shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

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#DreamGrid

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Jupiter Rowland@<a href="https://mas.to/@MetalSamurai" rel="nofollow noopener" target="_blank">Kevin Davidson</a> @<a href="https://friendica.hellquist.eu/profile/mathias" rel="nofollow noopener" target="_blank">Mathias Hellquist (Friendica)</a> @<a href="https://qoto.org/@volkris" rel="nofollow noopener" target="_blank">volkris</a> @<a href="https://techhub.social/@Stark9837" rel="nofollow noopener" target="_blank">stark@ubuntu:~$ :idle:</a> It's interesting that you mention 3-D #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a>.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> (which is closer to #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener" target="_blank">SecondLife</a> than Mastodon will ever be to Twitter) offers the whole bandwidth of independence.<br><br>There are over 400 big and small public grids (= instances), a few run by companies, most run by private owners, that let you register an avatar and become a resident. If you want your own land, most of them let you rent land and/or attach self-hosted land (you can do that as well). It almost always costs money, but in comparison with Second Life, it's dirt-cheap.<br><br>How the grids cover their costs is different from grid to grid. For many grids, land rentals generate enough income. A few grids demand you rent land after a month or so. Others are financed with donations. Some admins of smaller grids can pay for the operation of their grids themselves.<br><br>At the same time, there are over 8,000 small private #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> grids which are similar to personal #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener" target="_blank">Fediverse</a> instances. By far most of them run at the owners' homes on whatever Windows machines they already have. Since OpenSim was developed for Windows in .NET first and foremost and then ported to Linux and Mono, it can run on both. And Ferd Frederix' #<a class="" href="https://hub.netzgemeinde.eu/search?tag=DreamGrid" rel="nofollow noopener" target="_blank">DreamGrid</a> makes it even easier to run your own grid without knowing anything about networks or ever touching the command line. How well these small, home-hosted grids perform for external visitors if they allow these is another story, but still.<br><br>Almost all these grids are connected in the so-called #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener" target="_blank">Hypergrid</a> which is the Fediverse of 3-D virtual worlds. It's the closest we've come so far to a decentralised, distributed #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener" target="_blank">metaverse</a> (a term that was used in OpenSim circles at least as early as 2008 when the Hypergrid was introduced), only that it's based on only one software project.<br><br>Oh, and Second Life is far from being limitless and having infinite space. Not long ago, their grid was on the brink of running out of vacant regions.