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#opensimulator

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Juno RowlandI think I've figured out OpenSim's current "sexiness standards" for female avatars.<br><br>The thing in OpenSim in 2025 is: Not only are the sexiness standards completely absurd by now, but female avatars seem to be required to be as sexy as possible, always and everywhere. Refuse, and you're likely to be ostracised for it.<br><br>In general, legal content disfigures you greatly because it isn't on the same level as the best premium payware in Second Life. Hardly anyone will openly admit that their avatars consist entirely of illegal parts, down to the often unmodified shape. But not few are ready and willing to roast you for wearing anything legal.<br><br>On top of that, the Second Life rat race for always having only the newest and hottest stuff on your avatar has reached OpenSim. Not only must you wear ripped Second Life content, but you must wear Second Life content that was ripped no more than two years ago. Not even one year for clothes.<br><br>Just like in Second Life, the "best" female mesh body is Legacy. It's apparently the very definition of "sexy". After all, there are freebie stores that only offer female clothes for Legacy now. I don't know what it's like in Second Life, but here in OpenSim, female avatars seem to also be required to have hips twice as wide as their waist and thighs that are way thicker than their head is big. Tone your shape down, and you're no longer sexy.<br><br>As so many freebie store owners wanted to offer Legacy and wanted to offer that body exclusively, there are at least ten different independent Legacy imports. I guess all of them were no-transfer originally. Those who imported them didn't want other freebie store owners to steal their stolen mesh bodies and harvest the visitors they wanted to claim for themselves. In the meantime, at least some Legacy variants were god-moded, either to full perms or simply to be put up in another freebie store while remaining no-transfer.<br><br>By the way: It doesn't look like anyone could ever be bothered to give Legacy a new name.<br><br>Next comes LaraX. Its target audience appears to be those who want a new hot body while largely keeping the looks of their avatars. Except for the face because they replace the head that often.<br><br>On a distant third place, there's Simona. To my best knowledge, this ripped copy of Maitreya Lara 5.3 is only available on the one sim in Trianon-World for which it was "created". That sim also offers LaraX under the name of Xara.<br><br>I guess nobody acquires Athena for new avatars anymore. The same goes for any variant of SLink Physique Hourglass (BBHG, Je'Thai HG and especially Decadence-HG, the only one that was given basic BoM support as far as I know) even though that body is even more extreme in shape than Legacy. A typical HG avatar used to have hips <em>three times</em> as wide as the waist.<br><br>Of course, an EvoX head is mandatory for "good-looking" avatars nowadays. The same goes for Doux hair. By next year, your avatar will be painfully outdated without 2K skins. 2K PBR skins even if PBR support is added to BoM until then. I'm not sure whether veins have become a must now; I guess the community is torn between the highest possible detail level and perfection. I mean, if realism really was that essential, female avatars would be based on Legacy Perky or LaraX Petite, and I would be criticised for my absurdly big boobs. But as things are right now, Legacy Perky and LaraX Petite are still constantly on the verge of being regarded underage because everyone is used to huge boobs.<br><br>Clothing really shows the shift in what's considered sexy.<br><br>For example, five years ago, 15cm stilettos were the sexiness benchmark. Back then already, almost all female avatars ran around with their feet permanently in a high-heel position, even when they were barefoot. I mean, at most beach events, I was the only one capable of changing the foot position without requiring working avatar scripts and changing my height accordingly without using the hover height slider. All the Athenas were often powerless after Hypergridding because their avatar scripts no longer worked, and Athena is notorious for blowing up when detached and re-attached while out and about on the Hypergrid. Something else, by the way, that I can do with Ruth2 v4 with no problems, even if Ruth2 v4 has much more advanced scripted BoM support than any ripped Second Life body.<br><br>Nowadays, 15cm stilettos are the absolute minimum requirement for not being compared with an ugly old granny. If you want to be sexy, you have to wear sandals with 30cm stiletto heels and 15cm platform soles. Always and everywhere. And I've actually seen even higher footwear in stores. Not long until those 15cm platforms will be the norm, and the even higher ones will be the minimum for sexiness.<br><br>It wasn't that long ago that skirts were a kind of touchy issue. Super-short micro-mini skirts and dresses were preferred, not only because they caused little to no clipping due to less-than-optimal rigging, but also for sexiness. Still, many worried that their undies could peek out. Or their private parts because their skirt or dress was so clingy that it was impossible to wear mesh underwear underneath it. Rigging these garments required a few tricks.<br><br>In the meantime, the first skirts and dresses appeared that always bare your buttocks.<br><br>Nowadays, if you want to be sexy, you have to wear skirts and dresses which are so short that they reveal your underwear while you're standing up. In fact, they must even reveal your underwear to you when you switch your camera to front view, and then the camera is hovering a great deal higher than your own head. These skirts and dresses usually come with their own underwear, but it's often as tiny as one can get away with. Technically speaking, you could get banned from the OSgrid Plazas for wearing such clothes because the Plaza rules cite "exposed underwear" as a bannable offence.<br><br>Some things haven't changed, however. You're still expected to bare as much skin as possible because only the maximum amount of bare skin is sexy. A two-part outfit must bare your midriff. Ideally, so should a dress, at least partially; alternatively, it must reveal as much cleavage as is tolerable on a General-rated sim.<br><br>This, of course, goes together with the wide-spread idea that it's always not only summer everywhere in OpenSim, but actually sweltering heat. Yes, even on a Christmas-themed, snow-covered winter sim at night. Oh, and yes, you can walk and even dance on 15cm platforms with 30cm stiletto heels both on snow and ice and on sand. People will most likely keep this attitude up even when winter sims have started using PBR materials for snow and ice to be even more realistic. Being as sexy as possible is such a hard requirement that adapting your outfit to your surroundings has become a complete no-no.<br><br>Hosiery is only allowed in the shape of nylon stockings with the garters in plain sight, worn more like lingerie than to keep your legs warm in colder weather. Still, completely naked legs are sexier. One reason why nobody has ever stolen nylon tights from Second Life.<br><br>And lastly, and this hasn't changed either: You must never make full use of the capabilites of BoM. It's only for skins, make-up and, more recently, skin details. You must never use it to wear layer clothes. In this light, I wonder why two new shops with layer clothes have opened in the last few months if actually wearing them is frowned upon. The other reason why nobody has ever stolen nylon tights from Second Life.<br><br>If you're like me, and you refuse to both wear illegal content all over and participate in that maximum sexiness game all the time, you'd better have friends whom you can hang around with, who support you and your style and who may even back you up and defend you.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualClothing" rel="nofollow noopener noreferrer" target="_blank">VirtualClothing</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualFashion" rel="nofollow noopener noreferrer" target="_blank">VirtualFashion</a>
