Melee Weapon Cuts and Wounds - Ripping Flesh
8 different blade cutting flesh sounds. Melee weapons ripping skin and flesh. Wounding, combat, knives, swords, daggers, blade cuts. Battle sounds. Game audio. Ripped flesh and blood.

Melee Weapon Cuts and Wounds - Ripping Flesh
8 different blade cutting flesh sounds. Melee weapons ripping skin and flesh. Wounding, combat, knives, swords, daggers, blade cuts. Battle sounds. Game audio. Ripped flesh and blood.
Car audio nerding tangential to previous toots: The rotational value in Hz of a combustion engine ofc corresponds to audible harmonic series. These are well visible in visual metering like spectrograms.
The harmonic series follow cylinder count. So a 4-cylinder car often has the strongest harmonic sitting at multiples of 4, etc. This same car idling at 7 Hz, could have strongest harmonic between 8-16* (56-112 Hz), depending on the exhaust pipe config.
https://www.youtube.com/watch?v=1rSWZizz-D0
To celebrate D*Fuzed wrapping, here's a little talk I did re doing the music / sound to the fab new #gameboy game D*Fuzed a little while ago at LSBU for our Sonic Research Group :) big luv to Incube8Games + Quang & the team <3
Hi! We are changing our main link to: https://spti.fi/gamingsetlist Please update your bookmarks.
Thank you. #GamingSetList #ゲームセットリスト
#Gaming #GameAudio #GameMusic #VGM
I’m launching a brand-new weekly live event that blends everything I do as a musician, composer, and producer:
Modular Mondays: Worlds in Sound.
Every Monday at 8 PM CET — on my YouTube channel.
Each week, I’ll create music for an imaginary video game, using a visual prompt, narrative idea, or cue. The entire soundtrack will be built live using modular synthesizers — software, hardware, or both. The only core principles are: improvisation and sonic storytelling.
We’ll explore modular synthesis together
Test out software & hardware modules
Dive into my creative process as a composer
Blend ambient, electronica, techno, cinematic, acid, post-rock, breakbeat, and more
The music we record will evolve into a digital album, available on Bandcamp and as exclusive content for my Patreon, including loops, stems, and samples.
Indie game devs: you’re welcome to use the tracks in your projects — get in touch!
Whether you’re a synth nerd, game composer, ambient music fan, or just want to unwind and get inspired, I have a seat for you on the spaceship to join me on this journey.
Hashtags:
#musician #composer #producer #piano #synth #synthesizer #gameaudio #gamedev #gamemusic #filmmusic #originalsoundtrack #soundtrack #scifi #dystopian #cyberpunk #postapocalyptic #postrock #breakbeat #world #electronica #ambient
Let us know what challanges you have with managing music and sound in UE5.
We want to help solve it!
hey folks,
i'm making my chiptune music pack free now, cc0. use it for whatever you want, no credit needed. games, videos, weird projects, anything
if you wanna toss a coin my way, cool, but no pressure.
grab it, chop it up, have fun :)
https://lashman.itch.io/pixel-adventure-chipture-music-collection
My talk on the audio of #TerraMemoria from the #ADDON2025 is online!
(Talk in French + auto subtitles)
https://www.youtube.com/watch?v=7RBb5fMjLqE
On the menu:
Audio DA, Worlds instruments, Unity and Fmod audio systems, modular bird calls, combat sound design, dynamic music, debug and perf tools...
#gameaudio #indiegame #fmod
Check out my Audio and Sound Design portfolio!
Made with,
@ableton
@adobe
@Readymag
@reelcrafter
@teletoneaudio
Featured song is “Oakland”
https://youtu.be/VzEjdlNjfXA?si=perrqnwyxacyDo8D
Firey Beam - Special Weapon Sounds
Sound of a beam long with fire. Weapon beam sound with flames. Flaming laser beam sound. Perfect for action, science fiction videogames and shows. Sounds for apps & games.
https://www.pond5.com/it/sound-effects/item/153898033-firey-beam-special-weapon-sounds