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#romhacking

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I’m trying to play the #FrontMission (Japan) #ROM with the English fan translation patch. Here's what I’ve done so far:

✅ Verified that the original ROM matches the required hash (using the correct Japanese version).

✅ Applied the English patch successfully (IPS/BPS).

✅ Manually padded the ROM to exactly 4MB / 4,194,304 bytes, as required by the patch instructions.

✅ The #game loads and plays the intro, but when I press Start, it loops the intro again.

✅ If I let the intro run all the way, I can reach a menu, but selecting "Start Game" just resets to the intro.

✅ Using #RetroArch with various #SNES cores (#Snes9x, #bsnes, #bsnesmercury).

✅ Tried deleting save states and reloading from scratch.

Any ideas?

romhackplaza.org/translations/

romhackplaza.orgFront Mission (English Translation) SNES - RomHack PlazaThis translation took a long time and is the fruit of many, many people’s labors. Kudos to F.H. and crew for a job well done.

RT Marc Max @marcrobledo.com‬

"I've released Game Boy Camera Manager, a tool that could be considered the swiss knife of GB Camera data management.
It can export and import pictures, edit meta data, inject custom printable frames to the ROM and much more!"

marcrobledo.com/game-boy-camer

#GameBoy #GameBoyCamera #RomHacking

src: bsky.app/profile/marcrobledo.c

www.marcrobledo.comGame Boy Camera ManagerExtracts and inserts pictures and other cool tools for your Game Boy Camera!

There seems to be a severe lack of #RomHacking tools on #Linux, and I suddenly got an urge to play around with some #GameBoy #roms. Specifically some simple sprite or tile editing.

But, like... that's basically just a matter of displaying an array of 2-bit values as texels, letting the user change the values, and then saving the data to a new file?

I can just make a platform agnostic web app for that in #JavaScript?