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#TheMetaverse

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Ecologia Digital<p>"<a href="https://mato.social/tags/Alexa" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Alexa</span></a> is mostly practical - but not as good as a human butler. <a href="https://mato.social/tags/Selfdriving" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Selfdriving</span></a> cars are mostly practical - as long as you're in an area where they've been adequately trained. <a href="https://mato.social/tags/TheMetaverse" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>TheMetaverse</span></a> mostly works - but no one really cares.<br>There's a distinction between working, working well enough, and working well.<br>But it gets exponentially harder with each step."<br><a href="https://mato.social/tags/ZenoParadox" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>ZenoParadox</span></a><br><a href="https://shkspr.mobi/blog/2022/12/zenos-paradox-and-why-modern-technology-is-rubbish/" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">shkspr.mobi/blog/2022/12/zenos</span><span class="invisible">-paradox-and-why-modern-technology-is-rubbish/</span></a></p>
Jupiter Rowland@<a class="" href="https://mastodon.social/@ryanschultz" rel="nofollow noopener noreferrer" target="_blank">Ryan Schultz</a> Yes, two classics.<br><br>@<a class="" href="https://zirk.us/@azzageddi" rel="nofollow noopener noreferrer" target="_blank">David Farnell</a> Around 2006 and 2007, there was that huge #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> hype. It was all over the place, all over mass media. What #<a class="" href="https://hub.netzgemeinde.eu/search?tag=TheMetaverse" rel="nofollow noopener noreferrer" target="_blank">TheMetaverse</a> tries to become now, Second Life really was back then. Big real-life brands went into Second Life, also hoping that they could harvest some of the residents' hard-earned Linden dollars.<br><br>The latter, however, never really came to pass. People didn't want to buy virtual remakes of Nike shoes, also because they probably weren't that close to the originals with the limited possibilities of 2007 anyway. They rather bought from in-world brands.<br><br>So the big corporations saw no point in investing into Second Life any longer, and they withdrew. With them went real-life news agencies so that news from inside Second Life broke away due to a sudden lack of reporters.<br><br>Eventually, the mainstream forgot about Second Life. Most people now believe that it must have shut down when the constant stream of news ended, i.e. around late 2008, early 2009. This includes most mainstream media, some of which don't even shy away from outright claiming or at least implying that Second Life has actually shut down back then. Five seconds on Google (as if mainstream media used any other search engine) could prove them wrong, but they are so firm in their belief that they can't be bothered to verify it.<br><br>And if mainstream media teach people that Second Life is dead and gone, both #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> companies and the general public believe in it even more. People generally only learn about Second Life still being around when someone mentions that it is. Metaverse companies ignore it altogether instead of learning from it. Even if they do find out that it actually still exists because one Philip Rosedale says so, they still ignore it because they can't for the lives of them imagine that a 20-year-old virtual world has seen any innovation in the last 18 years or so.<br><br>@<a class="" href="https://mastodon.social/@aereyn" rel="nofollow noopener noreferrer" target="_blank">Aereyn</a> This has happened to lots and lots of people.<br><br>They left not too long after the hype had ended. Then, many years later, they learned that Second Life is still there. They still remember their password or manage to retrieve it from somewhere. And they log back in for the first time in many years, of course expecting little to nothing to have changed because it feels to them like Second Life itself has fallen into some kind of stasis.<br><br>But it hasn't. Every last one of their favourite regions (by the way, it's no longer "sims") is gone. Almost all their precious, precious landmarks are dead. Replaced by what feels like a whole new world. Everything looks vastly different from what they were used to (and from the 15-year-old in-world pictures which mainstream media use when they do write about Second Life).<br><br>And what. The hell. Is. This. MESH?! Is that why you remember avatars' bodies looking differently, although your own avatar still looks like you remember it? Why people may even shun you? Is that why clothes no longer look like painted on? Why they do things you can't possibly imagine prims being able to do? And is that why you wonder how those new in-world structures could possibly have been built out of prims?<br><br>Worse yet, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=mesh" rel="nofollow noopener noreferrer" target="_blank">mesh</a> isn't the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=NewHotness" rel="nofollow noopener noreferrer" target="_blank">NewHotness</a> you think it is. It has become the standard for everything. The system body with its layer clothes and prim and flexi and sculpty attachments is #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OldAndBusted" rel="nofollow noopener noreferrer" target="_blank">OldAndBusted</a>.<br><br>I hope Maitreya Lara will work for you. For I hate to break that to you, but while it may seem state-of-the-art to someone who left when sculpties were state-of-the-art, from what I can see from outside, from what I've read, it's actually old-fashioned. So much about fashion advice from the mid-2010s. I think the hottest stuff when it comes to female mesh bodies is eBody now, that's the train every last fashion maker jumps onto.<br><br>The only place where Maitreya Lara still matters is the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener noreferrer" target="_blank">Hypergrid</a> of #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a>. This is where I reside; I've actually never been to Second Life. There it exists, not quite legally, as Athena, and the reason why it's still popular is because it doesn't have any serious competition.