The gibberish on screen is not actually garbage -- it's the data loaded from a file, transferred into the REU, then transferred back to screen memory. This proves that it will work to use the REU this way.
The gibberish on screen is not actually garbage -- it's the data loaded from a file, transferred into the REU, then transferred back to screen memory. This proves that it will work to use the REU this way.
It’s 2025 and you can *still* buy a physical / printed #Commodore64 magazine / fanzine.
In FREEZE64 we have the great Julian Rignall, Andrew Braybrook, and Chris Stanley writing regular columns, along with the fab John Rowlands. THE ULTIMATE #C64 Team
FREEZE64.com
I still cannot understand why the #S100 bus based computers were not a great success in the early 1980s.
It was used for the first hobbyist #Altair computers as well as #Z80 CPU based systems.
The extensibility through standardized components was one of the key features. There were backplanes, cases and exchangeable 3rd party components available.
But people preferred proprietary stuff like #Apple II and #Commodore pet and later #VC20 and #C64.
I got the project skeleton working pretty fast, but don't expect that to continue. I've forgotten a lot of stuff. But I'll get up to speed eventually.
Doing some preliminary brainstorming for resurrecting Rowan, my C64 game.
I want to use the REU for its DMA engine, to handle animations. I might as well make it a disk game, and have it load everything into REU extended memory for speed.
The best C compiler for C64 is currently Calypsi, so I'll use that. Might as well rewrite the core engine entirely if I'm going to make it use the REU.
I'm happy with the tileset I paid for, so that's taken care of. I just need to pay someone to make player and enemy sprites, and someone else to make SID music.
I definitely want to reuse as much code as I can. Don't reinvent any wheels. But I do need DMA-enabled versions of memset() and memcpy().
40 years ago, C&VG magazine produced a listings issue with a selection of games to type into your computer.
#Commodore64 #C64 #ZXSpectrum #VIC20 #Dragon32 #BBCMicro #AcornElectron #TexasTI99A
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
I should bring out some of my manuals also
In my humble opinion the Amiga computer series is the best made for its era
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚒𝚐 𝙳𝚞𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
I just doodled on my acoustic guitar and somehow the beginning of Monty On The Run came up until of course... it quickly gets much too difficult for me.
But there is somebody on the internet who *can* play it on guitar: https://www.youtube.com/watch?v=4u6YzVO_eQc
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚎𝚏𝚎𝚗𝚍𝚎𝚛
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Fun Fact: the first DAW (if you will) I ever used was one I suspect very few people know of or still remember:
The Music System.
Being literally just a kid at the time I was introduced to all sorts of strange and unfamiliar terms such as MIDI, waveform, envelope, sawtooth, and pulse width…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 (2 variations)
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Calling all #Commodore64 #C64 Enthusiasts…
We have plenty of FREEZE64 back issues in stock, and so if you feel like treating yourself to a few copies, feel free to drop me a DM or email for a discount on 5 copies or more.
https://freeze64.com/current-offers/
The IDC and D-SUB plugs arrived. I re-crimped the cables and... we have a fully working diag harness!
#retrocomputing #commodore #c64
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚛𝚞𝚌𝚎 𝙻𝚎𝚎
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Next on All the Adventures, come for the tale of ill-fated Rabbit Software and the equally ill-fated "Knives of Eternity" series
includes dumping a van full of faulty tapes on a London street
To kick off the new week, we would like to present our readers with a few music tips: