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#masseffect

3 posts3 participants0 posts today

What? They made a new #TheExpanse RPG game "inspired by #MassEffect" ? How have I never heard of this before? 🤯

Trailer just dropped one hour ago. First impression: it doesn't look much like The Expanse but they do the gravity boots heel-clicking and there is plenty of action. Looks promising!

youtube.com/watch?v=pIQifuOTTe

Owlcat Games is a small studio, best known for the Pathfinder RPG games (which were good).

gamerstemple.com/news/2025/06/

Playing through #MassEffect again in between books. Installed ME3Tweaks this time so that I can use some mods that fix some of the worst (or most unpopular, at any rate) story-line gaffes and some of the annoyances in game mechanics. (Like the fact that super-soldier John Shepard's sprinting endurance is about 3 seconds. I mean, COME ON. Are you SERIOUS?!? He's a damn N-7.)

And while I was at it, it finally gelled in my head
why — or at least part of why, alongside the utterly batshit vehicle physics — Mass Effect's vehicle mechanics are so bloody awful. Mass Effect for PC, remember, is a PC port of a console game. On a console controller, the vehicle controls make perfect sense. Push the joystick the way you want the vehicle to go, boom, done. But when they ported it to PC, BioWare didn't think it through. They simplistically mapped WASD to joystick up-left-down-right, and figured, "It'll be fine, right?"

No. It's
not fine. Because it means that on PC, vehicle controls are now relative to the camera, not relative to the vehicle. And THAT means that vehicle controls do different things depending upon which way the vehicle is facing relative to the camera. That button that was 'accelerate' ten seconds ago is now 'turn right'.

Combine it with the aforementioned completely bonkers vehicle physics, that have more in common with a basketball than a wheeled vehicle, and it's
no wonder vehicles in Mass Effect (ME1, at least) are so frustrating.

(It doesn't help that more than 90% of Mass Effect 1 minor planet maps need the vertical relief scaled down by about a factor of 2. Scientific evidence
suggests it might be possible for terrestrial planets to have patches of surface more than a few hundred meters across that have less than a 60-degree average slope. And having marked landmarks that are outside the edge of the mission area just screams lack of attention to detail.)