I was going to make HOA meetings happen in a building. I still might. But the beach. The beach!
I was going to make HOA meetings happen in a building. I still might. But the beach. The beach!
New camera! Camera no longer adapts vehicle's tilt on the banking to create a more dynamic look. #LightningHornets #GameDev #UE5 #UnrealEngine #IndieDev #Arcade #Racing #Game #Videogames #Blender #Daytona #SEGA #BlueSkies #Tropical #Beach
Did I post this? I will again. If you're making props for architectural visualizations, it would be ever so nice if their collision meshes roughly approximated the objects.
And glass rooms should have functional doors. I have to roll my own. This is just mean.
I'm working on getting HOA meetings into Unreal Engine. I'm just doing it in 3rd person game mode. I'm not streaming video - everyone gets a character of their choice. But instead of everyone getting a game client, I'm considering using Pixel Streaming 2 so a browser should suffice. First pass is with clients.
Streaming video from multiple people's video cameras P2P into the game looks possible, although more of a project. There are bandwidth and resolution issues to deal with.
Baby steps. If I get this all working, maybe I'll play with it.
Reminder about Free for the Fortnight ;-) assets on #Fab :)
Yes, Virginia, there are Vulkan patches in UE5 hotfix 5.5.4. Vulkan has... issues.
Am I using 5.5.3? 5.5.4 was released 4 weeks ago. I presume it's approaching stability by now.
Unreal Engine Material, Post Process, basis for Fish Eye
While the combination of jitsi-meet, wordpress, and my own plugin works to manage much of the HOA's business, there is a lot of unnecessary maintenance due to upgrades. One of them caused jitsi-meet to stop working because it nuked a 3rd party configuration jitsi-meet relied on. It is only portable if you're a sysadmin. And I really need to make it more automated than it already is. I'm contemplating redesigning it in UE5, and making it browser-friendly. I could even make it 3D, if I've lost my mind. Well, you can't lose what you never had in the first place, so I shall continue this contemplation in all possible D's.
I wrote code last night, if by "last night" one means "until 6 in the morning." This I'm doing in UE blueprints. One function I wrote looks like a blueprint for a circuit on a motherboard. I have no idea if it works yet, but it's probably the prettiest function I've ever written. I'm a human CAD/CAM system, lol. Send help.
#LifeDev #DevLog 23
* New Build: 3rd pass of the chapter 00.
Video https://youtu.be/7QuaFYXYKo4
Text https://jerobarraco.itch.io/lifedev/devlog/926191/devlog-23-050-chapter-00-pass-02
ItchIo https://jerobarraco.itch.io/lifedev
Well, I upgraded some stuff in the RTS I'm rewriting from scratch. Buildings now change to red if you can't place them where you are hovering, and that prevents them from being clickable, so they won't be placed unless green. These colors are only for players placing buildings. AI uses environmental queries. And I am using overlaps to determine if a building can be placed somewhere. The ground is essentially flat in this one. I needn't worry about ground interaction. I set a timer, so if you click on a build window, the window closes after 10 seconds. I may get rid of that. Instead, it should probably just close if you left-click away from it. Maybe both?
I can now generate a pretty dense forest of whatever I want. Right now it's 2000 resources for all players (up to 7). That could be adjusted, so I need to add it to a menu. If a PC is slow, generating anything much larger might take some time. A few hundred would make for a more interactive experience when NPCs show up looking for gold or whatever.
Whee.
How to create Normal inside Material without normal map texture... it can be done with some nodes in Unreal Engine
Redesigned vehicle for #LightningHornets, our upcoming #ArcadeRacer. Removed thrusters for a less vulgar, more classy look... was never quite happy with them.
#GameDev #IndieDev #UE5 #UnrealEngine #Blender #3Dmodeling #Gaming #Videogames #SEGA #BlueSkies #Outrun #RidgeRacer #Daytona #Burnout
Lightning Hornets - DevLog 11....
When water flows through the hoses and someone behind the wall presses on the hose with their foot and then lets go. Game dev is fun and Unreal Engine is my tool today that allows me to get this fun
Oh, hey. I found something, and it's not my bug, for a change.
There exists a data table based on an indexed array of floats. Each float is represented by a 1x1 array for reasons. Surprise. One float was 1x2, with different values. The data table initializes an array in a 1:1 manner. This seems guaranteed to have side-effects.
If you ever hoped that at some point Epic will clean Fab from AI generated slop, think again :|