Jupiter Rowland@<a href="https://stefanbohacek.online/@stefan" rel="nofollow noopener noreferrer" target="_blank">Stefan Bohacek</a> Abandoned 3D worlds?<br><br>I'm not sure if OpenSim has anything that'd fall into this category. Sometimes the line between rarely visited and actually abandoned is blurred, seeing as how low OpenSim's population density is. Also, if a place in OpenSim is abandoned by its own owner, it's most likely shut down entirely. So if land exists with something on it, there's always someone behind it who pays to keep it online or at least keeps a standalone or grid server running at home.<br><br>That is, I do have a few ideas, for example, projects that have spent years in the same clearly unfinished state. Or what I think maybe OSgrid's old landing sim for new avatars.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Long" rel="nofollow noopener noreferrer" target="_blank">Long</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LongPost" rel="nofollow noopener noreferrer" target="_blank">LongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLong" rel="nofollow noopener noreferrer" target="_blank">CWLong</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLongPost" rel="nofollow noopener noreferrer" target="_blank">CWLongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a>
Jupiter Rowland@<a href="https://infosec.exchange/@thenexusofprivacy" rel="nofollow noopener noreferrer" target="_blank">The Nexus of Privacy</a><br><br><p><strong>About point 2</strong></p><br>I don't use the Fediverse for microblogging anyway. I never came from Twitter to Mastodon. I've never been on Twitter, and this identity of mine has never been on Mastodon or anything else geared towards microblogging first and foremost. I've tried Mastodon, but after many years on Friendica and Hubzilla. And this series of comments took me four or five hours to write and largely re-write, and I touch-type on a full-size hardware keyboard. That's nothing in comparison with how long it takes me to describe an image, but still.<br><br>Thus, I don't post that much anyway. And I only repeat (= boost) what I <em>really</em> want my own contacts to see.<br><br>On top of that, again, I don't post about real life. This channel is not about real life.<br><br>Even then, I know the Fediverse is a minefield. At the very least, I'm treading on eggs almost whenever I post something or comment on something.<br><br>I can't possibly know all instances of me being racist or sexist or misogynist or homophobic or transphobic or even only ableist. And believe me, I know that it's impossible for me to describe my own images in a way that isn't ableist to <em>someone</em>. The only way I don't have to throw some group of disabled Fediverse users in front of the bus when describing my images is by not posting the images in the first place and then not mentioning that I could have posted an image.<br><br>In fact, chances are that the portraits of my little in-world sister @<a class="" href="https://hub.netzgemeinde.eu/channel/juno_rowland" rel="nofollow noopener noreferrer" target="_blank">Juno Rowland</a> I want to post on my specialist OpenSim image channel @<a class="" href="https://streams.elsmussols.net/channel/jupiter_rowland" rel="nofollow noopener noreferrer" target="_blank">Jupiter Rowland's (streams) outlet</a> are disturbingly sexist, maybe enough so to either call for the "moderation" on the (streams) instance to take action or, if that fails, have the whole instance Fediblocked. Every single last one of them with no exception. Or if not all of them, then at least some of the outfits she wears. How am I supposed to know beforehand?<br><br>Or maybe I'm racist already for only having white avatars. Never mind that having a Black avatar as a white user is every bit as bad as Blackfacing, and never mind the OpenSim doesn't even provide the means to build convincing Black avatars in the first place.<br><br>Considering all this, it doesn't even matter that I've delegated posting portraits, memes and the like to two separate (streams) channels rather than doing it on Hubzilla because (streams) can make Mastodon blank sensitive images out, and Hubzilla can't. It doesn't matter that I've done so to be more inclusive towards people who are easily triggered by certain visual content such as eye contact.<br><br><em>(That's me trying to be intersectional here. You've written yourself this is not only about Black people.)</em><br><br>(3/7)<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Long" rel="nofollow noopener noreferrer" target="_blank">Long</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LongPost" rel="nofollow noopener noreferrer" target="_blank">LongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLong" rel="nofollow noopener noreferrer" target="_blank">CWLong</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLongPost" rel="nofollow noopener noreferrer" target="_blank">CWLongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=FediMeta" rel="nofollow noopener noreferrer" target="_blank">FediMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=FediverseMeta" rel="nofollow noopener noreferrer" target="_blank">FediverseMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWFediMeta" rel="nofollow noopener noreferrer" target="_blank">CWFediMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWFediverseMeta" rel="nofollow noopener noreferrer" target="_blank">CWFediverseMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener noreferrer" target="_blank">Fediverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Twitter" rel="nofollow noopener noreferrer" target="_blank">Twitter</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Mastodon" rel="nofollow noopener noreferrer" target="_blank">Mastodon</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Friendica" rel="nofollow noopener noreferrer" target="_blank">Friendica</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hubzilla" rel="nofollow noopener noreferrer" target="_blank">Hubzilla</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Streams" rel="nofollow noopener noreferrer" target="_blank">Streams</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=%28streams%29" rel="nofollow noopener noreferrer" target="_blank">(streams)</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Avatar" rel="nofollow noopener noreferrer" target="_blank">Avatar</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Avatars" rel="nofollow noopener noreferrer" target="_blank">Avatars</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Blackfacing" rel="nofollow