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#geometrynodes

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TripTilt /// tt<p>There is a new helpernode on Gumroad. Easily put elements into a circular array in <a href="https://mastoart.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> with the help of <a href="https://mastoart.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> and have them face inwards or outwards with the click of a button instead of all facing the same direction...</p><p>The product is live with one explainer video, it'll have a few more video that showcase its use in time, probably today :)</p><p><a href="https://triptilt.gumroad.com/l/CircularArray" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">triptilt.gumroad.com/l/Circula</span><span class="invisible">rArray</span></a></p><p>this is a paid nodegroup, lots of functionality for 2€. gimme your change now!</p><p><a href="https://mastoart.social/tags/geonodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geonodes</span></a> <a href="https://mastoart.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastoart.social/tags/tool" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tool</span></a> <a href="https://mastoart.social/tags/cgi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cgi</span></a></p>
Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Marty<p>It looks a little less realistic this way, but here's a quick turntable of the final cookie, if you're not hungry enough already. 😎</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Marty<p>Alright, here's a new batch. 😎</p><p>Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.</p><p>Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.</p><p>The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Alexis Pierre<p>in/out/side/delete</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://mastodon.social/tags/skin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>skin</span></a> <a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
Hadriscus<p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://mastodon.art/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.art/tags/islandlife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>islandlife</span></a> </p><p>A creative exercise with Blender : the goal is to paint the contours of a map in the simplest, most childlike way possible, and let the machine do the rest.</p>
Midge Sinnaeve<p>Last night's stream ended up being a <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> rabbit hole, with this as a final result. Check it out if you wanna see how I got there: <a href="https://www.youtube.com/live/7FdfSKOkzXg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/live/7FdfSKOkzXg</span><span class="invisible"></span></a></p>
Midge Sinnaeve<p>frak-0x02</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/satisfying" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>satisfying</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>frak-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>loop_127 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/vjloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vjloop</span></a></p>
Midge Sinnaeve<p>loop_124 - Free download: mantissa.xyz/vjloops</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a></p>
Alexandre B A Villares 🐍<p>Hey fedifriends, would you know any nice beginner friendly tutorials on <a href="https://ciberlandia.pt/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://ciberlandia.pt/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> to share?</p>
Midge Sinnaeve<p>The end result...</p><p>P250521</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Midge Sinnaeve<p>P250516</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
TBMcQueen<p>Oh, and also I made this cover art in <a href="https://indiepocalypse.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <br>I probably didn't need to be so meticulous, but I modeled the lens structure from a diagram, and designed a <a href="https://indiepocalypse.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> group to generate glass elements with controls for concavity, radius, spherical/cylindrical, etc for each side.</p>
Samuel<p>I had the pleasure to meet the great Andy Lomas at <a href="https://chaos.social/tags/VIZBI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VIZBI</span></a> last week. His custom CUDA-based simulations led me to recreate the diffusion-limited aggregation process in <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>. Here are a few of my results, each consisting of somewhere between 2-4 million points.</p><p><a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a> <a href="https://chaos.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a></p>
Dudley Storey"Summer on a Stick, No. 2: Candy Apple"<br> <br> In Calgary, summer is associated with Stampede and the fairground. As we start to warm up, I wanted to create a series of quick fair food renders in Blender, a series I call “Summer on a Stick”.<br> <br> This is the second one, a candy apple. I found the candy apple shader particularly hard to get right; in the end, I used a combination of approaches I've previously used for car and oil paint, although I'm still less than perfectly pleased with the result.<br> <br> <a href="https://pixelfed.social/discover/tags/fediart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fediart</a> <a href="https://pixelfed.social/discover/tags/mastoart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#mastoart</a> <a href="https://pixelfed.social/discover/tags/artistsonmastodon?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#artistsonmastodon</a> <a href="https://pixelfed.social/discover/tags/b3d?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#b3d</a> <a href="https://pixelfed.social/discover/tags/blender?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blender</a> <a href="https://pixelfed.social/discover/tags/Blender3D?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#Blender3D</a> <a href="https://pixelfed.social/discover/tags/geometrynodes?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#geometrynodes</a> <a href="https://pixelfed.social/discover/tags/candy?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#candy</a> <a href="https://pixelfed.social/discover/tags/blendercycles?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blendercycles</a> <a href="https://pixelfed.social/discover/tags/fairground?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fairground</a> <a href="https://pixelfed.social/discover/tags/cyclesrender?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#cyclesrender</a> <a href="https://pixelfed.social/discover/tags/blendercommunity?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#blendercommunity</a> <a href="https://pixelfed.social/discover/tags/geonodes?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#geonodes</a> <a href="https://pixelfed.social/discover/tags/3dartwork?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#3dartwork</a> <a href="https://pixelfed.social/discover/tags/3dart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#3dart</a> <a href="https://pixelfed.social/discover/tags/digitalart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalart</a> <a href="https://pixelfed.social/discover/tags/fair?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fair</a> <a href="https://pixelfed.social/discover/tags/fairground?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#fairground</a> <a href="https://pixelfed.social/discover/tags/summer?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#summer</a> <a href="https://pixelfed.social/discover/tags/food?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#food</a> <a href="https://pixelfed.social/discover/tags/candy?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#candy</a> <a href="https://pixelfed.social/discover/tags/sweet?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#sweet</a> <a href="https://pixelfed.social/discover/tags/illustration?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#illustration</a> <a href="https://pixelfed.social/discover/tags/digitalillustration?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#digitalillustration</a>
aeva<p>I made a thing that creates flow maps from curves, and then got a little carried away. <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
aeva<p>I did some more UV mapping experiments in <a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> tonight.</p><p>This one uses a UV mapping strategy inspired by triplanar mapping and granular synthesis. Each vertex maps its tangent plane to a random disc in UV space, and then the UVs and weights needed to make interpolation work are stored in the face corners. The material samples the same texture three times and applies the weights.</p>