I refer to this at least once a week it seems. Documentation that describes how an actor is created, initialized, marked for removal and then removed. https://docs.unrealengine.com/en-US/unreal-engine-actor-lifecycle/
#UnrealEngine
I refer to this at least once a week it seems. Documentation that describes how an actor is created, initialized, marked for removal and then removed. https://docs.unrealengine.com/en-US/unreal-engine-actor-lifecycle/
#UnrealEngine
Morning with Unreal Engine Niagara experiments on energy flow, again. I remembered the text of the introduction from the old TV series "Twilight Zone": You are about to enter another dimension. A dimension not only of sight and sound but of mind. A journey into a wondrous land whose boundaries are that of imagination. Next stop, the Twilight Zone!
Morning, coffee, Unreal Engine. It began to seem to me that I had become a propagandist of this game engine. Should I write these two words less and not show the educational material, or is this a morning sickness thought? I haven't even washed my eyes yet.
Sunday with rain, so this mean Unreal Engine :) Improve of the character's tool effect: reflection, light, etc. But this is not the final ver. I'll show you slow motion. I don't really like this energy beams. Right now I'm experimenting with creating a Niagara through a Spline
Ken Kuwano shares some incredibly useful tips on debugging using Visual Studio. The original is in Japanese but this link is a translation. It shows how to do things like print the Blueprint call stack in Visual Studio. https://qiita-com.translate.goog/EGJ-Ken_Kuwano/items/eaa7f2d4d381bb531afe?_x_tr_sl=ja&_x_tr_tl=en&_x_tr_hl=en&_x_tr_pto=wapp
#UnrealEngine
A mysterious energy flow! What, are there worms here? These are mysterious energy entities or clumps of dense energy. Technology of the future. Ok, this is worms for momentum conservation. Ha, ha. Sci-Fi game, you can invent anything you want
If your project is on #UnrealEngine 5.5 and you do not plan to update it to 5.6, you might want to cherry-pick Epic's CL 40762249.
(On the non-public Unreal Github: https://github.com/EpicGames/UnrealEngine/commit/5dd153f92b4f0ae3f68fb33f5af4d1481738d4bc)
Without it, applying GameUserSettings can cause a severe RAM usage spike. In one of our our projects that spike was over 300 MiB.
It's only used for a single frame, but on platforms without swap space (e.g. consoles) this might be an issue.
Hello c’est ma toute première fois sur Mastodon je ne connais pas encore les codes ici je vais faire au mieux :
Je suis artiste 3D et graphiste en free-lance. J’utilise Maya, Blender et Unreal Engine (et la suite Adobe).
Je suis venue ici car les réseaux sociaux de type Instagram me fatiguent mais je suis obligée d’y aller pour trouver des clients ..
Voici un exemple de mes créations :
#introductionfr #3d #designgraphique #art #3dart #unrealengine #maya #3danimation
New deck. Instructions not clear. See you from 4 – 10 p.m. EDT today (Tuesday) for dark/alternative #80s & #90s! --> twitch.tv/maerchen1313 #3Dmodelling #3danimation #animation #anime #vroid #vroidstudio #vnyan #unity #blender #gaming #gamedev #unrealengine #dj #punkrock #vtuber #vshojo #fun
EOS Online Framework is here! #gamedev
With team-based matchmaking and full blueprint support, plus tons of framework components to make your multiplayer integration easy, EOS Online Framework is the professional solution for EOS in #unrealengine.
Get it ➜ https://unreal.tools/eos
Changelog ➜ https://docs.redpoint.games/docs/changelog
Sharing again for other plugin developers who want a robust system for version-gating UE C++ code. Nicer than the built-in macros, works around limitations in UHT, and even comes with a TObjectPtr converter for bridging the UE4 gap!
https://github.com/sbseltzer/VersionMacros
#UnrealEngine #UE5 #UE4 #C++ #GameDev
There is a new Humble of interest to #gamedev. It's the #UnrealEngine Asset Mega Bundle, with 30+ environment packs redeemed on Fab.
Here is the direct [$] bundle link, I will have greater coverage live tomorrow morning:
https://humblebundleinc.sjv.io/UnrealAssetMegaBundle
What's The Plan Weekly 7
https://www.whatstheplangames.com/blog
#whatstheplangames #whatstheplan #wtp #wtpgames #projectsnowglobe
#indiegame #indiegamedev #indiegamedeveloper #gamedev #gamedeveloper #gamedesign #gameart
#devblog #gamingcommunity #pcgaming #pcgames #gamingnews #videogames
#kofi #unrealengine #tinyteam #cozygames #cozygaming
I asked myself the Unreal Engine question, is it possible to create a Spline from Cable Component points? Easy peasy lemon squeezy. A static mesh from a spline component, and a spline from a cable component. What next?
Cables, floor, walls - I already know how to do it. Instead of going to bed at night, I decided to try to make a pipe generator, but it's difficult. If you know how, my dear game developers, please share the code
This tutorial is old but incredibly valuable. They share how they snap vertices to pixels in their vertex shader, rotate sprites and keep them clean https://weareludicrous.com/blog/2018/3-tricks-to-improve-pixel-art-rendering-in-ue4/
#UnrealEngine
I forgot about surveillance cameras on the scenes. So, I decided to play around a bit with the Unreal Engine modeling mode and create a prototype. Now I'm looking at this and it reminds me of Dalek from Doctor Who
Happy Canada Day!
Celebrate with free assets from Epic Games. We have three free #UnrealEngine assets, and 1 free #Unity3d assets (they can also be converted to #GodotEngine, as shown). July 1st - 15th.
https://gamefromscratch.com/fab-july-free-asset-giveaway-jul1-15/
For the "capital" city in my MMO game I went with a castle!
Every single building in this game can be entered and has furniture etc
At least all non-player build structures It's up to the players what they want ofc
Still a load of work left but it's getting shape