shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

290
active users

#vr

11 posts10 participants0 posts today

Universität des Saarlandes: Smart textiles and surfaces – How lightweight elastomer films are bringing tech to life. “A research team led by Professors Stefan Seelecke and Paul Motzki from Saarland University are using a highly versatile film not much thicker than household cling film to impart new capabilities to objects while saving energy in the process. When used in wearable textiles, […]

https://rbfirehose.com/2025/03/28/universitat-des-saarlandes-smart-textiles-and-surfaces-how-lightweight-elastomer-films-are-bringing-tech-to-life/

ResearchBuzz: Firehose | Individual posts from ResearchBuzz · Universität des Saarlandes: Smart textiles and surfaces – How lightweight elastomer films are bringing tech to life | ResearchBuzz: Firehose
More from ResearchBuzz: Firehose

wacoca.com/games/?p=1113933 スイッチ2にも対応!スイッチのDLソフトが、パッケージ版のように移動・貸し出し可能に─「バーチャルゲームカード」2025年4月下旬に実装【Nintendo Direct 2025.3.27】 | インサイド ##GAMING #Game #GameNews #Game*Spark #games #GamingNews #PCゲーム #VR #アニメ #ゲーミング #ゲーム #ゲーム攻略 #ゲーム最新情報 #スマホゲーム #ソニー #その他 #任天堂

In a world where anything is possible how do you create a sense of mystery and magic for the player? How do you create game mechanics that blend and leverage the player’s world which could be anywhere? Join me (and the White Rabbit!) to see how deep the Future of Mixed Reality Games goes.... Thurs 4/3 9AM PT. It's Free!

#XR #VR #AR #MixedReality #SpatialComputing #gamedev #indiegamedev eventbrite.com/e/designing-the

EventbriteDesigning The Future of Mixed Reality GamesJoin us for the next Northeastern Extended Reality Speaker Series with Nicole Lazzaro from XEODesign, hosted by NU Oakland.
Continued thread

If you're rendering far less pixels than what's visible on screen you're not taking full advantage of the clarity your HMD can offer. However, that doesn't mean that there aren't benefits to a higher resolution screen, namely the screen door effect

The things that matter for GPU requirements are the frame rate of the HMD and FOV. Having a low-FPS mode can make demanding games like easier to run. High FOV is more demanding because you need to render more pixels for a given clarity (2/2)

If you're buying a #VR headset for use with a PC, please understand that a higher resolution screen does NOT mean that you need a better GPU

You can run games at whatever render resolution your computer can handle. There's really no such thing as a native resolution for an HMD due to a final warping step applied to the image to correct for lens distortions

2500x2500 per eye at 90hz is an equal workload regardless of whether it's displayed on a 1440x1600 Index or 3552x3840 Meganex screen (1/2)