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Nuki Raccoon: The DEI Program of Furry Erotica<p>Protip:<br>When doing shading on a <a href="https://yiff.life/tags/texture" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>texture</span></a> for <a href="https://yiff.life/tags/3Dmodeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dmodeling</span></a>, especially for <a href="https://yiff.life/tags/VR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VR</span></a> <a href="https://yiff.life/tags/Avatars" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Avatars</span></a> or other characters in <a href="https://yiff.life/tags/GameDev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameDev</span></a>, put it on a separate layer and export it as an Occlusion Map. Modern engines can make this look really good, especially in worlds that were designed with strong ambient <a href="https://yiff.life/tags/lighting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>lighting</span></a>. It also makes it easier to edit the colors because you don't have to worry about the shading on them.</p><p>Also, use more than one material. It is not 2006. Not only should Clothing and Flesh NEVER share materials, but eyes, insides of mouths, horns, and unfurred areas on characters with fur, benefit greatly from having their own material with its own reflectivity. It especially helps in modern <a href="https://yiff.life/tags/VirtualWorlds" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VirtualWorlds</span></a> like <a href="https://yiff.life/tags/Resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resonite</span></a> and <a href="https://yiff.life/tags/Overte" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Overte</span></a>, where this makes Avarars FAR more customizable.</p>
Nuki Raccoon: The DEI Program of Furry Erotica<p>Talking about extending <a href="https://yiff.life/tags/GLTF" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GLTF</span></a>/#GLB format for <a href="https://yiff.life/tags/VirtualWorlds" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VirtualWorlds</span></a> just now...</p><p><em>"We could make an importer which extends it to <a href="https://yiff.life/tags/Resonite" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Resonite</span></a> Package code, <a href="https://yiff.life/tags/SecondLife" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SecondLife</span></a> scripts, or links to a standardized Unity Library for <a href="https://yiff.life/tags/Overte" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Overte</span></a>... (Or <a href="https://yiff.life/tags/VRChat" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VRChat</span></a>, if you're into 12 year olds)"</em></p>
Fell<p>Guys, I can't believe it, open source VRChat is here. It's called <span class="h-card" translate="no"><a href="https://fosstodon.org/@overte" class="u-url mention" rel="nofollow noopener noreferrer" target="_blank">@<span>overte</span></a></span> and it's actually fast. It supports hundreds of people in a single instance and the editor is actually built into the game. You can hang out with your friends and make worlds together. This is INSANE.</p><p>The are working on support for Vulkan to make it even faster. Also VRM models so you can have anime girls, of course.</p><p><a href="https://ma.fellr.net/tags/FOSDEM" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>FOSDEM</span></a> <a href="https://ma.fellr.net/tags/VRChat" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VRChat</span></a> <a href="https://ma.fellr.net/tags/Overte" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Overte</span></a> <a href="https://ma.fellr.net/tags/VR" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VR</span></a> <a href="https://ma.fellr.net/tags/VirtualReality" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VirtualReality</span></a> <a href="https://ma.fellr.net/tags/LinuxGaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>LinuxGaming</span></a></p>
川音리오<p>I donated €1000.00 to the non-profit organization <a href="https://overte.org/" rel="nofollow noopener noreferrer" target="_blank">Overte</a> on <a href="https://opencollective.com/overte" rel="nofollow noopener noreferrer" target="_blank">OpenCollective</a> for creating a Free, <a href="https://github.com/overte-org/overte" rel="nofollow noopener noreferrer" target="_blank">Open Source</a> VR Platform for everyone to use. Thank you <a href="https://kawane.misskey.online/tags/Overte" rel="nofollow noopener noreferrer" target="_blank">#Overte</a><span> !<br><br>無料で自由なオープンソースのVRプラットフォーム </span><a href="https://overte.org/ja/" rel="nofollow noopener noreferrer" target="_blank"><ruby>Overte<rp>(</rp><rt>オベルテ</rt><rp>)</rp></ruby></a> に 1000ユーロ(≈10万円)の寄附をしました!ありがとう、Overte!</p>
Jupiter Rowland@<a href="https://social.coop/users/J12t" rel="nofollow noopener noreferrer" target="_blank">Johannes Ernst</a> Probably not. #<a class="" href="https://hub.netzgemeinde.eu/search?tag=HorizonWorlds" rel="nofollow noopener noreferrer" target="_blank">HorizonWorlds</a> was limited to #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Meta" rel="nofollow noopener noreferrer" target="_blank">Meta</a> headsets from the very beginning. Not to mention it was officially pronounced dead. Also, not to mention that it has become the laughing stock of the virtual worlds community with its cartoonish look.<br><br>Maybe, in a few years when the mobile phone app is stable, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LindenLabs" rel="nofollow noopener noreferrer" target="_blank">LindenLabs</a> might consider developing a #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> viewer for the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VisionPro" rel="nofollow noopener noreferrer" target="_blank">VisionPro</a>. Probably not because even the Vision Pro won't be able to render dozens upon dozens of avatars with an average avatar rendering complexity of over a million, textures with tens of millions of pixels and, in sum, more vertices than all of World of Warcraft including all expansions combined at a steady framerate of 60fps. Good look comes at a price.<br><br>A third-party viewer for Second Life or #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> would be even less likely. Not only because see above, but because I've yet to be convinced that it'll be easy to install #<a class="" href="https://hub.netzgemeinde.eu/search?tag=FLOSS" rel="nofollow noopener noreferrer" target="_blank">FLOSS</a> on a Vision Pro. Remember that it's impossible to install software under any form of the GPL on an iPhone or iPad without rooting it. And all third-party viewers for Second Life and #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> that I'm aware of are open-source and under free licenses.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Roblox" rel="nofollow noopener noreferrer" target="_blank">Roblox</a> is unlikely to come to the Vision Pro because they don't have a common target audience. #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VRchat" rel="nofollow noopener noreferrer" target="_blank">VRchat</a>, maybe, but I expect the development of a new client from scratch for a whole new platform to be expensive. For the same reason, we won't see any of those crypto-based money-printing worlds on the Vision Pro. #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Vircadia" rel="nofollow noopener noreferrer" target="_blank">Vircadia</a> and #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Overte" rel="nofollow noopener noreferrer" target="_blank">Overte</a>? Nope, neither would go closed-source for a client.<br><br>In fact, I wouldn't be surprised if Apple tried to build its own #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener noreferrer" target="_blank">metaverse</a> around the Vision Pro. And I wouldn't be surprised if they landed flat on their faces because they haven't learned anything from Philip Rosedale and Second Life either.