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#ablegamers

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In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.

The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.

Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.

msn.com/en-ca/news/technology/

www.msn.comMSN

This article by Levi Winslow is both a touching personal story of loosing sight in a meaningful capacity and about accessibility in games. It also shouts out @superblindman for the great work being done for sight impaired people in gaming.
But there’s still a long way to go by many devs and console makers as well (Nintendo has no accessibility controller).

Accessibility isn’t just a nice to have, it has to be the standard!

#Gaming #accessibility #ablegamers #blindgames

kotaku.com/universal-accessibi

Kotaku · Now Is The Time For Universal Video Game Accessibility GuidelinesBy Levi Winslow