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#procgen

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Rune Skovbo Johansen<p>I finally managed to apply the erosion filter to my game's terrain.</p><p>1st image is without erosion.</p><p>2nd image is applying erosion naively. The high-frequency details confuse the erosion filter and creates lots of little spikes.</p><p>3rd image is applying the erosion to low frequency parts of the terrain only, and adding the high frequency details afterwards. Plus some parameter tweaks to make peaks less sharp and add a third erosion octave.</p><p><a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Rune Skovbo Johansen<p>The terrain above is based on an erosion noise implemented by clayjohn and Fewes in this Shadertoy:<br><a href="https://www.shadertoy.com/view/7ljcRW" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">shadertoy.com/view/7ljcRW</span><span class="invisible"></span></a></p><p>It's really impressive, more people doing terrain generation should know about it!<br><a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Rune Skovbo Johansen<p>I learned of a cool erosion noise function from 2023 (link in reply) and wondered how it would feel in my game. First impressions:</p><p>1) It's fast for erosion, but quite slow for a noise function.<br>2) It looks nice from afar but doesn't make environments more satisfying to explore.</p><p>But I've only scratched the surface of how it could be tweaked.<br><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
afreytes 🇵🇷 ☭<p>Which videogame, in your opinion, has the best procedurally generated 3D/Spatial dungeons or interiors or instanced levels?</p><p>I think there was a recent (post-COVID) videogame that had excellent procgen levels but I don't remember its name now.</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Karsten Schmidt<p>My son's becoming a true master with <a href="https://mastodon.thi.ng/tags/WorldPainter" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorldPainter</span></a> &amp; <a href="https://mastodon.thi.ng/tags/WorldMachine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorldMachine</span></a> and has been creating some stunning and super detailed landscapes (not just alpines ones) for <a href="https://mastodon.thi.ng/tags/Minecraft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Minecraft</span></a>/Ardacraft/Conquest Reforged... Btw. He's also accepting commissions, wink, wink...</p><p>Download link for one his latest maps in this post:<br><a href="https://mastodon.gamedev.place/@Nekso/114750912762833010" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.gamedev.place/@Nekso/</span><span class="invisible">114750912762833010</span></a></p><p><a href="https://mastodon.thi.ng/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.thi.ng/tags/Terrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Terrain</span></a> <a href="https://mastodon.thi.ng/tags/WorldBuilding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorldBuilding</span></a> <a href="https://mastodon.thi.ng/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.thi.ng/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a></p>
Rune Skovbo Johansen<p>I got translucency working on the trees ☀️🌳</p><p>Hell yeah, let's stroll! </p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Harry Lundstrom<p>Also, Septourian now has a Windows version! <a href="https://lundstroem.itch.io/septourian" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lundstroem.itch.io/septourian</span><span class="invisible"></span></a> <a href="https://mastodon.gamedev.place/tags/itchio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itchio</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@itchio" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>itchio</span></a></span></p>
Grogpod Roguelike Podcast<p>Great 30 min review of the classic game NetHack </p><p><a href="https://youtu.be/fD4iVonPFl8" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/fD4iVonPFl8</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/nethack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nethack</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/dnd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dnd</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/ascii" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ascii</span></a></p>
Armoured Wizard<p>Slowly building up my Godot.<br>Still lots of work to do... especially relearning how to do my proc-gen dungeon algorithm. </p><p><a href="https://dice.camp/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://dice.camp/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://dice.camp/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://dice.camp/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a></p>
Sam Swain 🔜 Develop Brighton<p>Apparance is at Develop again! Meet us for a chat if a team of procedural generation experts and their powerful tech might be just the thing to help make your game-dev dreams come true. <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/Develop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Develop</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
Hash-A-Matic 🤖<p><a href="https://mstdn.crmbl.uk/tags/hashAmatic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hashAmatic</span></a> <a href="https://mstdn.crmbl.uk/tags/squares" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>squares</span></a> #🔲 <a href="https://mstdn.crmbl.uk/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mstdn.crmbl.uk/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mstdn.crmbl.uk/tags/botArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>botArt</span></a></p>
thomastc | frozenfractal<p>New blog post is up!<br><a href="https://frozenfractal.com/blog/2025/6/23/around-the-world-24-local-terrain/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">frozenfractal.com/blog/2025/6/</span><span class="invisible">23/around-the-world-24-local-terrain/</span></a><br>About how an old and crusty noise generation algorithm still has its place, even if newer and nominally better looking ones exist.<br><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Grogpod Roguelike Podcast<p>Caves of Qud never ceases to deliver on legendary creature names </p><p><a href="https://mastodon.gamedev.place/tags/CavesOfQud" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CavesOfQud</span></a> <a href="https://mastodon.gamedev.place/tags/roguelike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>roguelike</span></a> <a href="https://mastodon.gamedev.place/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>steam</span></a> <a href="https://mastodon.gamedev.place/tags/steamdeck" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>steamdeck</span></a></p>