noopener noreferrer" target="_blank">Blackfacing</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Homophobic" rel="nofollow noopener noreferrer" target="_blank">Homophobic</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Homophobia" rel="nofollow noopener noreferrer" target="_blank">Homophobia</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Transphobic" rel="nofollow noopener noreferrer" target="_blank">Transphobic</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Transphobia" rel="nofollow noopener noreferrer" target="_blank">Transphobia</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Ableist" rel="nofollow noopener noreferrer" target="_blank">Ableist</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Ableism" rel="nofollow noopener noreferrer" target="_blank">Ableism</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Sexist" rel="nofollow noopener noreferrer" target="_blank">Sexist</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Sexism" rel="nofollow noopener noreferrer" target="_blank">Sexism</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Misogynist" rel="nofollow noopener noreferrer" target="_blank">Misogynist</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Misogyny" rel="nofollow noopener noreferrer" target="_blank">Misogyny</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Racist" rel="nofollow noopener noreferrer" target="_blank">Racist</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Racism" rel="nofollow noopener noreferrer" target="_blank">Racism</a>
Jupiter Rowland@<a href="https://infosec.exchange/@thenexusofprivacy" rel="nofollow noopener noreferrer" target="_blank">The Nexus of Privacy</a><br><br><p><strong>About point 1</strong></p><br>First of all, I'm very selective about whose posts I allow in my stream (= Hubzilla lingo for timeline). See, this is not my personal, general-purpose Fediverse outlet. This Hubzilla channel specialises in two topics. The primary topic is OpenSimulator in particular and sometimes 3-D virtual worlds more generally. The secondary topic is the Fediverse beyond Mastodon.<br><br>Real life has no room on this channel. Politics have no room on this channel. Real-life social issues have no room on this channel. Not in my posts, not in anyone else's posts either.<br><br>And truth be told, of my over 500 contacts, some 85% have no permission to send me posts. I don't want my stream to be cluttered with 99% uninteresting cruft.<br><br>Unlike Mastodon, Hubzilla counts and lists all unread messages, and you can open them, thread by thread. I don't want to sit down behind my computer and wade through tons of completely uninteresting posts and comments before I get to the first interesting one, and then wade through tons more of completely uninteresting posts and comments before I get to the next interesting one. That's why I've denied them the permission to send me their posts.<br><br>Almost all of them are white cis-het males, by the way.<br><br>As for the other 15%, if their off-topic posts get out of hand, I put word filters into action. Hubzilla has optional individual word filters per contact. Same if they boost too much.<br><br>Sure, I could connect to a lot more Black users. But that'd be dishonest. Unless they post about OpenSim or about the Fediverse beyond Mastodon, all they've got to say is cruft that'll clutter my stream. So to keep my stream from being cluttered, I'd have to deny them the permission to send me any posts.<br><br>Even if they <em>did</em> post about OpenSim or about the Fediverse beyond Mastodon, I might use per-contact filters to filter out as many off-topic posts as possible. And I'd very likely also filter out all their boosts, like I filter out the boosts from some of the remaining 15%.<br><br>(2/7)<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Long" rel="nofollow noopener noreferrer" target="_blank">Long</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LongPost" rel="nofollow noopener noreferrer" target="_blank">LongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLong" rel="nofollow noopener noreferrer" target="_blank">CWLong</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLongPost" rel="nofollow noopener noreferrer" target="_blank">CWLongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=FediMeta" rel="nofollow noopener noreferrer" target="_blank">FediMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=FediverseMeta" rel="nofollow noopener noreferrer" target="_blank">FediverseMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWFediMeta" rel="nofollow noopener noreferrer" target="_blank">CWFediMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWFediverseMeta" rel="nofollow noopener noreferrer" target="_blank">CWFediverseMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener noreferrer" target="_blank">Fediverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Mastodon" rel="nofollow noopener noreferrer" target="_blank">Mastodon</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hubzilla" rel="nofollow noopener noreferrer" target="_blank">Hubzilla</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Filters" rel="nofollow noopener noreferrer" target="_blank">Filters</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Racist" rel="nofollow noopener noreferrer" target="_blank">Racist</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Racism" rel="nofollow noopener noreferrer" target="_blank">Racism</a>
Jupiter Rowland@<a href="https://mas.to/@tezoatlipoca" rel="nofollow noopener noreferrer" target="_blank">Third spruce tree on the left</a> The #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> protocols are open AFAIK.<br><br>At least the Second Life viewer API became open when #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LindenLabs" rel="nofollow noopener noreferrer" target="_blank">LindenLabs</a> made the official viewer open-source in 2006.<br><br>That already was enough information to develop not only third-party viewers, but a wholly new, free, open-source virtual world system around that API that's very close to Second Life. It's called <a href="http://opensimulator.org" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a>, relevant hashtags would be #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> and #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a>, and it was released in January of 2007. So in a sense, free, open-source, decentralised Second Life has been around for a good 16 years.<br><br>And 15 years ago, it turned from a bunch of separated walled gardens into a federation of grids when the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener noreferrer" target="_blank">Hypergrid</a> was introduced, allowing whole avatars to teleport from grid to grid, regardless of who owns which grid. OpenSim became the first network of interconnected, decentralised #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a>.<br><br>As of size, by the way, Second Life was on the brink of running out of space earlier this decade. The Hypergrid alone has more than four times Second Life's landmass and practically infinite space for making more land, partly because each grid has more space, partly because anyone with a computer at home can run their own grid.<br><br>Not to mention that the OpenSim community regularly used the term #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> more than a decade before "it was cool".
