Today #rules_xcodeproj hit a huge milestone: we released version 2.0.0!
https://github.com/MobileNativeFoundation/rules_xcodeproj/releases/tag/2.0.0
Today #rules_xcodeproj hit a huge milestone: we released version 2.0.0!
https://github.com/MobileNativeFoundation/rules_xcodeproj/releases/tag/2.0.0
Today we released version 1.14.2 of #rules_xcodeproj: https://github.com/MobileNativeFoundation/rules_xcodeproj/releases/tag/1.14.2
The big change in this version is the ability to opt into incremental generation mode. Unlike the build mode (BwB or BwX), this should only really affect the process by which rules_xcodeproj takes to generate the project, not how the project itself behaves (with some small caveats).
Xcode 15 is finally here! It's been a joy to use these last few months.
I should mention that #rules_xcodeproj has worked with it since the first beta (though we made some fixes as more releases came out), so be sure to upgrade to 1.10.1 (https://github.com/MobileNativeFoundation/rules_xcodeproj/releases/tag/1.10.1) if you haven't already.
I’m so excited to announce we’ve released version 1.0 of #rules_xcodeproj!
For a release this important, I’ve written a blog post. Please enjoy .
https://www.buildbuddy.io/blog/introducing-rules_xcodeproj-1-0
Time for my #introduction!
I’m Brentley (he/she/they) and I’m a Developer Evangelist at @buildbuddy. I focus on #iOS / #Mobile and #Bazel. I’m also the creator of #rules_xcodeproj, a Bazel-integrated #Xcode project generator.
I’m a big user/fan of #SwiftLang, but I would love to someday be able to learn and use #Elixir or #Lisp for something in production .
On the non-tech side, I love #movies, #tv, and #TTRPG. I’ll sometimes dabble in #videogames (mainly #pokemon).