I just released v1.13.0 of #DOjS on https://github.com/SuperIlu/DOjS/releases/tag/v1.130
This is the first version with a native win32 port (#Windows98 or never).
See thread below for more release details!
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
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Wer mag nicht den Intel 440BX Chipsatz? Und wer mag nicht Grafikkarten von 3Dfx? Dann bitte weitergehen! Hier vereint der Intel 440BX mit einer #3Dfx Voodoo 3 2000. Für mich ist das MS-6168, ein Packard Bell OEM Mainboard, ein Highlight meiner Slot 1 Board Sammlung. Ein wahres Stück #retrocomputing und #retrogaming Geschichte vereint.
now realizing that the vast majority of you either had never heard of Jurassic Park: Trespasser (1998), or read some magazine review back then that summarily trashed it, it is honestly one of the most fascinating FPS games i've ever played
back then, 3dfx glide and d3d cards were beginning to (undeservedly) rule the graphics hardware space. if a game didn't support hardware 3d rendering, it was assumed that gamers weren't going to buy it.
the Trespasser development team (mostly seamus blackley iirc) had written an incredible software renderer for the game. volumetric lighting and fog effects were incredible, and i've personally never seen a better software lighting renderer.
the problem was - at the time, a Pentium (or PII if you were rich) CPU would have been what most of the install base had. the game ran like molasses on anything but the fastest hardware.
so to please everyone, the software renderer was nearly completely nerfed. all of the advanced lighting and texturing effects were stripped out, because 3dfx glide/d3d didn't support any of those functions.
in the end, we got a poorly-lit, low-poly and ugly-textured (but fairly fast) game that ran on 4 and 8 meg 3d cards.
thankfully, a few screenshots of the original software renderer were released to the press while the game was being developed. these were generated in-engine.
remember: this was 1997, and the fastest processor at the time was a PII-300 mhz.
credit to SharkyExtreme and Internet archive for the WBM backup
An MXM Take On The 3dfx Voodoo - [sdz] of Vogons forum brings us an unexpected device for the 21st century – a 3dfx... - https://hackaday.com/2024/06/07/an-mxm-take-on-the-3dfx-voodoo/ #retrocomputing #laptopshacks #voodoo #3dfx #mxm
Got my OpenGLide test app running on target hardware!
Turns out I was able to revert several texture-related things because the VC4 driver supports way more GL extensions than I thought it did...
@atomicpoet Their Voodoo cards made Quake II a lot more fun.
Good times! I remember getting my 3Dfx Voodoo 2 graphics card as a kid and being BLOWN AWAY! What moment from YOUR gaming history blew your mind!?
So very tired of modern “#PixelArt” #VideoGames. Most of the time it’s stolen valor by devs who weren’t even *born* when #3dfx was still riding high with its Voodoo Graphics #GPU cards, in hopes that players will overlook the derivative gameplay because they get a #RetroGaming frisson from the visuals.
I paid for *all* the dots in this “Retina display.” Use them.
Upgrade Your Voodoo with More Memory - In 1996, the 3Dfx VooDoo VGA chipset changed computer graphics forever. Because of... - https://hackaday.com/2023/04/04/upgrade-your-voodoo-with-more-memory/ #retrocomputing #piggyback #3dfx #vga