Jupiter Rowland@<a href="https://social.coop/users/J12t" rel="nofollow noopener noreferrer" target="_blank">Johannes Ernst</a> Probably not. #<a class="" href="https://hub.netzgemeinde.eu/search?tag=HorizonWorlds" rel="nofollow noopener noreferrer" target="_blank">HorizonWorlds</a> was limited to #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Meta" rel="nofollow noopener noreferrer" target="_blank">Meta</a> headsets from the very beginning. Not to mention it was officially pronounced dead. Also, not to mention that it has become the laughing stock of the virtual worlds community with its cartoonish look.<br><br>Maybe, in a few years when the mobile phone app is stable, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LindenLabs" rel="nofollow noopener noreferrer" target="_blank">LindenLabs</a> might consider developing a #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> viewer for the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VisionPro" rel="nofollow noopener noreferrer" target="_blank">VisionPro</a>. Probably not because even the Vision Pro won't be able to render dozens upon dozens of avatars with an average avatar rendering complexity of over a million, textures with tens of millions of pixels and, in sum, more vertices than all of World of Warcraft including all expansions combined at a steady framerate of 60fps. Good look comes at a price.<br><br>A third-party viewer for Second Life or #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> would be even less likely. Not only because see above, but because I've yet to be convinced that it'll be easy to install #<a class="" href="https://hub.netzgemeinde.eu/search?tag=FLOSS" rel="nofollow noopener noreferrer" target="_blank">FLOSS</a> on a Vision Pro. Remember that it's impossible to install software under any form of the GPL on an iPhone or iPad without rooting it. And all third-party viewers for Second Life and #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> that I'm aware of are open-source and under free licenses.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Roblox" rel="nofollow noopener noreferrer" target="_blank">Roblox</a> is unlikely to come to the Vision Pro because they don't have a common target audience. #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VRchat" rel="nofollow noopener noreferrer" target="_blank">VRchat</a>, maybe, but I expect the development of a new client from scratch for a whole new platform to be expensive. For the same reason, we won't see any of those crypto-based money-printing worlds on the Vision Pro. #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Vircadia" rel="nofollow noopener noreferrer" target="_blank">Vircadia</a> and #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Overte" rel="nofollow noopener noreferrer" target="_blank">Overte</a>? Nope, neither would go closed-source for a client.<br><br>In fact, I wouldn't be surprised if Apple tried to build its own #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener noreferrer" target="_blank">metaverse</a> around the Vision Pro. And I wouldn't be surprised if they landed flat on their faces because they haven't learned anything from Philip Rosedale and Second Life either.
Jupiter Rowland@<a href="https://mastodon.social/@theregicide" rel="nofollow noopener noreferrer" target="_blank">theregicide</a> What is what?<br><br>Yes, I was partly talking about #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> of which many are absolutely certain that it was shut down in late 2008 and 2009 when it'll actually celebrate its 20th birthday this year. And no, it doesn't look anything like the crummy and choppy old video footage from 2007 anymore.<br><br>But what I was mostly talking about is something called #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a>, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> in brief.<br><br>For those who do dare to tap/click on links and let them open in a Web browser: <a href="http://opensimulator.org/wiki/Main_Page" rel="nofollow noopener noreferrer" target="_blank">the official OpenSimulator website/wiki</a>; <a href="https://www.hypergridbusiness.com/faq/what-is-opensim/" rel="nofollow noopener noreferrer" target="_blank">Hypergrid Business: "What is OpenSim?"</a><br><br>For everyone else, I'll explain it right here: OpenSim is a server application that's the basis of a big network of 3-D #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a> which are very similar in technology to Second Life. Thus, the name "OpenSimulator" is also used for the whole ecosystem.<br><br>OpenSim was developed around the Second Life Viewer API ("viewer" = "client" = the desktop app which you use to visit Second Life and OpenSim worlds) after Linden Labs had made their own viewer open-source in 2006. OpenSim itself was launched in 2007. It is free (BSD license), open-source, non-commercial and not owned by a corporation; instead, it is developed by volunteers in their spare time.<br><br>I've already said, "network of 3-D virtual worlds" which implies there isn't only one. There are many. They're called "grids" because they themselves are split into so-called "regions" of 256x256m; it is possible to walk (or drive or ride a scripted vehicle) from one region to another without teleporting, though.