own avatar still looks like you remember it? Why people may even shun you? Is that why clothes no longer look like painted on? Why they do things you can't possibly imagine prims being able to do? And is that why you wonder how those new in-world structures could possibly have been built out of prims?<br><br>Worse yet, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=mesh" rel="nofollow noopener" target="_blank">mesh</a> isn't the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=NewHotness" rel="nofollow noopener" target="_blank">NewHotness</a> you think it is. It has become the standard for everything. The system body with its layer clothes and prim and flexi and sculpty attachments is #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OldAndBusted" rel="nofollow noopener" target="_blank">OldAndBusted</a>.<br><br>I hope Maitreya Lara will work for you. For I hate to break that to you, but while it may seem state-of-the-art to someone who left when sculpties were state-of-the-art, from what I can see from outside, from what I've read, it's actually old-fashioned. So much about fashion advice from the mid-2010s. I think the hottest stuff when it comes to female mesh bodies is eBody now, that's the train every last fashion maker jumps onto.<br><br>The only place where Maitreya Lara still matters is the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener" target="_blank">Hypergrid</a> of #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a>. This is where I reside; I've actually never been to Second Life. There it exists, not quite legally, as Athena, and the reason why it's still popular is because it doesn't have any serious competition.
Sally S. Cherry, MLS(ASCP)<p>Thumbs up to a major Metaverse "OG", Selby Evans of Virtual Outworlding for supporting my R2V2R vision; and the various projects within our 3D immersive virtual worlds community.<br><a href="https://virtualoutworlding.blogspot.com/2022/07/2022-metaverse-site-for-nft-related.html" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">virtualoutworlding.blogspot.co</span><span class="invisible">m/2022/07/2022-metaverse-site-for-nft-related.html</span></a><br>🌐<br>"Real to Virtual; Virtual to Real" (R2V2R)<br><a href="https://linktr.ee/Real2Virtual2Real" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">linktr.ee/Real2Virtual2Real</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/3Dvirtualworlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3Dvirtualworlds</span></a> <a href="https://mastodon.social/tags/virtualworlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtualworlds</span></a> <a href="https://mastodon.social/tags/OpenSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSim</span></a> <a href="https://mastodon.social/tags/metaverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metaverse</span></a> <a href="https://mastodon.social/tags/Hypergrid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Hypergrid</span></a> <a href="https://mastodon.social/tags/virtual" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtual</span></a> <a href="https://mastodon.social/tags/training" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>training</span></a> <a href="https://mastodon.social/tags/creator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creator</span></a> <a href="https://mastodon.social/tags/OpenSimulator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSimulator</span></a> <a href="https://mastodon.social/tags/R2V2R" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>R2V2R</span></a> <a href="https://mastodon.social/tags/virtuallab" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>virtuallab</span></a> <a href="https://mastodon.social/tags/medicallab" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>medicallab</span></a> <a href="https://mastodon.social/tags/health" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>health</span></a> <a href="https://mastodon.social/tags/publichealth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>publichealth</span></a> <a href="https://mastodon.social/tags/medicallaboratory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>medicallaboratory</span></a> <a href="https://mastodon.social/tags/medicallaboratoryscience" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>medicallaboratoryscience</span></a> <a href="https://mastodon.social/tags/Kitely" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Kitely</span></a></p>