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#sourceengine

1 post1 participant0 posts today

Reimplemented the #BlackMesa sliding mechanic partially into my #SourceSDK 2013 MP #Game today. Still has a bug to fix regarding gaining speed on the floor through strafe sliding not working, but overall it’s quite accurate to the original. Also, you walk at 320 units per second like in Black Mesa whether you like it or not.

Not ready to share the idea or plans for this game I’m making just yet but thought I should share this.

#vkuroko has full #Linux support now!

vkuroko is a project programmed in #Zig that brings the #Kuroko scripting language (dialect of #Python) to #SourceEngine #Games.

Originally only ran on Windows but now works on Linux!

github.com/evanlin96069/vkuroko

The creator is a great guy. You should check out his other projects like his #ika language. Go show him some support!

github.com/evanlin96069/ika

github.com/evanlin96069

GitHubGitHub - evanlin96069/vkuroko: Integrating Kuroko with SourceIntegrating Kuroko with Source. Contribute to evanlin96069/vkuroko development by creating an account on GitHub.