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#asm

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Note to self: For the next version of my PIC assembler, add a way to explicitly declare constants and register numbers instead of just using equ for both. That way it can warn me when I mix up the WF and LW instructions (debugging nightmare).

Digging through old files again - found this ancient thing. It was an experiment with normal mapping using nothing but the pentium 3 instruction set (no hw acceleration). If I remember I got around 400fps with 2 moving light sources

Low res pixellated games are back in these days. I could easily cobble something together with this stuff. Why dont I?
- Because it would be another casualty in my list of unfinished projects
- What would it even be about? My creative juices dried up a long time ago.