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#devlog

4 posts2 participants0 posts today
Michael Coorlim<p>Here's a breakdown of July's first PDF tutorial, covering basic 2d platformer jump mechanics. <a href="https://www.youtube.com/watch?v=W38fPLNAecA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=W38fPLNAecA</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a></p>
Michael Coorlim<p>July's first PDF tutorial covering basic jump mechanics in the <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotEngine</span></a> has been released for $5+ patrons. In it you will build a vertical platformer with a component based architecture. The game is simple, because its function is to illustrate the single mechanic and loop in a common context. </p><p><a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a> </p><p><a href="https://www.patreon.com/posts/july-2025-1-133995310" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/july-2025-1-</span><span class="invisible">133995310</span></a></p>
Michael Coorlim<p>Updated my Now page, where I cover what I'm up to Now. <a href="https://mcoorlim.com/now/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mcoorlim.com/now/</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/DevLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a> <a href="https://mastodon.gamedev.place/tags/pixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelArt</span></a></p>
screwlisp<p><a href="https://gamerplus.org/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://gamerplus.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://gamerplus.org/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://gamerplus.org/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://gamerplus.org/tags/commonLisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>commonLisp</span></a> <a href="https://gamerplus.org/tags/leonardoCalculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>leonardoCalculus</span></a> </p><p><a href="https://screwlisp.small-web.org/lispgames/LCKR-a-simulation-backend-interface/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">screwlisp.small-web.org/lispga</span><span class="invisible">mes/LCKR-a-simulation-backend-interface/</span></a></p><p>Really just a devlog! I slapped a <a href="https://gamerplus.org/tags/mcclim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mcclim</span></a> <a href="https://gamerplus.org/tags/gui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gui</span></a> onto my simulation so that I could click a button rather than type actions over and over again.</p><p>Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.</p><p>Small "improvements".</p>
WildRose😈🌹🏳️‍⚧️✅<p>I also have my first <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> post on my website about the progress on this game:</p><p><a href="https://wildrose.space/devlog/Begining/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">wildrose.space/devlog/Begining/</span><span class="invisible"></span></a></p>
Xab<p>Devo dire che l'aver disinstallato Instagram è stato una manna per la gestione del tempo, tanto che mi sono rimesso un po' a smanettare con certa roba dopo secoli (roba che probabilmente finirà di nuovo in soffitta ma almeno mi aiuta ad imparare qualcosa :smug: )</p><p>In ogni caso, <a href="https://love2d.org/" rel="nofollow noopener" target="_blank">Love2D</a> è meraviglioso - d'altronde c'hanno fatto Balatro</p><p><a href="https://social.andreacorinti.com/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DevLog</span></a><br><a href="https://social.andreacorinti.com/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Niwl Games<p><span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> testing building pickups. </p><p>The idea is to spawn resources in a semi-randomized radius around buildings. And they get added to the resource counter when picked up.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a></p>
Karsten Schmidt<p>Wow! That turned out to be _quite_ the eye sore... sorry! <a href="https://mastodon.thi.ng/tags/DebugArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DebugArt</span></a> <a href="https://mastodon.thi.ng/tags/Devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Devlog</span></a></p>
Filip Rachůnek<p>Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=8Hqi-eZlGC4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8Hqi-eZlGC</span><span class="invisible">4</span></a></p>
Cy<p>We gathered all your votes from Bluesky, Mastodon, TikTok, Loops and Discord and the name most of you resonated with most was... "Where the Ghosts Are Damp". So that's going to be the name of our game. Thanks to everyone who helped us find it! ☺️💦👻 <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Plinks<p>Working on overhauling my sprite drawing system. I’ve added new walking animations for the Plinks, facing left and right. Still need to tackle the upward walking animation, with their back turned. I might add diagonal movement too, but first I want to test if the current directions are enough. They may be smooth enough to not need diagonals.</p><p>Since I’ll need to do the same for both child and adult versions, plus all the overlays (eyes, hats, tummies, etc), I’ve got a few full evenings ahead!</p><p>Once that’s done, I think I’ll finally have a base that doesn’t bother me so much. Then I can finally dive into the actual game mechanics!