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#unity

23 posts20 participants1 post today

In this #devlog I discuss some bugs with rendering ordering and collisions, but most of the discussion is about making the decision to rework ALL of the #artwork for the entire game, why I made that decision and the work involved to implement it. youtu.be/FH2xYPzxVz4 #indiedev #buildinpublic #unity

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

In this #devlog I implement a lives system, introduce a crash bug, then fix it & create a web playable version of the game. Next I begin work on a pickups system to score points by collecting food and streamline the entire codebase by #refactoring to use the #Unity event system. youtu.be/hrbINTjkdbo #gamedev #buildinpublic #cleancode

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

This #devlog is all about spawning obstacles for Toasty to bump into. I've used the object pooling pattern which is much more efficient than constantly instantiating and destroying objects (overkill for this game but good practice). I wrestle with sprite positioning and colliders but get it working in the end. youtu.be/E63Kx87Ivvo #gamedev #unity #buildinpublic #gamedevjourney

youtu.be- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.