shakedown.social is one of the many independent Mastodon servers you can use to participate in the fediverse.
A community for live music fans with roots in the jam scene. Shakedown Social is run by a team of volunteers (led by @clifff and @sethadam1) and funded by donations.

Administered by:

Server stats:

244
active users

#gdevelop

0 posts0 participants0 posts today
Trevor<p>In fact, it could. It COULD be something. This opens up SO MANY gameplay and aesthetic options. I am excited. </p><p>Anyway - this was a lean version of the devlog, read more here: <a href="https://lovemakeshare.itch.io/bhopper-hunted/devlog/958759/entering-a-new-dimension" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lovemakeshare.itch.io/bhopper-</span><span class="invisible">hunted/devlog/958759/entering-a-new-dimension</span></a></p><p><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>And... GDevelop recently added a physics engine. Could that be something? <br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a> <br><a href="https://www.youtube.com/watch?v=ITV2U83XR_k" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=ITV2U83XR_</span><span class="invisible">k</span></a></p>
Trevor<p>Well. If that was that easy, maybe I could put it in the game scene too. </p><p><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>Okay, I have this thing now that I did to learn, but I'm not going to use it. Well maybe I'll use it for promo art and in the menu. <a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>I go into my chaotic thought process more in the devlog, but basically: wait, I could make the hopper in 3D. Right? But I'm not using 3D models for the vehicles... right? Right?<br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>Pretty quickly, I learned that this was easier than I've built it up to be over the past decade or so. Blender will happily export to GLB, and GDevelop will happily import that GLB. <br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>But Blender is different now. I'm different now. So I did what all aspiring gamedev nerds do when they need to learn Blender: I made some donuts. <br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>Not in the devlog: Last time I seriously attempted to learn Blender was in like 2001, when I first took a "serious" crack at learning gamedev, with this book. It... didn't get me very far. I didn't even take a programming class until like 2003, and it was using Pascal, and I wasn't very good.<br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/devlog" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>devlog</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>Trouble is, when you're working with flat sprites and boxes, things have a tendency to look... flat and boxy. Which can be an *~*aesthetic*~*, but at the end of the day, it's limiting. Especially for the buildings, but also for effects, like this objective marker. So I'd need to learn at least SOME 3D. <br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>The art style I've been aiming at is something like GTA 1 or GTA 2, namely, top-down with sprite-based vehicles etc. and minimal 3D, mostly GDevelop's 3D boxes for buildings and other large features.<br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/gdevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gdevelop</span></a></p>
Trevor<p>🚨NEW <a href="https://sunny.garden/tags/DEVLOG" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>DEVLOG</span></a> ALERT🚨<br>My little <a href="https://sunny.garden/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> project has entered the 3rd dimension. <br><a href="https://lovemakeshare.itch.io/bhopper-hunted/devlog/958759/entering-a-new-dimension" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lovemakeshare.itch.io/bhopper-</span><span class="invisible">hunted/devlog/958759/entering-a-new-dimension</span></a><br><a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/solodev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>solodev</span></a> <a href="https://sunny.garden/tags/blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>blender</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a></p>
Trevor<p>It is so simple, but this screenshot represents a huge unlock for me - using 3D models in my GDevelop project! I can make things in Blender and add them to the game. I started with a very simple item, namely, dropoff locations for your deliveries. I am going to make so much stupid stuff for this game now, I cannot wait. <br><a href="https://sunny.garden/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a> <a href="https://sunny.garden/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a> <a href="https://sunny.garden/tags/3Dmodeling" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dmodeling</span></a> <a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://sunny.garden/tags/indiedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>indiedev</span></a> <a href="https://sunny.garden/tags/retrogaming" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>retrogaming</span></a> <a href="https://sunny.garden/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>cyberpunk</span></a></p>
Trevor<p>Finally bit the bullet and started learning <a href="https://sunny.garden/tags/Blender" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Blender</span></a>. I need to do some rudimentary <a href="https://sunny.garden/tags/3Dart" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dart</span></a> for my <a href="https://sunny.garden/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> game <a href="https://sunny.garden/tags/bHopper" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>bHopper</span></a>, so I pulled up the donut tutorial and had a blast with it. Looking forward to learning more for both <a href="https://sunny.garden/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> and <a href="https://sunny.garden/tags/3Dprinting" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>3Dprinting</span></a> purposes.</p>
Damon L. Wakes<p>Announcing GUN WIZARD, my latest game in which you are a WIZARD with GUNS - created for GDevelop BIG Game Jam 7. <a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/game" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>game</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a> <a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a></p><p><a href="https://damonwakes.wordpress.com/2025/05/26/new-game-gun-wizard/" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="ellipsis">damonwakes.wordpress.com/2025/</span><span class="invisible">05/26/new-game-gun-wizard/</span></a></p>
Damon L. Wakes<p>The final version of GUN WIZARD is now available, and it has a high score board! I've put in considerable effort refining the gameplay, so please do give it a shot (especially if you tried a less polished version earlier in the week - it's improved a lot!).<br><a href="https://damonwakes.itch.io/gun-wizard" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">damonwakes.itch.io/gun-wizard</span><span class="invisible"></span></a><br><a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a></p>
Damon L. Wakes<p>Made a few more small tweaks to GUN WIZARD. If anybody has a moment to test it out, it would be really good to know your thoughts! We're less than six hours from the end of the jam at this point. <a href="https://damonwakes.itch.io/gun-wizard" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">damonwakes.itch.io/gun-wizard</span><span class="invisible"></span></a><br><a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a></p>
Damon L. Wakes<p>Another GUN WIZARD update. At this point I'm refining the game more than anything, though GUN WIZARD himself has a fresh new look thanks to Yaroslav Novikov, who's also working on some new enemy sprites for the game! Also enemies will now occasionally drop ammo.<br><a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a><br><a href="https://damonwakes.itch.io/gun-wizard" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">damonwakes.itch.io/gun-wizard</span><span class="invisible"></span></a></p>
Damon L. Wakes<p>I've got a new version of GUN WIZARD for you! This one adds experience and upgrades, plus some gameplay/difficulty tweaks. Also the guns ✨sparkle✨ now.<br><a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a><br><a href="https://damonwakes.itch.io/gun-wizard" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">damonwakes.itch.io/gun-wizard</span><span class="invisible"></span></a></p>
Damon L. Wakes<p>Even after making the background texture RIDICULOUSLY HUGE, it's still technically possible to walk so far in GUN WIZARD that you run out of floor. Rather than sink more time into trying to prevent this, I've simply made it the player's problem instead of mine.<br><a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a></p>
Damon L. Wakes<p>I've updated GUN WIZARD. The new version has more music, another enemy, and a textured background (which I hope to make more ambitious later on). It also, crucially, ramps up the difficulty over time so you can't just dodge and weave around enemies indefinitely.<br><a href="https://mastodon.sdf.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.sdf.org/tags/GameJam" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GameJam</span></a> <a href="https://mastodon.sdf.org/tags/GUNWIZARD" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GUNWIZARD</span></a> <a href="https://mastodon.sdf.org/tags/GDevelop" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GDevelop</span></a><br><a href="https://damonwakes.itch.io/gun-wizard" rel="nofollow noopener noreferrer" target="_blank"><span class="invisible">https://</span><span class="">damonwakes.itch.io/gun-wizard</span><span class="invisible"></span></a></p>