Like any animation project, a game needs good rigging - or at least, rigs that work! In this article, animation director (and interim rigger) Hjalti goes over the process of rigging the main characters for Project DogWalk... lessons learned!
#b3d #OpenProject #BlenderStudio #riggin #DogWalk #animation #game
https://studio.blender.org/blog/character-rigging-for-project-dogwalk/