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#Godot4

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Filip Rachůnek<p>Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=8Hqi-eZlGC4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8Hqi-eZlGC</span><span class="invisible">4</span></a></p>
Bryce Dixon<p>About to board a plane, but I managed to quickly sneak in support for the newly released <a href="https://mastodon.brycedixon.dev/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> 4.5-beta2 to <a href="https://gdscript.live" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">gdscript.live</span><span class="invisible"></span></a></p><p><a href="https://mastodon.brycedixon.dev/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://mastodon.brycedixon.dev/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.brycedixon.dev/tags/gdscript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gdscript</span></a> <a href="https://mastodon.brycedixon.dev/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.brycedixon.dev/tags/godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot4</span></a></p>
Filip Rachůnek<p>Hi everyone! This time, we’ll take a short break from shaders and look at an equally interesting technology — particle systems in Godot 4. It's not the first time I’ve showcased something like this — for example, the fire and smoke we had here quite recently. In this tutorial, we’ll create a quite useful effect: a trail behind a moving 3D object, with the trail based on the same shape as the object itself. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=ITRuS1ge9AY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ITRuS1ge9A</span><span class="invisible">Y</span></a></p>
Hyphinett<p>Very close to needing to update the Marblous Worlds store page again now that the marble maker is implemented. also made some really big improvements to marble rendering and made a cool new water shader.</p><p>Wishlist: <a href="https://store.steampowered.com/app/3469260/Marblous_Worlds/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/346</span><span class="invisible">9260/Marblous_Worlds/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Marbles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Marbles</span></a> <a href="https://mastodon.gamedev.place/tags/MarblousWorlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MarblousWorlds</span></a> <a href="https://mastodon.gamedev.place/tags/Indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a></p>
Filip Rachůnek<p>Hi everybody! Do you remember the tilted square grid shader we created here some time ago? If you liked it and would like to try something similar but more irregular, you might be interested in this tutorial, where we’ll create an effect similar to a stone mosaic — which can be a very interesting feature in many games. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=02KRcnQfRrc" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=02KRcnQfRr</span><span class="invisible">c</span></a></p>
IDK Media<p>With all the distros of Linux and versions of Godot and my knowing little about either, i've a curious situation &amp; wouldn't know who to turn to for help. So initially I'm here on Masto. 🤗<br>Suddenly every time I load any version of Godot 4 it crashes upon starting new project. I say 'suddenly' but it could be since Mint updates. Its the Debian 12 version of Mint. Might anyone be experiencing similar?<br><a href="https://mastodon.social/tags/debian12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>debian12</span></a> <a href="https://mastodon.social/tags/mintlinux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mintlinux</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot4</span></a> <a href="https://mastodon.social/tags/linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>linux</span></a> <a href="https://mastodon.social/tags/debian" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>debian</span></a> <a href="https://mastodon.social/tags/DebianLinux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DebianLinux</span></a></p>
Filip Rachůnek<p>Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot Shader Pack for several weeks now. However, I believe it deserves a more detailed explanation for those who not only want to use this shader but also understand how it works. So, let’s get into it. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a><br><a href="https://www.youtube.com/watch?v=mwbgj31Q_do" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=mwbgj31Q_d</span><span class="invisible">o</span></a></p>
xolatgames<p>What was be added:</p><p> * Elevators (buggy)<br> * Spikes<br> * Syncing of animations of spikes and elevators<br> * Burgers<br> * Bombs<br> * Mines<br> * Kicks<br> * Special effects<br> * Player's opacity for comfortable throwing items</p><p>What do I need to do then:</p><p> * Spawning of item boxes</p><p>Here's the game's pages where you can still download the previous version:</p><p><a href="https://gamejolt.com/games/burgers/924622" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamejolt.com/games/burgers/924</span><span class="invisible">622</span></a></p><p><a href="https://xolatgames.itch.io/burgers" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">xolatgames.itch.io/burgers</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://mastodon.gamedev.place/tags/multiplayer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>multiplayer</span></a> <a href="https://mastodon.gamedev.place/tags/action" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>action</span></a> <a href="https://mastodon.gamedev.place/tags/platformer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>platformer</span></a> <a href="https://mastodon.gamedev.place/tags/shooter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shooter</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a></p>
Filip Rachůnek<p>Hi everyone! I think every shader developer has at some point found themselves in a situation where they needed to determine certain values in the fragment function, especially when the shader wasn't behaving as expected. How can we solve that? <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=EFB-4KhJcj8" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=EFB-4KhJcj</span><span class="invisible">8</span></a></p>
