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#modding

6 posts6 participants3 posts today

I have conflicting thoughts on the whole Borderlands ToS outrage resulting it its recent Steam reviews being Overwhelmingly Negative.

On the one hand, 2K has been one of the worst enemies of modders, infamously issuing takedown requests and recently introducing an aggressive in-house anti-cheat into all their games, including the single-player ones like Midnight Suns. That severely crippled the modding scene. 1/2

Diese Woche ist der Release der neuen "#Switch 2" von #Nintendo.
Im Hinblick auf die #Cybersecurity ganz interessant: Nintendo hat wohl ziemlich viel in die Sicherheit der Konsole investiert - soll heißen: #Cracking und #Modding geht nicht so ohne Weiteres.

Dass Cracking durchaus zum Verhängnis werden kann, hat #Sega bei seiner letzten Konsole "#DreamCast" im Jahr 1999 gesehen, als die #Schwarzkopien sogar den Aktienkurs des Unternehmens in die Knie getrieben haben:

thegamer.com/nintendo-switch-2

TheGamer · Don't Expect The Switch 2 To Get Cracked Any Time Soon, As Nintendo Reportedly Has Some Serious Protection Against HackersLooks like Nintendo has upped its hack-protection game for the Switch 2.

Debut of cheapass, our work horse for cheapskate asset production. A lot of work, but now levels export in a few clicks with cheapass separate from the game project. He makes ini files, edits Godot's export preset cfg, and calls a batch file to run Godot's command line export.

cheapass will live on a public repo for anyone to package whatever they want into the game as a level using the same workflow and tools as me🤘🔥

Next pass on level pack loading. I put the ini file and thumbnail jpg together in an ini pack now and exported all ini and main packs for existing levels so the game loads everything externally now.

I added extra info to the ini (creator team, credits, description) and display them on level select.

Getting closer!
#GameDev #cheapskate #modding

Starting and testing an empty template project that anyone can use to create and export levels into the game.

Testing iterating from scratch building, exporting, copying, and running from the executable. When this change gets published anyone with the game can do the same workflow if they download our empty template project and Godot. Pretty excited.

Good progress. Data organization plan is settled. Exported all the rest of the levels separately and now each level pack has a companion .ini file. The game parses all the .ini files in the Levels directory on launch building a dictionary of level metadata so it can load the level resources and instantiate the level scenes on demand later.

Modders can make custom levels and ini files and distribute for people to put in their Levels folder and play.
#GameDev #IndieGame #Modding