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#uiux

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Replied in thread

@wilhelm @CoMaps I feel like this is just a case of having written software long enough to know the hypotheticals.
"Oh why do users keep hitting back there and losing their settings? Obviously we should save by default."
or
"Everyone seems to be using this same feature 3 levels deep in the settings, lets move it up to the front page."
There are LOTS of random things #telemetry helps you improve in software if you're the type who cares about UI/UX.
#uiux #softwareDevelopment

It's no small thing, CSS can now do carousels natively, with no javascript.

"scroll buttons, scroll markers, scroll driven animation, scroll-state() queries, :has(), grid, anchor and so much more.

Even more impressive is the accessibility story.

Carousel best practices are handled by the browser, thanks to the engineering and accessibility teams working together. It'd be very difficult to make a more accessible carousel than this."

#CSS #frontend #UIUX

developer.chrome.com/blog/caro

Chrome for DevelopersCarousels with CSS  |  Blog  |  Chrome for DevelopersSupport scroll experiences with navigation buttons and markers with just a few lines of CSS.
Replied in thread

@jon It would appear I never posted here my design improvements for inOui. I sent it to the #TGV CM on twitter, just got a standard reply. It would *seem* TGV M and Oxygène EMUs will have a slightly better design but I fear it may not be enough. (haven't seen it in person yet)

**Everytime** I take a TGV, people sit in the wrong rows. It's usually not that big a deal, but the confusion and mild chaos are time consuming for everyone. With the occasional asshole that makes a whole fuss. #ui #uiux

I really need the design team at Apple to think real hard when making new design systems.

Visually stacked items on the Z-Axis does not do you favors when it comes to a 2D display.

You can’t distinguish what elements goes with what view. #macOSTahoe doubles down on layering on the Z-axis more than ever before.

Both Apple and 3rd party devs now have to come up with fixes to address this mess. Like the new NSBackgroundExtensionView in #AppKit.

#UIUX #WWDC25 martianbase.net/@mackuba/11468

Continued thread

Just go back to earlier versions of iTunes. Ignore any ideas of it looking "outdated" — look how all the controls fit nicely on a full-window-width toolbar. Clearly labeled. You will NOT mess up here in using iTunes.

The ONLY thing to lose real estate is by resizing the window; not resizing any sidebars. *THIS* is good/standard design. How did we stray away from such basic UX?

That's the part I don't understand.

AND they used bottom bars too!!! Design that WORKS.

I know, I keep coming back to this. And this isn't about Liquid Glass...

I think we're in this awful state of layouts because of full-height sidebars and compressing the title bar into the toolbar.

Full-height sidebars do not aid in anything. They just serve to eat more of your toolbar space. When you mix that with combining the toolbar with the titlebar -- well you end up with no space at all...

I think this forced Apple Design to moving player controls to the bottom. #UIUX #macOSTahoe

Continued thread

Look how you can easily tell what is clickable... (and you WANT to click it too haha). Where did the modern designer lose their way? I will never understand...

When I look at this, it even looks * premium * -- like something you would definitely expect from a trillion dollar company.

It's far better than whatever the hell they're shipping these days...

#UIUX

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A friend sent me this screenshot of FCPX running on OS X Mavericks:
1. Everything is compartmentalized; sections, subsections, content, tools
2. Clear on/off state for controls
3. Even with icons lacking color, they have detail; far clearer than SF Symbols could ever be
4. Buttons have borders; you can tell what is a button vs. symbol (representing a status)

This is what Dark Mode should have been; a "lights out" version of standard window chrome. Not just black.
#macOS #MacOSX #UIUX #Aqua

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