Filip Rachůnek<p>Hi everyone! We've already had a spiral tunnel, a circular tunnel, and a triangular tunnel. How about trying a square or rectangular one this time, which could resemble a classic dungeon-style game? It's pretty simple, so let's get to it. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=KmjMSC_xT0s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=KmjMSC_xT0</span><span class="invisible">s</span></a></p>
TruelyMostWanted<p>At <a href="https://mastodon.social/tags/GodotCon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotCon</span></a> a first .NET web prototype was presented! There is hope to see .NET Web Exports as early as <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> 4.5 , 4.6 or even later as of 4.7! </p><p>Follow the PR on GitHub! <br><a href="https://www.youtube.com/watch?v=todRzm0FUs0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=todRzm0FUs0</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.social/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/GodotGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotGameDev</span></a> <a href="https://mastodon.social/tags/DotNet" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DotNet</span></a></p>
TruelyMostWanted<p>Did you know that as of <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> 4.5 Development Snapshot 4 you can now Export "Variant" into inspector? 1 Variable, storing more than 20 different types of data!</p><p><a href="https://www.youtube.com/watch?v=y9CzP8CdEWs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=y9CzP8CdEWs</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.social/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.social/tags/Godot45" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot45</span></a> <a href="https://mastodon.social/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.social/tags/GodotGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotGameDev</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Filip Rachůnek<p>Would you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.</p><p><a href="https://filiprachunek.gumroad.com/l/shaderpack" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">filiprachunek.gumroad.com/l/sh</span><span class="invisible">aderpack</span></a></p><p><a href="https://www.youtube.com/watch?v=VWP-JJDVMDM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=VWP-JJDVMD</span><span class="invisible">M</span></a></p><p><a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Hyphinett<p>🔮So begins the long journey of self promo.✨<br>The initial (still very WIP) Steam page for Marblous Worlds is live.<br>If rolling around vibrant worlds and making your own marble design sounds fun to you I'd appreciate a wishlist 💖 <a href="https://store.steampowered.com/app/3469260/Marblous_Worlds/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">store.steampowered.com/app/346</span><span class="invisible">9260/Marblous_Worlds/</span></a><br><a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a></p>
Filip Rachůnek<p>Hi everybody. You might remember that the fire effect created using particles in Godot 4 was one of the first tutorials I published on this channel. Now I decided to create a new, up-to-date, and improved tutorial, which we're about to dive into. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/particles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>particles</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=50r3pRjaSTM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=50r3pRjaST</span><span class="invisible">M</span></a></p>
Oven🧪<p>Interestingly, I added a simple inventory to my little NPCs and then gave them a lower priority goal of collecting a certain amount of food. With a very minimal amount of effort not only will NPCs stockpile some food in their inventory, but also now when they're hungry, they can eat the food in their inventory before going out to look for more.</p><p>It's really cool seeing behaviors like this emerging without having explicitly planned it myself! <a href="https://mastodon.gamedev.place/tags/goap" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>goap</span></a> <a href="https://mastodon.gamedev.place/tags/goapai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>goapai</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a></p>
Filip Rachůnek<p>Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for which we need a source image and parameters like the number of segments, or the rotation speed. So let's go ahead and program this shader. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=0-G_MOQk82I" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=0-G_MOQk82</span><span class="invisible">I</span></a></p>
Filip Rachůnek<p>Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back then, I used a noise texture and a curve as a parameter, which significantly simplified the whole process. Now, we'll try it without such tools and generate a candle flame, which, as always, will have plenty of parameters for further adjustments. So let's get to it. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=6ZZVwbzE8cw" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=6ZZVwbzE8c</span><span class="invisible">w</span></a></p>
Conz<p>Testing "vibe coding" using AI for a side project. It's pretty wild (spooky and horrifying) what AI can build with some guidance! (Ignore the content, don't do drugs!) This little app now condenses complex notes into JSON, manages photo collections (even huge ones!), and uses background threads for quick thumbnail generation/loading. <a href="https://social.tchncs.de/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://social.tchncs.de/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://social.tchncs.de/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://social.tchncs.de/tags/development" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>development</span></a> <a href="https://social.tchncs.de/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://social.tchncs.de/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://social.tchncs.de/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a></p>
Filip Rachůnek<p>Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=KS67q_pOcD0" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=KS67q_pOcD</span><span class="invisible">0</span></a></p>