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#cthulhumythos

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When it comes to #ttrpg #worldbuilding , it is almost always easier to start with a bunch of well-established tropes than it is to start from scratch. Less work for the designer, to be sure - but it's also a lot easier to explain the basics of the setting to the players.

This is probably one of the reasons why #fantasy RPG settings are much more popular than their #ScienceFiction counterparts. There are some big, foundational works which most other fantasy settings draw upon - Tolkien, Moorcock, not to mention the early versions of #DnD itself. Science fiction, on the other hand, has few "foundational works" like this. The closest is probably H.P. Lovecraft's #CthulhuMythos , though it is more commonly thought of as #horror instead. So where does a science fiction worldbuilder start? It's probably easiest to place the setting on Earth, in the near future - or after some apocalypse, which allows the designer to use many familiar elements.

And frankly, I see nothing wrong at all with starting with familiar elements from fantasy, real world history, folklore - and yes, even Dungeons & Dragons. Thousands of people have put a lot of work into establishing these tropes and genre conventions, and this represents a rich body of lore that a designer can make use of - and then focus on the elements that make _their_ world unique and distinct from all the others.

But starting over from scratch requires a truly massive effort. If your heart is set on it, I will not dissuade you - you might come up with something truly special. But you should be aware of the difficulties you will face on this journey.