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#c64

18 posts12 participants0 posts today

It’s 2025 and you can *still* buy a physical / printed #Commodore64 magazine / fanzine.
In FREEZE64 we have the great Julian Rignall, Andrew Braybrook, and Chris Stanley writing regular columns, along with the fab John Rowlands. THE ULTIMATE #C64 Team 😃👍
FREEZE64.com

I still cannot understand why the #S100 bus based computers were not a great success in the early 1980s.

It was used for the first hobbyist #Altair computers as well as #Z80 CPU based systems.

The extensibility through standardized components was one of the key features. There were backplanes, cases and exchangeable 3rd party components available.

But people preferred proprietary stuff like #Apple II and #Commodore pet and later #VC20 and #C64.

en.wikipedia.org/wiki/S-100_bu

Doing some preliminary brainstorming for resurrecting Rowan, my C64 game.

I want to use the REU for its DMA engine, to handle animations. I might as well make it a disk game, and have it load everything into REU extended memory for speed.

The best C compiler for C64 is currently Calypsi, so I'll use that. Might as well rewrite the core engine entirely if I'm going to make it use the REU.

I'm happy with the tileset I paid for, so that's taken care of. I just need to pay someone to make player and enemy sprites, and someone else to make SID music.

I definitely want to reuse as much code as I can. Don't reinvent any wheels. But I do need DMA-enabled versions of memset() and memcpy().

𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 (2 variations)

From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.

As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.

Some high-res images from this series are available here…

https://ko-fi.com/metinseven/shop

#VoxelArt #PixelArt #3D #art #artist #artwork #8Bit #games #gaming #RetroComputing #RetroGaming #RetroGames #VintageComputing #retro #nostalgia #C64 #arte #arcade #MastoArt #FediArt #DigitalArt #CreativeToots