</p><p><a href="https://peoplemaking.games/tags/WIP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WIP</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://peoplemaking.games/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Nexulon Network Interactives<p>Yo! It's me, just finished the first part of the CPU Fabrication.<br>I couldn't get any work done for the past 3 days cuz I got a terrible<br>Tonsillitis, but NO WORRIES! I am back... still bedridden, but I have worked through<br>some stuff!<br>&gt;&gt;Day 25&lt;&lt;<br><a href="https://mastodon.social/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.social/tags/indie" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indie</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Golly<p>My merchant game is a text-based game where you play as a merchant, exploring a (probably, we'll see how it goes) randomly generated world. The current idea is it will be a resource and economy game, where you build your reputation, form connections with NPCs, make trade routes, and profit, of course. Expect random devlogs to come about the thoughts and struggles I have.</p><p><a href="https://mastodon.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/textgame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>textgame</span></a></p>
Golly<p>I've been primarily on bsky but I also like the idea of mastodon. I haven't had time to sit down and really make it work for me, but I'm moderately optimistic. </p><p>Hello, world. I'm Golly, and I'm going to be posting about being a software developer and devlogs about making a text game that's currently just called "the merchant game". Fingers crossed this goes somewhere. </p><p><a href="https://mastodon.social/tags/softwaredev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>softwaredev</span></a> <a href="https://mastodon.social/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Michael Coorlim<p>A little guy I whipped up for the first tutorial I'm working on for this month. <a href="https://mastodon.gamedev.place/tags/godotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/pixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelArt</span></a> <a href="https://mastodon.gamedev.place/tags/gameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDev</span></a> <a href="https://mastodon.gamedev.place/tags/devLog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devLog</span></a></p>
AlextheDev<p>It would be rude to make my return to gamedev without writing a devlog bringing you up to speed:</p><p><a href="https://alexthedev.co.uk/2025/06/30/devlog-15/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">alexthedev.co.uk/2025/06/30/de</span><span class="invisible">vlog-15/</span></a></p><p>🎮 New game<br>🦗 My first mobile game is getting a remaster<br>🎯 New goals set</p><p>Glad to be back 💪</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
Niwl Games<p>And the same post is now up on our website with no cookies and no "are you human?" check. <br><a href="https://theshipyard.neocities.org/blog/dev-log-5.2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">theshipyard.neocities.org/blog</span><span class="invisible">/dev-log-5.2</span></a></p><p><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Filip Rachůnek<p>Hi everyone! This time, we’ll take a short break from shaders and look at an equally interesting technology — particle systems in Godot 4. It's not the first time I’ve showcased something like this — for example, the fire and smoke we had here quite recently. In this tutorial, we’ll create a quite useful effect: a trail behind a moving 3D object, with the trail based on the same shape as the object itself. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=ITRuS1ge9AY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ITRuS1ge9A</span><span class="invisible">Y</span></a></p>
Niwl Games<p>Just posted a recap of the progress this month. ( Dev Log # 5.2 )<br>Featuring <span class="h-card" translate="no"><a href="https://sunny.garden/@pixelberk" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>pixelberk</span></a></span> , <span class="h-card" translate="no"><a href="https://peoplemaking.games/@esklarski" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>esklarski</span></a></span>, <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@khaleer" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>khaleer</span></a></span> Lolokin and Elsa Serka.</p><p>Read it here for free: <a href="https://www.patreon.com/posts/dev-log-5-2-and-132713056" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">patreon.com/posts/dev-log-5-2-</span><span class="invisible">and-132713056</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a></p>
AlpacaApps<p>Hello! Welcome to the official AlpacaApps.tech Mastodon account—your backstage pass to our indie game studio. Here you’ll find: • 🚀 Devlogs &amp; behind-the-scenes peeks • 📰 News &amp; feature drop teasers • 🎮 Early perks &amp; shop updates for Bits Rush</p><p>Drop by <a href="https://alpacaapps.tech" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">alpacaapps.tech</span><span class="invisible"></span></a>, say hi, and let us know what you’d love to see next! <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/Devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Devlog</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/BitsRush" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BitsRush</span></a> <a href="https://mastodon.social/tags/AlpacaApps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlpacaApps</span></a></p>