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#godottips

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Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot Shader Pack for several weeks now. However, I believe it deserves a more detailed explanation for those who not only want to use this shader but also understand how it works. So, let’s get into it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=mwbgj31Q_d

Would you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.

filiprachunek.gumroad.com/l/sh

youtube.com/watch?v=VWP-JJDVMD

GumroadGodot Shader PackWould you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.There's no need to copy anything from a book or slowly create a shader by following a video tutorial. Just choose from the ready-made shaders and copy them into your own project.Once you purchase it, you'll get a lifetime access to all future versions!All code is intended for Godot Engine version 4. I recommend always using the latest version of Godot, which was 4.4 at the time this product was released. If you discover anything incompatible, please let me know.I tested all shaders on Windows 11 and macOS Ventura using Nvidia GeForce and AMD Radeon graphics cards.In the Godot editor, I strongly recommend using the Forward+ rendering mode, as I cannot guarantee that all shaders will work in Compatibility mode.List of shaders2D (background image): 2D Fog 2D Rain 2D Snow Artistic Bumps Chromatic Glitch CMYK Dithering Color Adjustment Color Palette CRT Screen Digital Burn Dot Matrix Earthquake Edge Detection Emboss Filter Fast Blur Hex Tiles LCD Screen Magnifying Glass Night Vision Paper Burn Pixelation Pouring Image Radial Blur Rainy Window Ripple Transition Shockwave Simple Transition Sketch Sprite Glow Tilted Square Grid VHS Glitch Waving Flag Wet Painting 2D (ColorRect) 2D Fire 2D Grid 3D Grid Analog Clock Candle Flame Cheap Blur Chessboard Digital Clock Dynamic Fog Energy Lines Falling Drops Fireworks Geometric Shapes Hexagon Grid Julia Set Kaleidoscope Lightning Liquid Ribbon Lissajous Trail Mandelbrot Set Metaballs Moving Sticks Ornament Plasma Effect Plexus Grid Polar Heart Ray Marching 1 Ray Marching 2 Ray Marching 3 Ray Marching 4 Round Tunnel Running Cirles Sierpinski Triangle Spinner Spiral Tunnel Square Tunnel Star Field Triangular Tunnel Voronoi Diagram VU Meters Warp Speed Water Caustic 3D Animated Shield Cloaked Material Depth Edge Detection Depth Fog Space Planet BonusFire And Smoke (GPUParticles3D)I created a separate scene for each shader to demonstrate its practical use. All shaders include parameters that can be freely modified.But that's not all. By purchasing this product, you get lifetime access to all future versions, in which I’ll be gradually adding new shaders I create. I plan to expand this pack to 100 shaders — and there might end up being even more.And as a bonus, I’ve included the complete source code for one of my particle effects — specifically, a 3D fire effect with smoke. This one is also free to use without restrictions in any project.

Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for which we need a source image and parameters like the number of segments, or the rotation speed. So let's go ahead and program this shader. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=0-G_MOQk82

Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back then, I used a noise texture and a curve as a parameter, which significantly simplified the whole process. Now, we'll try it without such tools and generate a candle flame, which, as always, will have plenty of parameters for further adjustments. So let's get to it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=6ZZVwbzE8c

Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=KS67q_pOcD

Hi everybody! And welcome back to our miniseries dedicated to rendering 3D scenes in shaders using the ray marching method. In the third episode, we will bring the previously static scene to life – adding combinations of objects, rotations along different axes and pivots, multiple lighting sources, and morphing using the so-called smooth minimum. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=Zhtrb6qTgv

Hi everyone! In this video, I would like to demonstrate a shader that reacts to mouse clicks and movements. It is a variation of a shader displaying the Mandelbrot set, which I created here about a year ago. This time, however, we will enhance it by adding the Julia set at a point chosen by the user, and we will add more control elements, all of which will be controlled by the mouse. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=zQYqRHL6V8

Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square objects - we'll tilt them a bit to create a diagonal grid with an adjustable size. Let's take a look at how such an algorithm works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8WDIST68ep

Hi everybody! I have recorded another video tutorial about shaders in Godot. This time, we will demonstrate how to create a spectrum analyzer that responds to music played by the Godot audio system. This is a nice effect known from various music applications and can be useful for enhancing your game. Let's do it.
#Godot #Godot4 #GodotEngine #shaders #GodotTips #devlog
youtube.com/watch?v=2LHljiWIx3