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#gamedev

544 posts415 participants5 posts today

Hi! This is my #introduction post here on absturztau.

I'm a lover of
#math (I have a video essay on the cardinalities of the naturals and the reals, as well as a complex function visualization tool), #computerscience (it's my major plus have a ton of side projects on my GitHub), and, of course, #gamedev (I was part of the gamedev student group in university and am currently developing a commercial game on my own).

I still have an active account on
mathstodon.xyz/@wqferr, but I was told I was really missing out on sharkey (and honestly my prev instance's emotes kinda suck).

@mdhughes
Have you used / seen #alife concepts in your decades of #gamedev ?

In my misbegotten youth, I did play guildwars briefly - and it was far more interesting to me how the different groups of monsters on a procedurally generated map sometimes had vendettas against each other than the pvp thing.

But my feeling is that procedural generation like this is something that might or might not be alife, depending on if it was being done with alife or not.