Right, I have my retro PC setup with what would have been my rig back in the 90s...
- Windows 98
- Matrox Mystique 220 (with Rainbow Runner)
- 2x 3dfx Voodoo 2 in SLI
- SoundBlaster Live
What should I play after Unreal and Unreal Tournament that will make use of those lovely Voodoo 2 cards?
Let's share some nostalgia!
90s Retro PCs with vswitchzero Interview - Game & Gadget Podcast #39
I interview Mike from @vswitchzero
who has a fascinating YouTube channel dedicated to 90s retro PC hardware and gaming.
We had a great discussion regarding 90s retro computing including the fabulous impact of the 3dfx Voodoo 3D accelerators on the PC platform and us.
https://www.pixelrefresh.com/90s-retro-pcs-with-vswitchzero-interview-game-gadget-podcast-39/
A person who takes their job very seriously in Shogo Mobile Armor Division.
Originally released in 1998, having a blast from the past on my 3dfx Voodoo 2 and Windows 98.
Spent considerable time building three retro PCs, now to enjoy them!
Starting with one of the classics that is also 3Dfx compatible...
MDK!
Anyone know of the best place to get a replacement 3dfx Voodoo 2 SLI cable in the UK?
This it HAL 9000 another one of my #retrogaming machines and despite running Windows 98 did not attempt to kill me yet, his specs are a Pentium MMX with 233 MHz, 32 MB RAM, a #3dfx Voodoo 3 and a ISA Sounblaster 16 with an OG OPL3, #DOS and earlie Windows 3D games run very well.
A 3dfx Voodoo 2 has arrived this morning, and on installing drivers on my Windows 98 machine, I just get a purple line appear and then freezes as Windows desktop appears.
Going to hope it's a driver issue, will test with the Tomb Raider demo in DOS tomorrow. Wish me luck, hopefully it's not a faulty card
Will keep you updated in this thread ...
* Added `KeyIsPressed()` and `keyIsDown()` in p5js emulation.
* Updated syntax highlighting
* Updated internal `help.txt`
* JPEG decoding now uses libjpeg and JPEG saving is supported, too.
* Added TIFF loading and writing.
* Added Sun Raster (RAS) loading and writing.
* Added Jpeg 2000 (JP2) loading and writing.
* Added a Node.js compatible `console`
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
2/
I just released v1.13.0 of #DOjS on https://github.com/SuperIlu/DOjS/releases/tag/v1.130
This is the first version with a native win32 port (#Windows98 or never).
See thread below for more release details!
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL #Processing
1/
Wer mag nicht den Intel 440BX Chipsatz? Und wer mag nicht Grafikkarten von 3Dfx? Dann bitte weitergehen! Hier vereint der Intel 440BX mit einer #3Dfx Voodoo 3 2000. Für mich ist das MS-6168, ein Packard Bell OEM Mainboard, ein Highlight meiner Slot 1 Board Sammlung. Ein wahres Stück #retrocomputing und #retrogaming Geschichte vereint.
now realizing that the vast majority of you either had never heard of Jurassic Park: Trespasser (1998), or read some magazine review back then that summarily trashed it, it is honestly one of the most fascinating FPS games i've ever played
back then, 3dfx glide and d3d cards were beginning to (undeservedly) rule the graphics hardware space. if a game didn't support hardware 3d rendering, it was assumed that gamers weren't going to buy it.
the Trespasser development team (mostly seamus blackley iirc) had written an incredible software renderer for the game. volumetric lighting and fog effects were incredible, and i've personally never seen a better software lighting renderer.
the problem was - at the time, a Pentium (or PII if you were rich) CPU would have been what most of the install base had. the game ran like molasses on anything but the fastest hardware.
so to please everyone, the software renderer was nearly completely nerfed. all of the advanced lighting and texturing effects were stripped out, because 3dfx glide/d3d didn't support any of those functions.
in the end, we got a poorly-lit, low-poly and ugly-textured (but fairly fast) game that ran on 4 and 8 meg 3d cards.
thankfully, a few screenshots of the original software renderer were released to the press while the game was being developed. these were generated in-engine.
remember: this was 1997, and the fastest processor at the time was a PII-300 mhz.
credit to SharkyExtreme and Internet archive for the WBM backup
An MXM Take On The 3dfx Voodoo - [sdz] of Vogons forum brings us an unexpected device for the 21st century – a 3dfx... - https://hackaday.com/2024/06/07/an-mxm-take-on-the-3dfx-voodoo/ #retrocomputing #laptopshacks #voodoo #3dfx #mxm
Got my OpenGLide test app running on target hardware!
Turns out I was able to revert several texture-related things because the VC4 driver supports way more GL extensions than I thought it did...
@atomicpoet Their Voodoo cards made Quake II a lot more fun.
Good times! I remember getting my 3Dfx Voodoo 2 graphics card as a kid and being BLOWN AWAY! What moment from YOUR gaming history blew your mind!?
So very tired of modern “#PixelArt” #VideoGames. Most of the time it’s stolen valor by devs who weren’t even *born* when #3dfx was still riding high with its Voodoo Graphics #GPU cards, in hopes that players will overlook the derivative gameplay because they get a #RetroGaming frisson from the visuals.
I paid for *all* the dots in this “Retina display.” Use them.
Upgrade Your Voodoo with More Memory - In 1996, the 3Dfx VooDoo VGA chipset changed computer graphics forever. Because of... - https://hackaday.com/2023/04/04/upgrade-your-voodoo-with-more-memory/ #retrocomputing #piggyback #3dfx #vga