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#ttrpgs

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Hey nerds! Im #DM -ing a #dnd5e campaign for the first time. We're on session 10 and i still feel like a total noob. How do I stop feeling like I have no idea what I'm doing?

My players are super excited to come back to the table every time, but I still feel like I'm not doing enough to plan for what might happen and therefore make it coherent and interesting for them.

I dont have a lot of time to sit and plan (freelancer running my own business from home) and I try to "lazy dm", but most sessions, I feel like I am relying on lessons learned in yr 8 drama class about improv, and then having retroactively change my whole idea about what is happening in the world because I made up something daft in the moment and now that is canon for the story in my players minds.

Is this normal? Am I doing this right?

Seriously, DMs and #GameMaster 's who have been doing this for years... I salute you!

Continued thread

[P] It makes me think that I should fudge together something based on Fallout 1 myself, but I have no experience with crafting systems of mechanical rules and therefore no confidence. I'm worried it would be a cataclysmic failure. And even if I did try, it'd probably go ignored if I released it as there's apparently no demand for what I want. Hm. Blergh. I'm honestly really surprised that only I want this?

#roleplaying #tabletop #ttrpgs

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Continued thread

[P] The closest I've seen anything come is Tango, but even that's shorter-term with limited growth. Still, it does at least allow for non-combat options. Is it really true that it has to be about murdering everything or being a one-off? It's really frustrating. I've yet to find even one system that fits and I've looked at so many. On the topic of video games doing it better? Even the MMORPG Vanguard: Saga of Heroes had a nifty card-based diplomacy system...

#roleplaying #tabletop #ttrpgs

-4

Continued thread

[P] I mean, so many of them will have equipment tables full of weaponry. What of research kits ans toolboxes? A mechanic 2ho acquires a little robot friend that grants bonuses against traps by being able to clamber into small spaces? What of the loremaster acquiring a thaumic rosetta stone that grants bonuses to learning new tomgues? What about systems that allow the loremaster and the diplomat to amp one anothed? I've seen so many systems, but none of this.

#roleplaying #tabletop #ttrpgs

-3

Continued thread

[P] The issue I have is the idea that growth anf long-term storytelling MUST be accompanied by being a murder-hobo, a bloodletting maniac. One can't advance by learning esoteric lore; being a better thief; excelling at reaason, diplomacy, and compromise; working with devices and machinery; et cetera. Even video games like Fallout 1 and Thief can grasp this, so surely tabletop systems with that degree of freedom can do better? Not that I've seen.

#roleplaying #tabletop #ttrpgs

-2

[P] Rrrgh. I've looked at so many tabletop systems lately and I'm seeing a constant that irritates me. There are two kinds of game:

1.) Long-term Systems, Nuanced, With Abitration, and Combat/Wargame Focused;
2.) Short-term Only, Simplistic, Sans Arbitration, and No Combat/Combat-Lite.

This doesn't even hage aught to do with rules lite/crunchy. It's like a mindworm affecting the vast majority of tabletop games, maybe even all? It's starting to feel that way.

#roleplaying #tabletop #ttrpgs

-1

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#TTRPGs#RPGs#DnD

Having run Old School Essentials for awhile, I gotta say that the Sleep spell is as broken as I remember from D&D. It can completely shut down a low level encounter. A 1st level Magic User will be useless for the rest of the day, but that encounter is solved. I just tell the players how much treasure their characters find and move on after that spell gets cast.

Am I going to house rule it? Absolutely not. Sometimes the players need a win button.

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