<br><br>OpenSim is fully decentralised, much like Mastodon and the other Fediverse projects. And in 2008, a feature called the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener noreferrer" target="_blank">Hypergrid</a> was introduced. It created the federation between OpenSim grids which made it possible to have an avatar registered on one grid and still teleport into a wholly different grid. It's even possible to pick up content on one grid and take it to another grid; like Second Life, but unlike many modern virtual worlds, OpenSim has an inventory.<br><br>While Second Life has only got one grid, <a href="https://www.hypergridbusiness.com/2023/04/number-of-opensim-grids-hits-record-high/" rel="nofollow noopener noreferrer" target="_blank">the stats on Hypergrid Business</a> count over 420 public grids. <a href="https://www.outworldz.com/Hyperica/gridswide.htm" rel="nofollow noopener noreferrer" target="_blank">The stats recently submitted</a> by the DreamGrid distribution which bundles OpenSim with an easy-to-use Windows point-and-click interface count over 10,000 private and public grids; most public grids aren't based on DreamGrid, though. More than 95% of all grids are connected to the Hypergrid.<br><br>In spite of its age and being largely unknown, OpenSim is not only large, but still growing. As for land size (which, by the way, is not measured by actual dry land, but by active regions), in the latest stats, only the 40 largest grids count 108,112 standard regions and thus measure 7,085 square kilometres or 2,737 square miles. 38 of them are connected to the Hypergrid, still counting, 106,175 standard regions and measuring 6,958 square kilometres or 2,688 square miles.<br><br><a href="https://osgrid.org" rel="nofollow noopener noreferrer" target="_blank">OSgrid</a>, the first OpenSim grid and both the oldest and by far the largest OpenSim grid, counts 26,885 standard regions alone which amount to 1,762 square kilometres or 681 square miles. This is only slightly less than Second Life (27,741 standard regions, 1,818 square kilometres/702 square miles).<br><br>One reason why OpenSim is so huge is because it has some of the cheapest land of all 3-D virtual worlds. Especially some crypto-based virtual worlds sell patches of land which are smaller than a Second Life/OpenSim standard region for millions of dollars.<br><br>Second Life and OpenSim generally don't sell land, they offer it for rent. In Second Life, a standard region costs from about $250 a month upward.<br><br>On the Hypergrid, most grids charge you $10 a month for a standard region, some even less than that.<br><br>Better yet: Unlike Second Life, OpenSim has "varregions" which consist of multiple regions behaving like one with no borders between them, always arranged in a square. If you rent these, you get land for even cheaper. @<a href="https://opensimsocial.com/@lonewolf" rel="nofollow noopener noreferrer" target="_blank">Lone Wolf</a>, owner of the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=WolfTerritoriesGrid" rel="nofollow noopener noreferrer" target="_blank">WolfTerritoriesGrid</a>, the second-largest grid by land area, charges a little under $30 for a 4x4 varregion (that's the equivalent of 16 standard regions or a bit more than one square kilometre). Varregions can grow up to 32x32 AFAIK, and 16x16 have been seen.<br><br>Well, and of course, you can always start a grid of your own.<br><br>There is no "official" grid, by the way. The core devs don't run their own grid; in fact, the lead dev only owns one personal region on #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OSgrid" rel="nofollow noopener noreferrer" target="_blank">OSgrid</a>.<br><br>It's also worth mentioning that the term #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener noreferrer" target="_blank">metaverse</a> has been used around OpenSim for much longer than most people have even known it. While I don't have records about it, the Hypergrid may have been referred to as a "metaverse" as early as its own inception in 2008; maybe even OpenSim itself was called that as early as 2007. The <a href="http://infinitemetaverse.com/" rel="nofollow noopener noreferrer" target="_blank">Infinite Metaverse Alliance</a> has used that word in its name since it was founded in 2016.<br><br>There are even grids with "metaverse" in their names which predate Mark Zuckerberg's "metaverse" announcement by years such as the IMA's own <a href="http://infinitemetaverse.com/our-worlds/ima-metaverse-depot-grid" rel="nofollow noopener noreferrer" target="_blank">Metaverse Depot</a> or <a href="https://alternatemetaverse.com/main/index.php" rel="nofollow noopener noreferrer" target="_blank">Alternate Metaverse</a>, established in 2019.<br><br>Essentially, OpenSim with its Hypergrid is the free, open, decentralised, distributed "metaverse" which several initiatives are currently working on creating from scratch, all believing nothing like this had ever been done before.<br><br>And it is all that without a blockchain, without a cryptocurrency and without NFTs.<br><br>CC @<a href="https://mastodon.social/@Theblueone" rel="nofollow noopener noreferrer" target="_blank">bdonnelly</a>, in case you can't believe that this exists.
