push_pull-0x02
All done! Took 90 minutes to render, on the dot.
I sorta want to make a 60fps version, maybe at half speed. But that would mean 4x the frames as this one, and I'm not ready to devote 6 hours of render time to this.
Not bad for a half-day's work!
Almost done animating this project. Here's a quick clip of a truck picking up some raw data from a wind turbine!
I'm pretty happy with how all of this is coming together, but especially happy with some of the smaller things, like how the grass turned out.
Rendered in Blender 3.6.5 with Eevee.
Omnitruncated Icosahedral Honeycomb
I blew the dust off this model and threw it into Blender 4 for some turntable renders. I liked the original light purple backdrop, but it looks pretty good on red, in my opinion!
Concept credit to @androidarts
Here's an animation of a small green sport utility truck traversing the turning, ever-changing Rubik's cube street scene.
This is probably the final full animation I'm doing with this scene. I've enjoyed this series a lot!
Thanks once more to @stublag for the awesome concept drawing that kicked this thing off.
Here's another animation of the Rubik's traffic cube, this time with a little more motion and a lot more action!
(Hopefully you aren't sick of seeing these in your timeline!)
Created and rendered in Blender 4 with Cycles. All the materials are procedural, and I used Geometry Nodes for the grass, pine trees, and smoke ring.
Based on an illustration by @stublag
I went ahead and animated this thing!
Animation is not something I've ever formally trained in, but I enjoy doing it. I just tend to get *really* caught up in the details of the curves, making sure everything looks just right.
Created across many versions of Blender, but touched up and rendered in Blender 4.0, with Cycles. AgX is pretty nice!
high contrast moving pattern