In the 1980s, arcade manufacturers such as #Atari, #MidwayManufacturing and #WilliamsElectronics donated equipment to the tournaments for #PlayersWithDisabilities. They also supplied Gary with spare parts to build the custom mouth interface that his brother needed.
The path from 1980s #arcade and #pinball to today's multimillion-dollar mainstream #VideoGames is neither a straight line nor a story of constant improvement for #PeopleWithDisabilities. Some game genres came and went, as did some game companies. Players with disabilities were #gaming all along, but it wasn't until the 2010s that advocacy for these players started getting wide recognition.
Over the years, the #GamesIndustry had been slow to include players with disabilities in the #GameDesign processes where they could address systemic issues of #accessibility. Advocacy organizations have worked in this space for more than a decade, with one landmark being the #IncludificationProject published in 2012 by #AbleGamers.
https://www.msn.com/en-ca/news/technology/how-people-with-disabilities-got-game-the-surprisingly-long-history-of-access-to-arcade-and-video-sports/ar-AA1ol2Xn