Very cool recent video by #GaryExplains about doing an '80s #demoscene-ish demo using #Lua and #Löve2D
https://inv.nadeko.net/watch?v=qu0REmWuLvA
I think I want to try this out!
Very cool recent video by #GaryExplains about doing an '80s #demoscene-ish demo using #Lua and #Löve2D
https://inv.nadeko.net/watch?v=qu0REmWuLvA
I think I want to try this out!
So after a small hiatus from programming had a small idea for a game based on the idea of blocking attacks with timed button presses. Made a small visual mock up of the timer, and going to try add some combat on top of that shortly. This shouldn't be a big project, haven't exactly much planned, just spitballing idea.
#gamedev #indiedev #love2d
Made two levels and one music
#gamedev #indiedev #love2d #pixelart #screenshotsaturday
Someone told me I needed to 'make it simple,' so I tried this way to recreate the game.
#gamedev #indiegame #platformer #love2d
sometimes, instead of moving forward with Schifahren's story, I procrastinate and work on things like camels and cell towers
#schifahren game #picolove #pico8 #love2d #gamedev #screenshotmonday
Fin de semana de #love2d
The #love2d learning project thread
This will be where I'll spam ya'll with dev content about me learning Löve2D! Excited to jump out from the warm embreace of PICO-8 to something new. But first, we need the basics. A map (made with Tiled) and movement!
We will continue the #love2d learning today, as I want to create a particle system and a collision one!
After that, regular PICO-8 to Indie Gaming cycle!
Learning some Löve2d stuff!
https://www.twitch.tv/achie7240
We will return to our regular schedule and will check out some cool Steam demo-s today! Then some PICO-8 as usuall and on the weekend, you can join me while I try to learn #love2d!
Updated libhex, incorporating improvements implemented during the lisp game jam. Namely introducing iterators that let you do things like depth/breadth first search and a star path-finding.
I'm in the process of reworking the docs, but the examples should get you started.
working on a simple library in lua that lets you manage your game loop as data, based on events triggering function calls under specific conditions. it's meant to especially simplify making games with complicated game states, like rpgs. #IndieGames #GameDev #love2d
to frustrate players even more, some NPCs in "Schifahren" will call hero names that will stick on the HUD #schifahren game #picolove #pico8 #love2d #gamedev #screenshotsunday
Fixed a bug where the width of an intermediate canvas was too wide for some gpus, and now the game runs in the mobile browser! Everything works except camera movment (need to figure that out)
I am seeing some odd artifacting I need to figure out.
iPad game development is here for real now. Love2D and now Xogot(!) from @Migueldeicaza both work great with @WorkingCopy to seamlessly move to/from Mac/PC & iPad.
Hopefully, the rumored iPadOS 19 improvements will make external monitor + keyboard/mouse usabiltity less baffling.
(BTW, if you don't need Mac/PC, Codea from @simsaens has been native on iPad all along...)
Here is a new #Introduction post following my migration to mastodon.gamedev.place.
I'm a hobby game dev, musician, artist, and a professional research scientist in molecular biology.
I have released a #Love2D game called Dicey Poker (downloaded 25 times over at https://ethinethin.itch.io/diceypoker). I am also working on a vintage computer simulator, heavily based on the PDP-8, the source code of which is on my github.
"Schifahren" will feature more than just the Alps #schifahren game #picolove #pico8 #love2d #gamedev #screenshotsunday
Choose wisely