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#segamastersystem

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*Yes, this is the first time I've been online all day - sorry for the storm of posts*

So I finished #DeepDuckTrouble. It only took the best part of 30 years from start to finish. Once you're playing with a big-boy-brain (and the ability to save-states) however you can get through it in less than an hour.

It's got random slow downs, the platforming feels sluggish and imprecise and half the time the hit-boxes felt wrong, but the animation and sprite work is delightful, and it's got a very catchy song that plays during boss sections.

All in all, I'm glad I went back to this.

So...
We're not talking Fantasia today, that's a double whammy for the agenda tomorrow.

Instead, let's finish a saga in a very disappointing manner. I'll be frank, I didn't enjoy Legend of Illusion, nowhere near as much as I enjoyed every other Illusion game. Castle, Land, World... All very fun and solid games.

Legend, in my opinion, feels like a downgrade, the fact it was released in 1994, compared to Land in 1992, I'd expect it to be more advanced?Perhaps we can blame a different development team? That seems unfair.

The game is short, much shorter than the others and whilst you can still throw blocks at things, your primary attack is throwing soap, not jumping on things... It all just feels disconnected from the rest of the Illusion games.

It's not a bad game, but it is very disappointing after the highs of the other games. At least you still fight a Dragon in this one I suppose.

So, one thing I am enjoying about my RetroAchievements adventures is finding things I end up having a really good time with.

Land of Illusion for #SegaMasterSystem and #GameGear is a fantastic example of this.

When I started it, I was immediately caught off guard by you fact the game had a world map, one that you can traverse and revisit previous levels, allowing you to go back later with some additional skills to find hidden treasures.

I make it sound like a sprawling epic. It's not. The stages are pretty short and the game itself is probably only a couple of hours in length at most. But it is a good couple of hours as you adventure around saving you friends and defeating the evil Phantom in the clouds! (Who isn't Pete!)

Either the Master System or Game Gear version are worth a play as they are essentially the same game.

If I am going to be honest, it seems like all the retro Illusion games are worth playing!

So, imagine my surprise when I end up going back to the Castle of Illusion... AGAIN. But this time, it is on the #SegaMasterSystem

The Master System really is something I need to put some time into, as everything I have played on it so far has been pretty decent, Mickey's Ultimate Challenge aside...

Anyway, Castle of Illusion on Master System is quite different from the Genesis version, which is nice. Something I did enjoy was being able to pick the order in which I can play through stages... Within reason. You start with 3 stages to tackle as you please. This had benefits for the deathless run, it allowed me to tackle the hardest stages first. Though that deathless run was incredibly tense, this game is every bit as challenging as the Genesis version.

The fact that there are two other "Illusion" games on the Master System fills me with a mixture of excitement and dread.

Replied to Louis

@ExtentOfTheJam @rmcretro America adopted the IBM #PC and #Mac early on as their productivity machines with games duty going to the #AppleII, #Commodore64 and then #NES; the #Amiga was an awkward third wheel in this environment despite its capabilities.

In the UK, cheap microcomputers absolutely dominated and the NES was barely a blip on the radar. PCs and Macs were far too expensive so when the Amiga arrived it had the 16-bit market completely to itself! The 16-bit consoles would not appear until 1990/1 and the home console market had been relatively small until then, predominately #SegaMasterSystem. Ergo, comparing the NES in America to the SMS in Europe is really the wrong comparison — the #ZXSpectrum and #C64 were our NES in terms of market size and position!