Jupiter Rowland@<a href="https://mastodon.social/@theregicide" rel="nofollow noopener noreferrer" target="_blank">theregicide</a> My take on this is different:<br><br><a href="https://hub.netzgemeinde.eu/item/5620b393-f2fd-49b6-807f-618f6129805d" rel="nofollow noopener noreferrer" target="_blank">The Metaverse isn't dead; it just isn't what you believe it is</a>. And it is older than everyone thinks.<br><br>Also, <a href="https://hub.netzgemeinde.eu/item/c2d753db-38b6-4f4f-8b1b-0ec31b642cbb" rel="nofollow noopener noreferrer" target="_blank">the concept of a free and decentralised metaverse is already reality</a>. Surprise: It is not #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Decentraland" rel="nofollow noopener noreferrer" target="_blank">Decentraland</a>. It doesn't need a #<a class="" href="https://hub.netzgemeinde.eu/search?tag=blockchain" rel="nofollow noopener noreferrer" target="_blank">blockchain</a>, a #<a class="" href="https://hub.netzgemeinde.eu/search?tag=cryptocurrency" rel="nofollow noopener noreferrer" target="_blank">cryptocurrency</a> or #<a class="" href="https://hub.netzgemeinde.eu/search?tag=NFTs" rel="nofollow noopener noreferrer" target="_blank">NFTs</a>. And it has been around for a decade and a half.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a>
Jupiter Rowland@<a href="https://social.cologne/@droidboy" rel="nofollow noopener noreferrer" target="_blank">Droid Boy :coolified:</a> Virtuelle Welten.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=ActiveWorlds" rel="nofollow noopener noreferrer" target="_blank">ActiveWorlds</a> (<span class="">#^</span><a class="" href="https://activeworlds.com/" rel="nofollow noopener noreferrer" target="_blank">https://activeworlds.com/</a>): 1995 gestartet, läuft immer noch.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> (<span class="">#^</span><a class="" href="https://secondlife.com/" rel="nofollow noopener noreferrer" target="_blank">https://secondlife.com/</a>): 2003 gestartet, entgegen anderslautenden Behauptungen nicht 2008/2009 eingestellt, sondern läuft immer noch, sieht um Größenordnungen besser aus als auf den Bildern und in den Videos von 2007/2008, feiert dieses Jahr offiziell 20. Jubiläum und ist sogar im Fediverse: @<a href="https://mastodon.social/@secondlife" rel="nofollow noopener noreferrer" target="_blank">Second Life</a>.<br><br>Jetzt kommt das, wovon noch nie jemand etwas gehört hat: Das dezentrale Metaversum gibt es auch schon.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a>, kurz #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> (<span class="">#^</span><a class="" href="http://opensimulator.org" rel="nofollow noopener noreferrer" target="_blank">http://opensimulator.org</a>; <span class="">#^</span><a class="" href="https://www.hypergridbusiness.com/faq/what-is-opensim/" rel="nofollow noopener noreferrer" target="_blank">https://www.hypergridbusiness.com/faq/what-is-opensim/</a>): frei wie freie Lizenzen, quelloffen, echt dezentral, kein Eigentum eines Unternehmens. Erster Release 2007. 2008 Einführung des #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener noreferrer" target="_blank">Hypergrid</a>, das ähnlich wie das #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener noreferrer" target="_blank">Fediverse</a> eine Verbindung zwischen einzelnen Welten/Instanzen (hier "Grids") herstellt, so daß man mit einem Avatar, der auf einem Grid registriert ist, andere Grids besuchen und meistens sogar sein Inventar mitnehmen kann. Verwendet spätestens seitdem regelmäßig selbst das Wort #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a>. Läuft weiterhin, wächst weiterhin, über 10.000 Grids, darunter über 420 öffentliche Grids; 95% aller Grids sind im Hypergrid, das um ein Vielfaches mehr Landfläche hat als Second Life.<br><br>Bei allen Projekten, die sich heute ums Metaverse drehen, hat man leider das Gefühl, daß alles ignoriert wird, was vor Zuckerbergs "Metaverse"-Ankündigung existierte.<br><br>Second Life hat 20 Jahre an Erfahrung mit virtuellen 3-D-Welten angesammelt. Aber alle glauben, daß es Ende 2008 oder Anfang 2009 geschlossen wurde, weil es seitdem keine Nachrichten mehr darüber in den Mainstream- oder Tech-Medien gab. Die Medien unterstützen diesen Irrglauben. Also zieht man da auch keine Erfahrungen raus.<br><br>OpenSim, das nie irgendeinem Unternehmen gehörte, ist von vornherein komplett unbekannt. Es hatte ja nie eine Werbe- oder Presseabteilung. Dabei kann man da zurückgreifen auf 16 Jahre an Erfahrung mit freien, quelloffenen, nicht-kommerziellen virtuellen Welten und vor allem auf 15 Jahre an Erfahrung mit dezentralen, föderierten virtuellen Welten, die ohne (offizielle) zentrale Strukturen auskommen.<br><br>Leider hat OpenSim selbst keinerlei Repräsentanten, keine offiziellen Sprecher, niemanden, der sich um Public Relations kümmert. Es ist derart dezentralisiert, daß sein "Team" nur aus einer kleinen Handvoll an Freizeit-Entwicklern für die Serverplattform selbst besteht und sogar die Viewer, also die Clients, allesamt third-party und fast alle eigentlich für Second Life entwickelt sind.<br><br>Im Endeffekt heißt das: Wenn das "Metaverse" tatsächlich zustande kommen sollte, wird es die die Erfahrungen und vor allem die Fehler von Second Life und OpenSim noch einmal machen müssen. Und wenn nicht, werden alle glauben, daß es das Metaverse nie gegeben hätte und es so auch gar nicht möglich ist.
