#Castlevania Symphony of the Night #reverseengineering project
sotn.xee.dev
Related video channel
m.youtube.com/watch?v=5vxX...
#retrodev #gamedev #romhacking #psx #psxdev #ps1 #playstation1 #segasaturn #psp #retrogaming
Decompiling Castlevania: Symph...
I’m trying to play the #FrontMission (Japan) #ROM with the English fan translation patch. Here's what I’ve done so far:
Verified that the original ROM matches the required hash (using the correct Japanese version).
Applied the English patch successfully (IPS/BPS).
Manually padded the ROM to exactly 4MB / 4,194,304 bytes, as required by the patch instructions.
The #game loads and plays the intro, but when I press Start, it loops the intro again.
If I let the intro run all the way, I can reach a menu, but selecting "Start Game" just resets to the intro.
Using #RetroArch with various #SNES cores (#Snes9x, #bsnes, #bsnesmercury).
Tried deleting save states and reloading from scratch.
Any ideas?
https://romhackplaza.org/translations/front-mission-english-translation-snes/
RT Marc Max @marcrobledo.com
"I've released Game Boy Camera Manager, a tool that could be considered the swiss knife of GB Camera data management.
It can export and import pictures, edit meta data, inject custom printable frames to the ROM and much more!"
https://www.marcrobledo.com/game-boy-camera-manager/
#GameBoy #GameBoyCamera #RomHacking
src: https://bsky.app/profile/marcrobledo.com/post/3lqexwdvo4s2s
Got sick of not having a good IPS creator/patcher tool so I spent today and made one.
#gamedev #romhacking #retrodev
https://github.com/bferguson3/pips
There seems to be a severe lack of #RomHacking tools on #Linux, and I suddenly got an urge to play around with some #GameBoy #roms. Specifically some simple sprite or tile editing.
But, like... that's basically just a matter of displaying an array of 2-bit values as texels, letting the user change the values, and then saving the data to a new file?
I can just make a platform agnostic web app for that in #JavaScript?
Oh I nearly missed #ScreenshotSaturday? Well, here are some pictures of my #Mario #ROMHack/mod I somehow forgot to share.
Since I missed #screenshotsaturday, here’s a video of a mini boss from my #Mario #ROMhack, if anyone missed it.
Coding in assembly is an interesting challenge.
For today’s very late #screenshotsaturday, here are some SMB 2 veggies that can be thrown at enemies in my #Mario #ROMhack. The types were originally random, but now they loop through a fixed list to make them seem more varied.
And here’s the boss I can’t show in that post…
Well, it’s not quite a set of screenshots, but for this #ScreenshotSaturday, here are some videos of bosses and mechanics from my #Mario #ROMHack.
A quick late pic of a WIP element from my #Mario #ROMHack for #WIPWednesday I guess.
RT @zarithya.bsky.social
We spent two years trying to get a sixteen player Game Boy game working. This is our story. #Faceball
@stopskeletons.bsky.social @theunclebob.bsky.social
https://youtu.be/d9dVVRv70aA
Github Repo with patches
https://github.com/Zarithya/Faceball2000DX
My old color hack of Faceball 2000 got retooled for part of a years-long effort to restore the game's hidden 16-player multiplayer mode, and the results of such are now public and documented for one's viewing pleasure.
Since I missed out on #screenshotsaturday, here’s the current status for one of my mini boss battles in my #Mario #ROMhack.
It was coded from scratch in assembly language, and is about 70-80% done.
RT: Marc Max @marcrobledo.com
And at last... Super Game Border Injector has been updated to v2.0 with a code and UX overhaul and... a border gallery built up with borders made by SGB lovers!
https://www.marcrobledo.com/super-game-boy-border-injector/
src: https://bsky.app/profile/marcrobledo.com/post/3llmjblvm4c2i
I shouldn’t be up this late, but have a few updates from my #Mario #romhack for #ScreenshotSaturday.
Like a WIP boss plus nearly finished Metal Cap powerup.
Well, for a very, very late #ScreenshotSaturday, here are some screenshots from my SMW mod, showing an early WIP boss and a bonus area.
For this #WIPWednesday, here are a few new objects for my #Mario #ROMhack…
First is a Red Ring which makes coins appear and gives you a prize when all are collected, and second are conveyor like tracks inspired by those in #SuperMarioBrosWonder!