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#defold

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Finished my entry for #redpilljam - it's the only submmission ;) Depending on the mood of the day I guess I can choose if I made first or last place. It's okay though, I had fun; it's my first shooter-type game and I am still confused about the many small differences in #genres - is this an action-adventure? I hear Tetris being called that.

Made in #Defold, my first #animations, my superfirst #particleFX, things are definitely improving.

If you want to feel good about your progress, just split every task into ten small tasks :)

I use the Mad Productivity tool. Its been abandonded but I still enjoy the ease of it.
lentsius-bark.itch.io/mad-prod

I wonder when I'll be good enough at programming to do such tools myself, or brush up the ones I can find. I was pretty annoyed that there is NOT A SINGLE simple offline calendar. Everything's online! Why?!

Too late for #turnbasedthursday, too soon for #screenshotsaturday (and while I am shamefully harvesting hastags, why not ask for #followfriday?), but here is the current screen of my #simgame for #farmjam.

I just discovered I have until the 3rd, not the 28th, yay!

Toiling away adding in-game tutorials, intro scenes,and yesterday I started adding audio - it feels SO MUCH MORE alive when it squawks!

Replied in thread

@SilverEagle I think #TheDamageIsDone and #IndieDevs have chosen to not trust #Unity3D when @godotengine is a feasible option for them and everyone else is treating them better...

I mean, there's a reason @defold got built (at least in part) by big #publishers because they don't want suck up yet another #PriceHike on their #Enterprise plans...

Not to mention more and more folks started with the whole @Blender / #blender + #GodotEngine / #Defold / ... tech stack and the big advantage #UnityEngine had - it's integrated and easily accessible #AssetStore - is waning.