Hash-A-Matic 🤖<p><a href="https://mstdn.crmbl.uk/tags/hashAmatic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hashAmatic</span></a> <a href="https://mstdn.crmbl.uk/tags/squares" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>squares</span></a> #🔲 <a href="https://mstdn.crmbl.uk/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mstdn.crmbl.uk/tags/art" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>art</span></a> <a href="https://mstdn.crmbl.uk/tags/botArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>botArt</span></a></p>
Vuntra City<p>Replaced my NPC models with more humanoid low poly ones with generated skin, hair, and outfit colors. They are still placeholders and the final characters will likely be more detailed, but they give a better idea of what the city population will look like.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a></p>
thomastc | frozenfractal<p>New blog post is up! Hydraulic erosion algorithms: what worked and also what didn't work. <a href="https://frozenfractal.com/blog/2025/6/6/around-the-world-23-hydraulic-erosion/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">frozenfractal.com/blog/2025/6/</span><span class="invisible">6/around-the-world-23-hydraulic-erosion/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a></p>
Blake Patterson<p>No Man's Sky Beacon, the game's 48th major (and free) update, landed this week, bringing a major overhaul to its city building mechanics and also bringing the Nintendo Switch 2 version which is leaps and bounds beyond the original Switch's impressive but limited release. </p><p>The Switch 2 version is a free update for owners of the original Switch version. </p><p>Here is a deep dive into what went into the Switch 2 version from Hello Games chief Sean Murray:</p><p><a href="https://www.youtube.com/watch?v=cgYYQwHuh-Y" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=cgYYQwHuh-</span><span class="invisible">Y</span></a></p><p>(No Man's Sky is also on sale now for all platforms - 60% off @ $23.99) </p><p><a href="https://oldbytes.space/tags/NoMansSky" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoMansSky</span></a> <a href="https://oldbytes.space/tags/NoMansSkyBeacon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoMansSkyBeacon</span></a> <a href="https://oldbytes.space/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> <a href="https://oldbytes.space/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://oldbytes.space/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://oldbytes.space/tags/gamers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamers</span></a> <a href="https://oldbytes.space/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://oldbytes.space/tags/NintendoSwitch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch</span></a> <a href="https://oldbytes.space/tags/NintendoSwitch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NintendoSwitch2</span></a> <a href="https://oldbytes.space/tags/Switch2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Switch2</span></a> <a href="https://oldbytes.space/tags/SciFi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SciFi</span></a> <a href="https://oldbytes.space/tags/spacegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spacegames</span></a> <a href="https://oldbytes.space/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://oldbytes.space/tags/sale" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sale</span></a> <a href="https://oldbytes.space/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a> <a href="https://oldbytes.space/tags/crossplay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crossplay</span></a> <a href="https://oldbytes.space/tags/video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>video</span></a> <a href="https://oldbytes.space/tags/YouTube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>YouTube</span></a> <a href="https://oldbytes.space/tags/HelloGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HelloGames</span></a></p>
Nathalie Lawhead (alienmelon)<p>I've been polishing the level bounds today. i wanted to do that trick where you prevent your PCG system's foliage from "growing" on steep edges, and it was so easy to figure out! so i decided to fill those empty spaces with dandelion seeds... omg isn't it perfect? it looks like these fuzzy spores just kind of gathered at the base of cliffs, and stayed there.<br><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/GameArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameArt</span></a> <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.social/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.social/tags/Procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Procgen</span></a></p>
Folk Emerging 🦣 Stone Age 4X<p>here's a fun little bay from the procedural map generator</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> 🎮</p>
Judith van Stegeren<p>I love this cute generative art project that makes colorful stamps by Tom Creighton. The bot is unfortunately offline, but there's still a blogpost about it here:</p><p><a href="https://tomcreighton.com/Philateleology/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tomcreighton.com/Philateleolog</span><span class="invisible">y/</span></a></p><p>Tom's project was written in PHP 🤯 but I might try something similar in Processing.</p><p><a href="https://fosstodon.org/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://fosstodon.org/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://fosstodon.org/tags/bots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bots</span></a> <a href="https://fosstodon.org/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://fosstodon.org/tags/creativebots" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativebots</span></a></p>