Jupiter Rowland@<a href="https://mastodon.social/@ryanschultz" rel="nofollow noopener noreferrer" target="_blank">Ryan Schultz</a> Allow me to add a few #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> places:<br><br><ul><li><a href="https://opensimworld.com/hop/82322" rel="nofollow noopener noreferrer" target="_blank">Stark Islands</a> on #<a class="" href="https://hub.netzgemeinde.eu/search?tag=ZetaWorlds" rel="nofollow noopener noreferrer" target="_blank">ZetaWorlds</a><br></li><li><a href="https://opensimworld.com/dir/?grid=iloveyougrid.net:8002" rel="nofollow noopener noreferrer" target="_blank">I Love You Grid</a> in general<br></li><li><a href="https://www.tropicanaestates.net/" rel="nofollow noopener noreferrer" target="_blank">Tropicana Estates</a> on #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OSgrid" rel="nofollow noopener noreferrer" target="_blank">OSgrid</a><br></li><li>The <a href="https://opensimworld.com/user/Chad.Deischer" rel="nofollow noopener noreferrer" target="_blank">Nautilus</a> sims on OSgrid<br></li><li>The <a href="https://opensimworld.com/hop/90042" rel="nofollow noopener noreferrer" target="_blank">Caribou</a> sims, recently moved to OSgrid<br></li><li>The <a href="https://groovyverse.com/" rel="nofollow noopener noreferrer" target="_blank">Groovyverse</a> in general<br></li><li>The Welsh-owned <a href="https://oceangrid.net/" rel="nofollow noopener noreferrer" target="_blank">Ocean Grid</a> in general<br></li><li>Places particularly for a gay or bi male audience include but aren't limited to <a href="https://opensimworld.com/hop/75809" rel="nofollow noopener noreferrer" target="_blank">Priape</a>, <a href="https://opensimworld.com/hop/74745" rel="nofollow noopener noreferrer" target="_blank">PortVesper</a>, <a href="https://opensimworld.com/hop/90057" rel="nofollow noopener noreferrer" target="_blank">Fjorgeland</a>...</li></ul><br>That is, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> is generally welcoming towards the LGBTQIA+ community.
Jupiter Rowland@<a href="https://mas.to/@MetalSamurai" rel="nofollow noopener noreferrer" target="_blank">Kevin Davidson</a> @<a href="https://friendica.hellquist.eu/profile/mathias" rel="nofollow noopener noreferrer" target="_blank">Mathias Hellquist (Friendica)</a> @<a href="https://qoto.org/@volkris" rel="nofollow noopener noreferrer" target="_blank">volkris</a> @<a href="https://techhub.social/@Stark9837" rel="nofollow noopener noreferrer" target="_blank">stark@ubuntu:~$ :idle:</a> It's interesting that you mention 3-D #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener noreferrer" target="_blank">VirtualWorlds</a>.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a> (which is closer to #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> than Mastodon will ever be to Twitter) offers the whole bandwidth of independence.<br><br>There are over 400 big and small public grids (= instances), a few run by companies, most run by private owners, that let you register an avatar and become a resident. If you want your own land, most of them let you rent land and/or attach self-hosted land (you can do that as well). It almost always costs money, but in comparison with Second Life, it's dirt-cheap.<br><br>How the grids cover their costs is different from grid to grid. For many grids, land rentals generate enough income. A few grids demand you rent land after a month or so. Others are financed with donations. Some admins of smaller grids can pay for the operation of their grids themselves.<br><br>At the same time, there are over 8,000 small private #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener noreferrer" target="_blank">OpenSim</a> grids which are similar to personal #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Fediverse" rel="nofollow noopener noreferrer" target="_blank">Fediverse</a> instances. By far most of them run at the owners' homes on whatever Windows machines they already have. Since OpenSim was developed for Windows in .NET first and foremost and then ported to Linux and Mono, it can run on both. And Ferd Frederix' #<a class="" href="https://hub.netzgemeinde.eu/search?tag=DreamGrid" rel="nofollow noopener noreferrer" target="_blank">DreamGrid</a> makes it even easier to run your own grid without knowing anything about networks or ever touching the command line. How well these small, home-hosted grids perform for external visitors if they allow these is another story, but still.<br><br>Almost all these grids are connected in the so-called #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener noreferrer" target="_blank">Hypergrid</a> which is the Fediverse of 3-D virtual worlds. It's the closest we've come so far to a decentralised, distributed #<a class="" href="https://hub.netzgemeinde.eu/search?tag=metaverse" rel="nofollow noopener noreferrer" target="_blank">metaverse</a> (a term that was used in OpenSim circles at least as early as 2008 when the Hypergrid was introduced), only that it's based on only one software project.<br><br>Oh, and Second Life is far from being limitless and having infinite space. Not long ago, their grid was on the brink of running out of vacant regions.
