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#devlog

3 posts3 participants0 posts today

screwlisp.small-web.org/lispga

in which I write a "map editor" that's just the McCLIM formatting-table macro like it says on the back of the box.

(Dynamically resizing rows and columns of) symbols for now, I'll do images (named by the symbols) later.

#commonLisp #mcclim #gamedev #devlog #lispGames

I also briefly describe c. 2005 LAN parties in the context of WC3 being where I first heard the words "map editor" decades before I knew about computers.

Replied in thread

Art updates:
- Mostrovska finished the ecopirates repair illustration.
- Vaerlyi is working on the "artic passage" expedition map.
- Elsa Serka is finishing the "heatwave" event illustration.

Infrastructure:
-Honora bricked the server while trying to update, then fixed it. We are so back.

as mentioned before, my C codegen produces only defines, and an included header "executes" them through cpp, generating the code.

this works splendidly well, except for one thing: #line statements. can't generate them this way. they are also woefully incomplete: can't even specify a column that goes with the line.

the best solution would be a C attrib that fixes this. since it doesn't exist, i'll need an extra `sed` pass just for this. :-/

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Art updates:

Mostrovska is finishing their internship this week and we are super thankful for their contributions!
Check out more of their work at mostrovskaa.tumblr.com/

Vaerlyi finished the map for the sea of Hirwazh scenarioa, but it will inspire us to make more progress on expeditions.
Also progressed on icons thanks to Chroma!

@khaleer gave us another crane emblematic of Brest, (re-using the same texture so that the game runs on potato computers).

#gamedev#devlog#b3d

In writing this book about dungeon archaeology, I find myself really tickled by the idea of fantasy elements that are considered archaic by the ‘current’ fantasy world.

Stones enchanted to translate dead languages.
Amulets protecting against now-extinct entities.
Esoteric charms that survived by spellbook palimpsest.
Religious relics for gods that disappeared.

#archaeology
#devlog

July's first PDF tutorial covering basic jump mechanics in the #godotEngine has been released for $5+ patrons. In it you will build a vertical platformer with a component based architecture. The game is simple, because its function is to illustrate the single mechanic and loop in a common context.

#gameDev #devLog

patreon.com/posts/july-2025-1-

PatreonJuly 2025 Tutorial #1: HellScape | Michael CoorlimGet more from Michael Coorlim on Patreon

#programming #gamedev #devlog #simulation #commonLisp #leonardoCalculus

screwlisp.small-web.org/lispga

Really just a devlog! I slapped a #mcclim #gui onto my simulation so that I could click a button rather than type actions over and over again.

Then, I really just figured out that one simple-starting-arrangement idea I had doesn't work, because the only vertical move that gets triggered is from the lowest row of a tile to the highest row of the same tile.

Small "improvements".

Devo dire che l'aver disinstallato Instagram è stato una manna per la gestione del tempo, tanto che mi sono rimesso un po' a smanettare con certa roba dopo secoli (roba che probabilmente finirà di nuovo in soffitta ma almeno mi aiuta ad imparare qualcosa :smug: )

In ogni caso, Love2D è meraviglioso - d'altronde c'hanno fatto Balatro

#DevLog
#GameDev