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#cleancode

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In this #devlog I implement a lives system, introduce a crash bug, then fix it & create a web playable version of the game. Next I begin work on a pickups system to score points by collecting food and streamline the entire codebase by #refactoring to use the #Unity event system. youtu.be/hrbINTjkdbo #gamedev #buildinpublic #cleancode

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I have found the most annoying type of source code comment: Questions. Like this:

// What does this code do? Does it even work?
if (someCondition) {
do_stuff();
}

Hey, don't ask me pal, I am just trying to find that out myself...

And I am really starting to think that the "The code is the documentation" people might have a point. That is honestly worrying...

Oh right, my survey on the book "Clean Code" ended. Seven people have participated, six haven't read the book. This is far from being representative but I urge every dev who hasn't read this book to give it a shot. We are drowning in badly made software and one reason is because devs do not care enough about code quality. It's high time we do something about that and if we are honest about it we need to start with our own habits and practices because they produce bad code.