Jupiter Rowland@<a class="" href="https://mastodon.social/@ryanschultz" rel="nofollow noopener noreferrer" target="_blank">Ryan Schultz</a> Yes, two classics.<br><br>@<a class="" href="https://zirk.us/@azzageddi" rel="nofollow noopener noreferrer" target="_blank">David Farnell</a> Around 2006 and 2007, there was that huge #<a class="" href="https://hub.netzgemeinde.eu/search?tag=SecondLife" rel="nofollow noopener noreferrer" target="_blank">SecondLife</a> hype. It was all over the place, all over mass media. What #<a class="" href="https://hub.netzgemeinde.eu/search?tag=TheMetaverse" rel="nofollow noopener noreferrer" target="_blank">TheMetaverse</a> tries to become now, Second Life really was back then. Big real-life brands went into Second Life, also hoping that they could harvest some of the residents' hard-earned Linden dollars.<br><br>The latter, however, never really came to pass. People didn't want to buy virtual remakes of Nike shoes, also because they probably weren't that close to the originals with the limited possibilities of 2007 anyway. They rather bought from in-world brands.<br><br>So the big corporations saw no point in investing into Second Life any longer, and they withdrew. With them went real-life news agencies so that news from inside Second Life broke away due to a sudden lack of reporters.<br><br>Eventually, the mainstream forgot about Second Life. Most people now believe that it must have shut down when the constant stream of news ended, i.e. around late 2008, early 2009. This includes most mainstream media, some of which don't even shy away from outright claiming or at least implying that Second Life has actually shut down back then. Five seconds on Google (as if mainstream media used any other search engine) could prove them wrong, but they are so firm in their belief that they can't be bothered to verify it.<br><br>And if mainstream media teach people that Second Life is dead and gone, both #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener noreferrer" target="_blank">Metaverse</a> companies and the general public believe in it even more. People generally only learn about Second Life still being around when someone mentions that it is. Metaverse companies ignore it altogether instead of learning from it. Even if they do find out that it actually still exists because one Philip Rosedale says so, they still ignore it because they can't for the lives of them imagine that a 20-year-old virtual world has seen any innovation in the last 18 years or so.<br><br>@<a class="" href="https://mastodon.social/@aereyn" rel="nofollow noopener noreferrer" target="_blank">Aereyn</a> This has happened to lots and lots of people.<br><br>They left not too long after the hype had ended. Then, many years later, they learned that Second Life is still there. They still remember their password or manage to retrieve it from somewhere. And they log back in for the first time in many years, of course expecting little to nothing to have changed because it feels to them like Second Life itself has fallen into some kind of stasis.<br><br>But it hasn't. Every last one of their favourite regions (by the way, it's no longer "sims") is gone. Almost all their precious, precious landmarks are dead. Replaced by what feels like a whole new world. Everything looks vastly different from what they were used to (and from the 15-year-old in-world pictures which mainstream media use when they do write about Second Life).<br><br>And what. The hell. Is. This. MESH?! Is that why you remember avatars' bodies looking differently, although your own avatar still looks like you remember it? Why people may even shun you? Is that why clothes no longer look like painted on? Why they do things you can't possibly imagine prims being able to do? And is that why you wonder how those new in-world structures could possibly have been built out of prims?<br><br>Worse yet, #<a class="" href="https://hub.netzgemeinde.eu/search?tag=mesh" rel="nofollow noopener noreferrer" target="_blank">mesh</a> isn't the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=NewHotness" rel="nofollow noopener noreferrer" target="_blank">NewHotness</a> you think it is. It has become the standard for everything. The system body with its layer clothes and prim and flexi and sculpty attachments is #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OldAndBusted" rel="nofollow noopener noreferrer" target="_blank">OldAndBusted</a>.<br><br>I hope Maitreya Lara will work for you. For I hate to break that to you, but while it may seem state-of-the-art to someone who left when sculpties were state-of-the-art, from what I can see from outside, from what I've read, it's actually old-fashioned. So much about fashion advice from the mid-2010s. I think the hottest stuff when it comes to female mesh bodies is eBody now, that's the train every last fashion maker jumps onto.<br><br>The only place where Maitreya Lara still matters is the #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Hypergrid" rel="nofollow noopener noreferrer" target="_blank">Hypergrid</a> of #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener noreferrer" target="_blank">OpenSimulator</a>. This is where I reside; I've actually never been to Second Life. There it exists, not quite legally, as Athena, and the reason why it's still popular is because it doesn't have any serious competition.
Sally S. Cherry, MLS(ASCP)<p>Thumbs up to a major Metaverse "OG", Selby Evans of Virtual Outworlding for supporting my R2V2R vision; and the various projects within our 3D immersive virtual worlds community.<br><a href="https://virtualoutworlding.blogspot.com/2022/07/2022-metaverse-site-for-nft-related.html" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">virtualoutworlding.blogspot.co</span><span class="invisible">m/2022/07/2022-metaverse-site-for-nft-related.html</span></a><br>🌐<br>"Real to Virtual; Virtual to Real" (R2V2R)<br><a href="https://linktr.ee/Real2Virtual2Real" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">linktr.ee/Real2Virtual2Real</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/3Dvirtualworlds" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dvirtualworlds</span></a> <a href="https://mastodon.social/tags/virtualworlds" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>virtualworlds</span></a> <a href="https://mastodon.social/tags/OpenSim" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSim</span></a> <a href="https://mastodon.social/tags/metaverse" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>metaverse</span></a> <a href="https://mastodon.social/tags/Hypergrid" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Hypergrid</span></a> <a href="https://mastodon.social/tags/virtual" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>virtual</span></a> <a href="https://mastodon.social/tags/training" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>training</span></a> <a href="https://mastodon.social/tags/creator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>creator</span></a> <a href="https://mastodon.social/tags/OpenSimulator" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>OpenSimulator</span></a> <a href="https://mastodon.social/tags/R2V2R" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>R2V2R</span></a> <a href="https://mastodon.social/tags/virtuallab" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>virtuallab</span></a> <a href="https://mastodon.social/tags/medicallab" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>medicallab</span></a> <a href="https://mastodon.social/tags/health" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>health</span></a> <a href="https://mastodon.social/tags/publichealth" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>publichealth</span></a> <a href="https://mastodon.social/tags/medicallaboratory" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>medicallaboratory</span></a> <a href="https://mastodon.social/tags/medicallaboratoryscience" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>medicallaboratoryscience</span></a> <a href="https://mastodon.social/tags/Kitely" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Kitely</span></a></p>