Converting a Microsoft XNA 3.1 game to MonoGame | by Andrew Lock.
buff.ly/Ry2HSyg
#gamedev #xna #monogame #dotnet #csharp
Converting a Microsoft XNA 3.1...
Converting a Microsoft XNA 3.1 game to MonoGame | by Andrew Lock.
buff.ly/Ry2HSyg
#gamedev #xna #monogame #dotnet #csharp
Converting a Microsoft XNA 3.1...
@steamdeckhq OFC #GameDevs love the #SteamDeck because it's an #affordable, #powerful and easy to develop for #handheld that is using #amd64 architecture, so it's easy to "port" to it.
The SteamDeck took the right lessions from #XNA & #OUYA and positively disrupts #Gaming on #Linux and #MobileGaming too...